Light Color Array to Art-Net
Sends a color-array flow to Art-Net universes.
Typically, it can be used in conjunction with video-to-color-array module
to display a video on a led matrix.

Each universe is limited to 512 channels so you with RGB pixels you can only have 170 pixels per universe.
This module will send several ArtNet/DMX frames by incrementing the universe by each bloc of 512 channels.
Settings
on
Activates or deactivates the module.
color array
Color array flow to send.
universe base
Base Art-net universe where the array is sent.
pixel type
Determines how each color value is converted to Art-Net DMX.
- RGB 3 bytes : each color is converted into 3 DMX for RGB values. Only 170 pixels can be sent per universe.
- BRG 3 bytes : each color is converted into 3 DMX for BRG values. Only 170 pixels can be sent per universe.
- RGB- 4 bytes : each color is converted into 4 DMX values, 3 for RGB followed by 1 filled with 0. Only 128 colors can be sent per universe.
- -RGB 4 bytes : each color is converted into 4 DMX values, 1 value filled with 0 followed by 3 for RGB. Only 128 pixels can be sent per universe.
- -BRG 4 bytes : each color is converted into 4 DMX values, 1 value filled with 0 followed by 3 for BRG. Only 128 pixels can be sent per universe.
- BRG- 4 bytes : each color is converted into 4 DMX values, 3 for BRG followed by 1 filled with 0. Only 128 colors can be sent per universe.
- RBG 3 bytes : each color is converted into 3 DMX for RBG values. Only 170 pixels can be sent per universe.
- BGR 3 bytes : each color is converted into 3 DMX for BGR values. Only 170 pixels can be sent per universe.
- GBR 3 bytes : each color is converted into 3 DMX for GBR values. Only 170 pixels can be sent per universe.
- GRB 3 bytes : each color is converted into 3 DMX for GRB values. Only 170 pixels can be sent per universe.
- RGBW 4 bytes : each color is converted into 4 DMX RGB + WHITE. Only 128 pixels can be sent per universe.
- WRGB 4 bytes : each color is converted into 4 DMX WHITE + RGB. Only 128 pixels can be sent per universe.
- --W 3 bytes : each color is converted into 4 DMX values, 3 values filled with 0 followed by 1 for WHITE. Only 128 pixels can be sent per universe.
- ---W 4 bytes : each color is converted into 4 DMX values, 3 values filled with 0 followed by 1 for WHITE. Only 128 pixels can be sent per universe.
- W--- 4 bytes : each color is converted into 4 DMX values, 1 for WHITE followed by 3 values filled with 0. Only 128 pixels can be sent per universe.
- W 1 bytes : each color is converted into 1 DMX value for WHITE. Only 512 pixels can be sent per universe.
- WWWW 4 bytes : each color is converted into 4 DMX values for WHITE. Only 128 pixels can be sent per universe.
- WWW 3 bytes : each color is converted into 3 DMX values for WHITE. Only 170 pixels can be sent per universe.
- WW 2 bytes : each color is converted into 2 DMX values for WHITE. Only 256 pixels can be sent per universe.
- GRBW 4 bytes : each color is converted into 4 DMX GRB + WHITE. Only 128 pixels can be sent per universe.
- WGRB 4 bytes : each color is converted into 4 DMX WHITE + GRB. Only 128 pixels can be sent per universe.
- RGBWW 5 bytes : each color is converted into 5 DMX values for RGB + WHITE + WHITE. Only 102 pixels can be sent per universe.
- WWRGB 5 bytes : each color is converted into 5 DMX values for WHITE + WHITE + RGB. Only 102 pixels can be sent per universe.
See also