ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2011-07-13T18:44:51+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/2614 2011-07-13T18:44:51+02:00 2011-07-13T18:44:51+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=19944#p19944 <![CDATA[2 videos that show interaction between wiimote and usine]]>
http://networkedblogs.com/klLDY

ça avance, ça avance !!!

(it groes it groes :))

Statistics: Posted by GDLive — 13 Jul 2011, 18:44


]]>
2010-12-15T11:37:37+02:00 2010-12-15T11:37:37+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17397#p17397 <![CDATA[2 videos that show interaction between wiimote and usine]]> I will soon write a project description, then I won't go to much in details here.

waolelaid :
you'll be able to act on usine by moving the clarinet or some keys of it
you're right, it's my goal. More precisely, I want to do this while playing, then I haven't so much possibilities to push buttons

Image

ethnix73 :
thanks

nay-seven, 23fx23, joffo78 :

I made this from scratch. A big month of work to find the technical solution, to get the less expensive component, to try, to solder, to program, to find informations from the net.

I was first looking on adapting a midibox :
[q]http://www.ucapps.de/[/q]
[q]http://www.midibox.org/[/q]

But, this approach needs to do everyting, solding every components and looked expensive..

Then I have looked at the arduino project :
[q]http://www.arduino.cc/[/q]

That is what I chose.
Based on this card, you could add whatever sensor you want :
[q]http://www.sparkfun.com/categories/23[/q]

That is the schema.

For the sensors (23fx23), wii gyroscopes are much accurate than accelerometers => I use the wii motion plus and the wii nunchuk (which has the same accelerometers than wiimote).

It wasn't so simple to disassemble wii parts and to speak with with the arduino controler. You can have a look here, many people have been working on it :
[q]http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1248889032/0[/q]

I get some white hair to get nice values....
I still have some issues with my midi compatibility..

I saw yesterday the Karlak topic, I see that we got with the same approach similar technical architecture

For the cost : today, the total amount is about 150-200 € (+ work time) : parts, sensors, solder kit, wires
My be an IPhone with some development could be more simple, but I never had a GSM :lol:

Statistics: Posted by GDLive — 15 Dec 2010, 10:37


]]>
2010-12-15T06:26:46+02:00 2010-12-15T06:26:46+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17396#p17396 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by joffo78 — 15 Dec 2010, 05:26


]]>
2010-12-14T22:57:39+02:00 2010-12-14T22:57:39+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17394#p17394 <![CDATA[2 videos that show interaction between wiimote and usine]]>
it seems to react better than wiimote's accelerometers, oh because ya use gyroscopes mmmmm
yes would be as well interested in how you did with the hw.

i dlike to test with PS3 pads, they have 6axis gyroscopes too, had someone test if this can be hacked to usine?
we can find them at 39$

Statistics: Posted by 23fx23 — 14 Dec 2010, 21:57


]]>
2010-12-14T22:21:09+02:00 2010-12-14T22:21:09+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17393#p17393 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by nay-seven — 14 Dec 2010, 21:21


]]>
2010-12-14T20:28:26+02:00 2010-12-14T20:28:26+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17391#p17391 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by ethnix73 — 14 Dec 2010, 19:28


]]>
2010-12-14T19:40:32+02:00 2010-12-14T19:40:32+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17390#p17390 <![CDATA[2 videos that show interaction between wiimote and usine]]> you'll be able to act on usine by moving the clarinet or some keys of it
really fine

Statistics: Posted by waolelaid — 14 Dec 2010, 18:40


]]>
2010-12-14T18:35:34+02:00 2010-12-14T18:35:34+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17389#p17389 <![CDATA[2 videos that show interaction between wiimote and usine]]>

http://www.youtube.com/watch?v=oyPpKM8e5Sg

(sorry for the bad video, it's just to show where I am)

Avec une somme de petits pas, on fait un long trajet...

Next steps for my Augmented Bass Clarinet project,
- embedded on my bass clarinet (need a smallest box)
- with complementary sensors (waiting for parts from clarinet factory to put them)

Statistics: Posted by GDLive — 14 Dec 2010, 17:35


]]>
2010-12-14T11:06:06+02:00 2010-12-14T11:06:06+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17386#p17386 <![CDATA[2 videos that show interaction between wiimote and usine]]>

Statistics: Posted by nay-seven — 14 Dec 2010, 10:06


]]>
2010-12-14T10:30:01+02:00 2010-12-14T10:30:01+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17385#p17385 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by joffo78 — 14 Dec 2010, 09:30


]]>
2010-12-14T09:14:30+02:00 2010-12-14T09:14:30+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17384#p17384 <![CDATA[2 videos that show interaction between wiimote and usine]]>
http://www.youtube.com/watch?v=tlLschoMhuE&feature=player_embedded#at=26

