Module dedicated to direct pixel mapping for led pixels screens. See Pixel Mapping for a complete tutorial.
This module sends direct ArtNet and use networks settings of the plot panel defined by the target plot number setting.
Each universe is limited to 512 channels so you with RGB pixels you can only have 170 pixels per universe. This module will send several ArtNet/DMX frames by incrementing the universe by each bloc of 512 channels.
For example if you have a 100 x 100 RGB led matrix (10000 RGB), Usine will send 10000 div 170 = 59 universes with 170 pixels each.
Activates or deactivates the module.
Video input flow(s).
Toggle visibility state of the pixel mapper window, visible/invisible.
Shows the pixel mapper window.
Hides the pixel mapper window.
target plot
Sets the target plot for the pixel mapper. The pixel mapper will take the settings of the target plot (Artnet IP address, etc.).
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width
Width (in number of led pixels) if the mapper.
height
Height (in number of led pixels) if the mapper.
clear mapper
Clear the pixel mapper, deactivates all led pixels, resets all DMX channels.
image filename
Select the image to import to create special mapping based on a drawing. Image should be in black&white, white pixels will enabled, and black disabled.
drawing example
imported image
num total pixels
Gives the total number of led pixels, calculated as width x height
num active pixels
Gives the number of active (enabled) led pixels.
pixel type override
Forces the pixel type to a global value. Normally, the pixel type is set individually for each pixel with pixel type option (see bellow).
the override pixel type must have the same number of DMX channels than all pixels of the pixel-mapper. For example, if you have RGB 3 bytes pixels on the pixel-mapper, you can't override it to RGBW 4 bytes. In those cases, you might have unpredictable results.
To select pixels, use the [shift] key.
To unselect use [right-click]. You can zoom in/out with [mouse-wheel]. To enable a pixel use [ctrl+click] To enable and fill a pixel with the first available universe/channel use [alt+click]
Enables selected pixels.
Disables selected pixels.
Automatic DMX channels assignation. You have to select pixels you want to fill first.
start universe
Universe of the first pixel.
start index
Index in the universe of the first pixel in the range [0..512].
fill direction
Defines the fill direction.
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pixel type
Determines how each color value is converted to Art-Net DMX.
- RGB 3 bytes : each color is converted into 3 DMX for RGB values. Only 170 pixels can be sent per universe.
- BRG 3 bytes : each color is converted into 3 DMX for BRG values. Only 170 pixels can be sent per universe.
- RGB- 4 bytes : each color is converted into 4 DMX values, 3 for RGB followed by 1 filled with 0. Only 128 colors can be sent per universe.
- -RGB 4 bytes : each color is converted into 4 DMX values, 1 value filled with 0 followed by 3 for RGB. Only 128 pixels can be sent per universe.
- -BRG 4 bytes : each color is converted into 4 DMX values, 1 value filled with 0 followed by 3 for BRG. Only 128 pixels can be sent per universe.
- BRG- 4 bytes : each color is converted into 4 DMX values, 3 for BRG followed by 1 filled with 0. Only 128 colors can be sent per universe.
- RBG 3 bytes : each color is converted into 3 DMX for RBG values. Only 170 pixels can be sent per universe.
- BGR 3 bytes : each color is converted into 3 DMX for BGR values. Only 170 pixels can be sent per universe.
- GBR 3 bytes : each color is converted into 3 DMX for GBR values. Only 170 pixels can be sent per universe.
- GRB 3 bytes : each color is converted into 3 DMX for GRB values. Only 170 pixels can be sent per universe.
- RGBW 4 bytes : each color is converted into 4 DMX RGB + WHITE. Only 128 pixels can be sent per universe.
- WRGB 4 bytes : each color is converted into 4 DMX WHITE + RGB. Only 128 pixels can be sent per universe.
- --W 3 bytes : each color is converted into 4 DMX values, 3 values filled with 0 followed by 1 for WHITE. Only 128 pixels can be sent per universe.
- ---W 4 bytes : each color is converted into 4 DMX values, 3 values filled with 0 followed by 1 for WHITE. Only 128 pixels can be sent per universe.
- W--- 4 bytes : each color is converted into 4 DMX values, 1 for WHITE followed by 3 values filled with 0. Only 128 pixels can be sent per universe.
- W 1 bytes : each color is converted into 1 DMX value for WHITE. Only 512 pixels can be sent per universe.
- WWWW 4 bytes : each color is converted into 4 DMX values for WHITE. Only 128 pixels can be sent per universe.
- WWW 3 bytes : each color is converted into 3 DMX values for WHITE. Only 170 pixels can be sent per universe.
- WW 2 bytes : each color is converted into 2 DMX values for WHITE. Only 256 pixels can be sent per universe.
- GRBW 4 bytes : each color is converted into 4 DMX GRB + WHITE. Only 128 pixels can be sent per universe.
- WGRB 4 bytes : each color is converted into 4 DMX WHITE + GRB. Only 128 pixels can be sent per universe.
- RGBWW 5 bytes : each color is converted into 5 DMX values for RGB + WHITE + WHITE. Only 102 pixels can be sent per universe.
- WWRGB 5 bytes : each color is converted into 5 DMX values for WHITE + WHITE + RGB. Only 102 pixels can be sent per universe.
universe size
Size of the DMX universe, only DMX 512 available in HH4.
fill DMX channels
Fills the pixels DMX channels according the settings above. Once filled, on screen, each universe is drawn with a distinct color.
each universe is drawn with a distinct color
Various ArtNet tests for the selected pixels.
test selected
Sends a small chaser to the selected pixels.
abort test
Abort the current test selected operation.
all ON selected
Switches ON selected pixels.
all OFF selected
Switches OFF selected pixels.
Implantation map.
save image
Saves the pixel mapper window as hi-def image to be used as an implantation map.
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Visible only if a pixel is selected. Gets or sets the DMX channel information of the pixel.
enabled
The pixel is enabled.
universe
Universe number of the pixel.
channel
DMX channel of the pixel.
index
Pixel in order in the universe. For example with a RGB pixel type it's a number in the range
[0..169]
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version 4.1.201021 GWPD birthday
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