]]>2011-09-29T12:19:32+02:002011-09-29T12:19:32+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=21476#p21476Normally Usine clears audio flows on disconnection by calling setEVTSize(Input,0); Maybe somewhere in your code you can do something like:
CODE:
SetEvtSize(output,GetEvtSize(input)); // means output.EVT.len = Input.EVT.len;
or
CODE:
if GetEvtSize(input)==0{SetEvtSize(output,0); // means output.EVT.len = Input.EVT.len;}else{// process}
Senso - at the end of my Process function I zero the input buffer. Presumably Usine's vu meters are called after my module's Process by which time I have already cleared the buffer?? Who is responsible for clearing the input buffer, me or Usine? Previously I had problems if I did not clear it if the cable to the module's audio input was deleted as the input buffer would stay stuck with its previous contents causing a horrible glitchy noise as the same block got processed over and over again. Has this behaviour changed now, am I safe to stop zeroing the input buffers?
]]>2011-09-29T11:48:33+02:002011-09-29T11:48:33+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=21474#p21474Statistics: Posted by caco — 29 Sep 2011, 11:48
]]>2011-09-29T11:35:13+02:002011-09-29T11:35:13+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=21472#p21472it works great but the input vu meter stays at -inf db. Maybe it's my config?
]]>2011-08-16T15:56:04+02:002011-08-16T15:56:04+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20778#p20778 Nice work
Statistics: Posted by headphoner — 16 Aug 2011, 15:56
]]>2011-08-16T15:20:10+02:002011-08-16T15:20:10+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20776#p20776Statistics: Posted by ErotiCore SteNch — 16 Aug 2011, 15:20
]]>2011-08-16T15:15:37+02:002011-08-16T15:15:37+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20774#p20774Statistics: Posted by Floego — 16 Aug 2011, 15:15
]]>2011-08-16T15:01:50+02:002011-08-16T15:01:50+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20772#p20772Statistics: Posted by nay-seven — 16 Aug 2011, 15:01
]]>2011-08-16T14:59:30+02:002011-08-16T14:59:30+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20771#p20771Statistics: Posted by senso — 16 Aug 2011, 14:59
]]>2011-08-16T14:46:39+02:002011-08-16T14:46:39+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20770#p20770
unfortunately, still doesn't work:( (same error msg)
Fixed now. Turns out there is a few libraries mingw no longer links to statically by default but I think I have finaly got them all
When I try to open this module I have a message like "can't find libstdc++-6.dll on your computer".
Maybe something wrong with compilation/link option in your c++ module project?
Ahh I have updated to a new version of mingw and it seems it doesn't statically link to the mingw libraries by default anymore. I uploaded a new version that should fix that particular bug.
If that doesn't work then back to the drawing board for this one...
]]>2011-08-16T13:32:05+02:002011-08-16T13:32:05+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20767#p20767processor = Intel Core 2 Duo E4300, support ofMMX, SSE, SSE2, SSE3, SSSE3, Intel 64
Statistics: Posted by nay-seven — 16 Aug 2011, 13:32
]]>2011-08-16T13:31:19+02:002011-08-16T13:31:19+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20766#p20766 Yes my processor supports sse
Statistics: Posted by headphoner — 16 Aug 2011, 13:31
]]>2011-08-16T13:29:03+02:002011-08-16T13:29:03+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20764#p20764"can't find libstdc++-6.dll on your computer".
Maybe something wrong with compilation/link option in your c++ module project?
]]>2011-08-16T11:36:00+02:002011-08-16T11:36:00+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20759#p20759 doesn't work for me
the module appear "invalid"
" Error:Create procedure failed in :"
Statistics: Posted by headphoner — 16 Aug 2011, 11:36
]]>2011-08-16T11:01:59+02:002011-08-16T11:01:59+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20755#p20755Statistics: Posted by ErotiCore SteNch — 16 Aug 2011, 11:01
]]>2011-08-16T09:41:02+02:002011-08-16T09:41:02+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20750#p20750Statistics: Posted by senso — 16 Aug 2011, 09:41
]]>2011-08-16T09:35:53+02:002011-08-16T09:35:53+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20748#p20748 The DSP has also been optimized, using around 4x less CPU now. The cost of this though is that you must now have an SSE compatible processor otherwise the module will crash..
If it works okay I can perhaps use some of the same SSE optimizations, improved graphics in other modules etc.
]]>2010-09-24T13:22:04+02:002010-09-24T13:22:04+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=16020#p16020 I'm totally agree with you : The days was to short !
It's really mad the possibility of the SDK and Script, Senso with the help of Martignasse had a good vision. I'm working hard for understand how that works... but for now, I'm running on the queue of the race, but I did not say my last word
The filters, the wave shaper and the other will become a best off !! I'm very curious and listening about your further projects.
Thanks for your work.
Statistics: Posted by multiphone — 24 Sep 2010, 13:22
]]>2010-09-24T10:12:05+02:002010-09-24T10:12:05+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=16013#p16013and yes i know what you feel about length days ! and I'm sure that we are a few in the same case...