Statistics: Posted by GDLive — 14 Dec 2010, 08:14


]]>
2010-12-12T01:49:48+02:00 2010-12-12T01:49:48+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17356#p17356 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by 23fx23 — 12 Dec 2010, 00:49


]]>
2010-12-12T00:53:04+02:00 2010-12-12T00:53:04+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17355#p17355 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by joffo78 — 11 Dec 2010, 23:53


]]>
2010-12-12T00:51:31+02:00 2010-12-12T00:51:31+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17354#p17354 <![CDATA[2 videos that show interaction between wiimote and usine]]>

Statistics: Posted by joffo78 — 11 Dec 2010, 23:51


]]>
2010-12-11T20:31:40+02:00 2010-12-11T20:31:40+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17351#p17351 <![CDATA[2 videos that show interaction between wiimote and usine]]> if it's possible to replace the led cutting the plastic tip
for your turn the ir when dressing a finger, you must reverse
the contact may be more difficult ! to see that it's only 3 euros :D

Statistics: Posted by waolelaid — 11 Dec 2010, 19:31


]]>
2010-12-11T14:30:35+02:00 2010-12-11T14:30:35+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17347#p17347 <![CDATA[2 videos that show interaction between wiimote and usine]]> http://www.pearl.fr/gadgets/produits-fu ... C8077.html
do you think the leds could be replaced by ir to make a perfect multitouch fingers screen ?
the must would be if we could find a system to turn on the led only for example when i dress one finger.

Statistics: Posted by joffo78 — 11 Dec 2010, 13:30


]]>
2010-12-11T10:27:39+02:00 2010-12-11T10:27:39+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17345#p17345 <![CDATA[2 videos that show interaction between wiimote and usine]]> PS i don't care about distortion it's only to listen what is the number selected.

Statistics: Posted by joffo78 — 11 Dec 2010, 09:27


]]>
2010-12-11T10:18:13+02:00 2010-12-11T10:18:13+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17344#p17344 <![CDATA[2 videos that show interaction between wiimote and usine]]>
it was possible with glovepie, but only trig some frequencies, not transmit a wav data if i well remember,
or it seems it was a not so easy task resulting in heavy distorsion.
there are some ressources about this on this site, not sure it will really help by the way...
http://wiki.wiimoteproject.com/Wii_Remo ... ata_Format

but what i did was using the leds and vibration it can be quite easy to invent some code ,
ie one vibration is 10, 2leds on total is 12, or 4ledons and 2 flashing is 6, stuff like that.
depends of nb of lights you need to control. don't remember if usine can controls the leds and vibration by the way...

Statistics: Posted by 23fx23 — 11 Dec 2010, 09:18


]]>
2010-12-11T10:08:07+02:00 2010-12-11T10:08:07+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17343#p17343 <![CDATA[2 videos that show interaction between wiimote and usine]]> I hope soon.

Statistics: Posted by senso — 11 Dec 2010, 09:08


]]>
2010-12-11T07:40:50+02:00 2010-12-11T07:40:50+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17342#p17342 <![CDATA[2 videos that show interaction between wiimote and usine]]> Do you think it's possible to send audio data to wiimote hp ?
i did a patch to make a remote control for light and when a change the number of projector a sampler said me the number of it.
It would be cool if i could receive it directly on my wiimote !

Statistics: Posted by joffo78 — 11 Dec 2010, 06:40


]]>
2010-12-11T07:09:35+02:00 2010-12-11T07:09:35+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17341#p17341 <![CDATA[2 videos that show interaction between wiimote and usine]]> Finally i found a very basic and simple solution. i bought a little flashlight in a diy shop and i replaced the lamp with an ir led that i find on an old remote control.

Statistics: Posted by joffo78 — 11 Dec 2010, 06:09


]]>
2010-12-10T19:53:56+02:00 2010-12-10T19:53:56+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17335#p17335 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by 23fx23 — 10 Dec 2010, 18:53


]]>
2010-12-10T19:13:11+02:00 2010-12-10T19:13:11+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17334#p17334 <![CDATA[2 videos that show interaction between wiimote and usine]]> if i well understood , well done and quickly ! good work !

Statistics: Posted by waolelaid — 10 Dec 2010, 18:13


]]>
2010-12-10T17:55:17+02:00 2010-12-10T17:55:17+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17333#p17333 <![CDATA[2 videos that show interaction between wiimote and usine]]> have a look on my 2 videos posted on youtube.
Thanks
Joffo
http://www.youtube.com/watch?v=Bu2gGzNBiIg

http://www.youtube.com/watch?v=zXfU4SSP_lQ

Statistics: Posted by joffo78 — 10 Dec 2010, 16:55


]]>
BrainModular BrainModular Users Forum 2011-07-13T18:44:51+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/2614 2011-07-13T18:44:51+02:00 2011-07-13T18:44:51+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=19944#p19944 <![CDATA[2 videos that show interaction between wiimote and usine]]>
http://networkedblogs.com/klLDY

ça avance, ça avance !!!

