]]>2011-09-30T21:21:41+02:002011-09-30T21:21:41+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21505#p21505will use it for sure !
Statistics: Posted by nay-seven — 30 Sep 2011, 21:21
]]>2011-09-29T15:42:08+02:002011-09-29T15:42:08+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21482#p21482 Here the last version of my graincloud sampler
i have to use one sampler with one granulator to modify the speed or and modify the start position for each grain of sound without glitch.
Statistics: Posted by headphoner — 03 Sep 2011, 18:25
]]>2011-09-03T16:18:18+02:002011-09-03T16:18:18+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21073#p21073You could divide the cpu by at least 3. But maybe, I misunderstood...
]]>2011-09-02T23:45:16+02:002011-09-02T23:45:16+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21069#p21069actually when you press rec, you hear nothing..not easy..?
Statistics: Posted by nay-seven — 02 Sep 2011, 23:45
]]>2011-09-02T23:34:59+02:002011-09-02T23:34:59+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21068#p21068 "audio thru option" do you mean an "rec and play" option?
64 poly is my problem too, i can't go up to 24 with my laptop so 32 poly max is enough may be =D
color button ok
Statistics: Posted by headphoner — 02 Sep 2011, 23:34
]]>2011-09-02T21:51:06+02:002011-09-02T21:51:06+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21066#p21066some ideas : an audio thru option when recording..? 64 poly is a little too much for my cpu, but maybe my problem the apply button is not really in the same color scheme than the others..?
Statistics: Posted by nay-seven — 02 Sep 2011, 21:51
Statistics: Posted by headphoner — 02 Sep 2011, 18:47
]]>2011-09-01T23:18:56+02:002011-09-01T23:18:56+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21055#p21055 10/10 for the sound !
Perhaps some simplification to do.
It is me who said that?
Realy nice.
Best
Statistics: Posted by multiphone — 01 Sep 2011, 23:18
]]>2011-09-01T22:13:53+02:002011-09-01T22:13:53+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21054#p21054 It eats CPU cycles like there's no tomorrow, but - hey - this is one is !!!
* generally when you drag & drop a sample , this sample is automatically played, here no ? * the list box for the samples can have hide path/hide extension options ON ? * for the wave display the show loop option is on , but we can't really use it cause the sample is always fully played ? * a limiter can be useful in some case?
Statistics: Posted by nay-seven — 01 Sep 2011, 19:14
]]>2011-09-01T18:22:25+02:002011-09-01T18:22:25+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21051#p21051 I need some feedbacks about this
Statistics: Posted by headphoner — 01 Sep 2011, 18:22
]]>2011-07-11T17:14:45+02:002011-07-11T17:14:45+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19927#p19927 i quickly tested it yesterday with winxound. really cool!
Have to transform it for c4u
Statistics: Posted by headphoner — 11 Jul 2011, 17:14
]]>2011-07-11T17:01:54+02:002011-07-11T17:01:54+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19926#p19926 It is basicly a wrapper around Csound's partikkel opcode which pretty much implements the entire Microsound book by Curtis Roads. It is designed to be used in M4L but the standalone Csound code is freely available so there is no reason it couldn't be altered to work in Usine too.
cpu is very light, about 0.3% the module alone, here on my CoreDuo 6400.
Statistics: Posted by martignasse — 22 Jun 2011, 19:28
]]>2011-06-22T19:04:26+02:002011-06-22T19:04:26+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19702#p19702 What is the audio source in the 2nd and how many granulator modules did you use?
And about the cpu?
Bravo!
Statistics: Posted by headphoner — 22 Jun 2011, 19:04
]]>2011-06-22T18:34:22+02:002011-06-22T18:34:22+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19701#p19701 Is there an approximative date for the release of this incredibly waited new version of usine ?
Oh and it's a bit off topic but, if Usine 6 is 64 bits, does it mean that it will actualy be able to work with more than 3Go of RAM ?
Thanks !