Statistics: Posted by nay-seven — 24 Sep 2010, 10:12
]]>2011-09-29T12:19:32+02:002011-09-29T12:19:32+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=21476#p21476Normally Usine clears audio flows on disconnection by calling setEVTSize(Input,0); Maybe somewhere in your code you can do something like:
CODE:
SetEvtSize(output,GetEvtSize(input)); // means output.EVT.len = Input.EVT.len;
or
CODE:
if GetEvtSize(input)==0{SetEvtSize(output,0); // means output.EVT.len = Input.EVT.len;}else{// process}
Senso - at the end of my Process function I zero the input buffer. Presumably Usine's vu meters are called after my module's Process by which time I have already cleared the buffer?? Who is responsible for clearing the input buffer, me or Usine? Previously I had problems if I did not clear it if the cable to the module's audio input was deleted as the input buffer would stay stuck with its previous contents causing a horrible glitchy noise as the same block got processed over and over again. Has this behaviour changed now, am I safe to stop zeroing the input buffers?
]]>2011-09-29T11:48:33+02:002011-09-29T11:48:33+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=21474#p21474Statistics: Posted by caco — 29 Sep 2011, 11:48
]]>2011-09-29T11:35:13+02:002011-09-29T11:35:13+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=21472#p21472it works great but the input vu meter stays at -inf db. Maybe it's my config?
]]>2011-08-16T15:56:04+02:002011-08-16T15:56:04+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20778#p20778 Nice work
Statistics: Posted by headphoner — 16 Aug 2011, 15:56
]]>2011-08-16T15:20:10+02:002011-08-16T15:20:10+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20776#p20776Statistics: Posted by ErotiCore SteNch — 16 Aug 2011, 15:20
]]>2011-08-16T15:15:37+02:002011-08-16T15:15:37+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20774#p20774Statistics: Posted by Floego — 16 Aug 2011, 15:15
]]>2011-08-16T15:01:50+02:002011-08-16T15:01:50+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20772#p20772Statistics: Posted by nay-seven — 16 Aug 2011, 15:01
]]>2011-08-16T14:59:30+02:002011-08-16T14:59:30+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20771#p20771Statistics: Posted by senso — 16 Aug 2011, 14:59
]]>2011-08-16T14:46:39+02:002011-08-16T14:46:39+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20770#p20770
unfortunately, still doesn't work:( (same error msg)
Fixed now. Turns out there is a few libraries mingw no longer links to statically by default but I think I have finaly got them all
When I try to open this module I have a message like "can't find libstdc++-6.dll on your computer".
Maybe something wrong with compilation/link option in your c++ module project?
Ahh I have updated to a new version of mingw and it seems it doesn't statically link to the mingw libraries by default anymore. I uploaded a new version that should fix that particular bug.
If that doesn't work then back to the drawing board for this one...
]]>2011-08-16T13:32:05+02:002011-08-16T13:32:05+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20767#p20767processor = Intel Core 2 Duo E4300, support ofMMX, SSE, SSE2, SSE3, SSSE3, Intel 64
Statistics: Posted by nay-seven — 16 Aug 2011, 13:32
]]>2011-08-16T13:31:19+02:002011-08-16T13:31:19+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20766#p20766 Yes my processor supports sse
Statistics: Posted by headphoner — 16 Aug 2011, 13:31
]]>2011-08-16T13:29:03+02:002011-08-16T13:29:03+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20764#p20764"can't find libstdc++-6.dll on your computer".
Maybe something wrong with compilation/link option in your c++ module project?
]]>2011-08-16T11:36:00+02:002011-08-16T11:36:00+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20759#p20759 doesn't work for me
the module appear "invalid"
" Error:Create procedure failed in :"
Statistics: Posted by headphoner — 16 Aug 2011, 11:36
]]>2011-08-16T11:01:59+02:002011-08-16T11:01:59+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20755#p20755Statistics: Posted by ErotiCore SteNch — 16 Aug 2011, 11:01
]]>2011-08-16T09:41:02+02:002011-08-16T09:41:02+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20750#p20750Statistics: Posted by senso — 16 Aug 2011, 09:41
]]>2011-08-16T09:35:53+02:002011-08-16T09:35:53+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=20748#p20748 The DSP has also been optimized, using around 4x less CPU now. The cost of this though is that you must now have an SSE compatible processor otherwise the module will crash..
If it works okay I can perhaps use some of the same SSE optimizations, improved graphics in other modules etc.
]]>2010-09-24T13:22:04+02:002010-09-24T13:22:04+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=16020#p16020 I'm totally agree with you : The days was to short !
It's really mad the possibility of the SDK and Script, Senso with the help of Martignasse had a good vision. I'm working hard for understand how that works... but for now, I'm running on the queue of the race, but I did not say my last word
The filters, the wave shaper and the other will become a best off !! I'm very curious and listening about your further projects.
Thanks for your work.
Statistics: Posted by multiphone — 24 Sep 2010, 13:22
]]>2010-09-24T10:12:05+02:002010-09-24T10:12:05+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2444&p=16013#p16013and yes i know what you feel about length days ! and I'm sure that we are a few in the same case...
Statistics: Posted by nay-seven — 24 Sep 2010, 10:12