(it groes it groes :))

Statistics: Posted by GDLive — 13 Jul 2011, 18:44


]]>
2010-12-15T11:37:37+02:00 2010-12-15T11:37:37+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17397#p17397 <![CDATA[2 videos that show interaction between wiimote and usine]]> I will soon write a project description, then I won't go to much in details here.

waolelaid :
you'll be able to act on usine by moving the clarinet or some keys of it
you're right, it's my goal. More precisely, I want to do this while playing, then I haven't so much possibilities to push buttons

Image

ethnix73 :
thanks

nay-seven, 23fx23, joffo78 :

I made this from scratch. A big month of work to find the technical solution, to get the less expensive component, to try, to solder, to program, to find informations from the net.

I was first looking on adapting a midibox :
[q]http://www.ucapps.de/[/q]
[q]http://www.midibox.org/[/q]

But, this approach needs to do everyting, solding every components and looked expensive..

Then I have looked at the arduino project :
[q]http://www.arduino.cc/[/q]

That is what I chose.
Based on this card, you could add whatever sensor you want :
[q]http://www.sparkfun.com/categories/23[/q]

That is the schema.

For the sensors (23fx23), wii gyroscopes are much accurate than accelerometers => I use the wii motion plus and the wii nunchuk (which has the same accelerometers than wiimote).

It wasn't so simple to disassemble wii parts and to speak with with the arduino controler. You can have a look here, many people have been working on it :
[q]http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1248889032/0[/q]

I get some white hair to get nice values....
I still have some issues with my midi compatibility..

I saw yesterday the Karlak topic, I see that we got with the same approach similar technical architecture

For the cost : today, the total amount is about 150-200 € (+ work time) : parts, sensors, solder kit, wires
My be an IPhone with some development could be more simple, but I never had a GSM :lol:

Statistics: Posted by GDLive — 15 Dec 2010, 10:37


]]>
2010-12-15T06:26:46+02:00 2010-12-15T06:26:46+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17396#p17396 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by joffo78 — 15 Dec 2010, 05:26


]]>
2010-12-14T22:57:39+02:00 2010-12-14T22:57:39+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17394#p17394 <![CDATA[2 videos that show interaction between wiimote and usine]]>
it seems to react better than wiimote's accelerometers, oh because ya use gyroscopes mmmmm
yes would be as well interested in how you did with the hw.

i dlike to test with PS3 pads, they have 6axis gyroscopes too, had someone test if this can be hacked to usine?
we can find them at 39$

Statistics: Posted by 23fx23 — 14 Dec 2010, 21:57


]]>
2010-12-14T22:21:09+02:00 2010-12-14T22:21:09+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17393#p17393 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by nay-seven — 14 Dec 2010, 21:21


]]>
2010-12-14T20:28:26+02:00 2010-12-14T20:28:26+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17391#p17391 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by ethnix73 — 14 Dec 2010, 19:28


]]>
2010-12-14T19:40:32+02:00 2010-12-14T19:40:32+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17390#p17390 <![CDATA[2 videos that show interaction between wiimote and usine]]> you'll be able to act on usine by moving the clarinet or some keys of it
really fine

Statistics: Posted by waolelaid — 14 Dec 2010, 18:40


]]>
2010-12-14T18:35:34+02:00 2010-12-14T18:35:34+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17389#p17389 <![CDATA[2 videos that show interaction between wiimote and usine]]>

http://www.youtube.com/watch?v=oyPpKM8e5Sg

(sorry for the bad video, it's just to show where I am)

Avec une somme de petits pas, on fait un long trajet...

Next steps for my Augmented Bass Clarinet project,
- embedded on my bass clarinet (need a smallest box)
- with complementary sensors (waiting for parts from clarinet factory to put them)

Statistics: Posted by GDLive — 14 Dec 2010, 17:35


]]>
2010-12-14T11:06:06+02:00 2010-12-14T11:06:06+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17386#p17386 <![CDATA[2 videos that show interaction between wiimote and usine]]>

Statistics: Posted by nay-seven — 14 Dec 2010, 10:06


]]>
2010-12-14T10:30:01+02:00 2010-12-14T10:30:01+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17385#p17385 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by joffo78 — 14 Dec 2010, 09:30


]]>
2010-12-14T09:14:30+02:00 2010-12-14T09:14:30+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17384#p17384 <![CDATA[2 videos that show interaction between wiimote and usine]]>
http://www.youtube.com/watch?v=tlLschoMhuE&feature=player_embedded#at=26

