ArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2010-10-12T14:41:21+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/2472 2010-10-12T14:41:21+02:00 2010-10-12T14:41:21+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16331#p16331 <![CDATA[Roll array and set element]]>

Statistics: Posted by 23fx23 — 12 Oct 2010, 14:41


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2010-10-12T13:30:45+02:00 2010-10-12T13:30:45+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16330#p16330 <![CDATA[Roll array and set element]]>
Thanks :cool:

Statistics: Posted by ethnix73 — 12 Oct 2010, 13:30


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2010-10-04T08:34:33+02:00 2010-10-04T08:34:33+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16172#p16172 <![CDATA[Roll array and set element]]>
i will try this evening....

Statistics: Posted by ethnix73 — 04 Oct 2010, 08:34


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2010-10-04T00:12:17+02:00 2010-10-04T00:12:17+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16166#p16166 <![CDATA[Roll array and set element]]> Need to make the roll only on a pulse. ie roll -4 then nextbloc roll should be 0, otherwise rolled roll and so on...

here is one solution:
Image

Statistics: Posted by 23fx23 — 04 Oct 2010, 00:12


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2010-10-03T23:22:24+02:00 2010-10-03T23:22:24+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16165#p16165 <![CDATA[Roll array and set element]]>
But unfortunatly, i did'nt find a way to use this two module at the same time, as my patching seems to prevent the "rollarray" to roll... .

*does somebody have a workaround?

Here is a screenshot:

Image

Statistics: Posted by ethnix73 — 03 Oct 2010, 23:22


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BrainModular BrainModular Users Forum 2010-10-12T14:41:21+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/2472 2010-10-12T14:41:21+02:00 2010-10-12T14:41:21+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16331#p16331 <![CDATA[Roll array and set element]]>

Statistics: Posted by 23fx23 — 12 Oct 2010, 14:41


]]>
2010-10-12T13:30:45+02:00 2010-10-12T13:30:45+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16330#p16330 <![CDATA[Roll array and set element]]>
Thanks :cool:

Statistics: Posted by ethnix73 — 12 Oct 2010, 13:30


]]>
2010-10-04T08:34:33+02:00 2010-10-04T08:34:33+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16172#p16172 <![CDATA[Roll array and set element]]>
i will try this evening....

Statistics: Posted by ethnix73 — 04 Oct 2010, 08:34


]]>
2010-10-04T00:12:17+02:00 2010-10-04T00:12:17+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16166#p16166 <![CDATA[Roll array and set element]]> Need to make the roll only on a pulse. ie roll -4 then nextbloc roll should be 0, otherwise rolled roll and so on...

here is one solution:
Image

Statistics: Posted by 23fx23 — 04 Oct 2010, 00:12


]]>
2010-10-03T23:22:24+02:00 2010-10-03T23:22:24+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2472&p=16165#p16165 <![CDATA[Roll array and set element]]>
But unfortunatly, i did'nt find a way to use this two module at the same time, as my patching seems to prevent the "rollarray" to roll... .

*does somebody have a workaround?

Here is a screenshot:

Image

Statistics: Posted by ethnix73 — 03 Oct 2010, 23:22


]]>