Statistics: Posted by GDLive — 14 Dec 2010, 08:14


]]>
2010-12-12T01:49:48+02:00 2010-12-12T01:49:48+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17356#p17356 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by 23fx23 — 12 Dec 2010, 00:49


]]>
2010-12-12T00:53:04+02:00 2010-12-12T00:53:04+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17355#p17355 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by joffo78 — 11 Dec 2010, 23:53


]]>
2010-12-12T00:51:31+02:00 2010-12-12T00:51:31+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17354#p17354 <![CDATA[2 videos that show interaction between wiimote and usine]]>

Statistics: Posted by joffo78 — 11 Dec 2010, 23:51


]]>
2010-12-11T20:31:40+02:00 2010-12-11T20:31:40+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17351#p17351 <![CDATA[2 videos that show interaction between wiimote and usine]]> if it's possible to replace the led cutting the plastic tip
for your turn the ir when dressing a finger, you must reverse
the contact may be more difficult ! to see that it's only 3 euros :D

Statistics: Posted by waolelaid — 11 Dec 2010, 19:31


]]>
2010-12-11T14:30:35+02:00 2010-12-11T14:30:35+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17347#p17347 <![CDATA[2 videos that show interaction between wiimote and usine]]> http://www.pearl.fr/gadgets/produits-fu ... C8077.html
do you think the leds could be replaced by ir to make a perfect multitouch fingers screen ?
the must would be if we could find a system to turn on the led only for example when i dress one finger.

Statistics: Posted by joffo78 — 11 Dec 2010, 13:30


]]>
2010-12-11T10:27:39+02:00 2010-12-11T10:27:39+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17345#p17345 <![CDATA[2 videos that show interaction between wiimote and usine]]> PS i don't care about distortion it's only to listen what is the number selected.

Statistics: Posted by joffo78 — 11 Dec 2010, 09:27


]]>
2010-12-11T10:18:13+02:00 2010-12-11T10:18:13+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17344#p17344 <![CDATA[2 videos that show interaction between wiimote and usine]]>
it was possible with glovepie, but only trig some frequencies, not transmit a wav data if i well remember,
or it seems it was a not so easy task resulting in heavy distorsion.
there are some ressources about this on this site, not sure it will really help by the way...
http://wiki.wiimoteproject.com/Wii_Remo ... ata_Format

but what i did was using the leds and vibration it can be quite easy to invent some code ,
ie one vibration is 10, 2leds on total is 12, or 4ledons and 2 flashing is 6, stuff like that.
depends of nb of lights you need to control. don't remember if usine can controls the leds and vibration by the way...

Statistics: Posted by 23fx23 — 11 Dec 2010, 09:18


]]>
2010-12-11T10:08:07+02:00 2010-12-11T10:08:07+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17343#p17343 <![CDATA[2 videos that show interaction between wiimote and usine]]> I hope soon.

Statistics: Posted by senso — 11 Dec 2010, 09:08


]]>
2010-12-11T07:40:50+02:00 2010-12-11T07:40:50+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17342#p17342 <![CDATA[2 videos that show interaction between wiimote and usine]]> Do you think it's possible to send audio data to wiimote hp ?
i did a patch to make a remote control for light and when a change the number of projector a sampler said me the number of it.
It would be cool if i could receive it directly on my wiimote !

Statistics: Posted by joffo78 — 11 Dec 2010, 06:40


]]>
2010-12-11T07:09:35+02:00 2010-12-11T07:09:35+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17341#p17341 <![CDATA[2 videos that show interaction between wiimote and usine]]> Finally i found a very basic and simple solution. i bought a little flashlight in a diy shop and i replaced the lamp with an ir led that i find on an old remote control.

Statistics: Posted by joffo78 — 11 Dec 2010, 06:09


]]>
2010-12-10T19:53:56+02:00 2010-12-10T19:53:56+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17335#p17335 <![CDATA[2 videos that show interaction between wiimote and usine]]> Statistics: Posted by 23fx23 — 10 Dec 2010, 18:53


]]>
2010-12-10T19:13:11+02:00 2010-12-10T19:13:11+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17334#p17334 <![CDATA[2 videos that show interaction between wiimote and usine]]> if i well understood , well done and quickly ! good work !

Statistics: Posted by waolelaid — 10 Dec 2010, 18:13


]]>
2010-12-10T17:55:17+02:00 2010-12-10T17:55:17+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2614&p=17333#p17333 <![CDATA[2 videos that show interaction between wiimote and usine]]> have a look on my 2 videos posted on youtube.
Thanks
Joffo
http://www.youtube.com/watch?v=Bu2gGzNBiIg

http://www.youtube.com/watch?v=zXfU4SSP_lQ

Statistics: Posted by joffo78 — 10 Dec 2010, 16:55


]]>