Statistics: Posted by tanabarbier — 22 Jun 2011, 18:34
Statistics: Posted by martignasse — 22 Jun 2011, 14:45
]]>2011-06-22T10:32:15+02:002011-06-22T10:32:15+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19698#p19698 it seems that in the next usine's release we'll have a good solution
Statistics: Posted by multiphone — 29 Apr 2011, 20:22
]]>2011-04-29T19:36:46+02:002011-04-29T19:36:46+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19192#p19192You're lucky! Theres no Spanish translation for this book. Well, I can read English, but it would be good.
]]>2011-09-30T21:21:41+02:002011-09-30T21:21:41+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21505#p21505will use it for sure !
Statistics: Posted by nay-seven — 30 Sep 2011, 21:21
]]>2011-09-29T15:42:08+02:002011-09-29T15:42:08+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21482#p21482 Here the last version of my graincloud sampler
Statistics: Posted by headphoner — 29 Sep 2011, 15:42
]]>2011-09-07T16:47:00+02:002011-09-07T16:47:00+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21120#p21120Statistics: Posted by GDLive — 07 Sep 2011, 16:47
]]>2011-09-03T18:25:33+02:002011-09-03T18:25:33+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21076#p21076
i have to use one sampler with one granulator to modify the speed or and modify the start position for each grain of sound without glitch.
Statistics: Posted by headphoner — 03 Sep 2011, 18:25
]]>2011-09-03T16:18:18+02:002011-09-03T16:18:18+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21073#p21073You could divide the cpu by at least 3. But maybe, I misunderstood...
]]>2011-09-02T23:45:16+02:002011-09-02T23:45:16+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21069#p21069actually when you press rec, you hear nothing..not easy..?
Statistics: Posted by nay-seven — 02 Sep 2011, 23:45
]]>2011-09-02T23:34:59+02:002011-09-02T23:34:59+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21068#p21068 "audio thru option" do you mean an "rec and play" option?
64 poly is my problem too, i can't go up to 24 with my laptop so 32 poly max is enough may be =D
color button ok
Statistics: Posted by headphoner — 02 Sep 2011, 23:34
]]>2011-09-02T21:51:06+02:002011-09-02T21:51:06+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21066#p21066some ideas : an audio thru option when recording..? 64 poly is a little too much for my cpu, but maybe my problem the apply button is not really in the same color scheme than the others..?
Statistics: Posted by nay-seven — 02 Sep 2011, 21:51
Statistics: Posted by headphoner — 02 Sep 2011, 18:47
]]>2011-09-01T23:18:56+02:002011-09-01T23:18:56+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21055#p21055 10/10 for the sound !
Perhaps some simplification to do.
It is me who said that?
Realy nice.
Best
Statistics: Posted by multiphone — 01 Sep 2011, 23:18
]]>2011-09-01T22:13:53+02:002011-09-01T22:13:53+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21054#p21054 It eats CPU cycles like there's no tomorrow, but - hey - this is one is !!!
* generally when you drag & drop a sample , this sample is automatically played, here no ? * the list box for the samples can have hide path/hide extension options ON ? * for the wave display the show loop option is on , but we can't really use it cause the sample is always fully played ? * a limiter can be useful in some case?
Statistics: Posted by nay-seven — 01 Sep 2011, 19:14
]]>2011-09-01T18:22:25+02:002011-09-01T18:22:25+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=21051#p21051 I need some feedbacks about this
Statistics: Posted by headphoner — 01 Sep 2011, 18:22
]]>2011-07-11T17:14:45+02:002011-07-11T17:14:45+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19927#p19927 i quickly tested it yesterday with winxound. really cool!
Have to transform it for c4u
Statistics: Posted by headphoner — 11 Jul 2011, 17:14
]]>2011-07-11T17:01:54+02:002011-07-11T17:01:54+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19926#p19926 It is basicly a wrapper around Csound's partikkel opcode which pretty much implements the entire Microsound book by Curtis Roads. It is designed to be used in M4L but the standalone Csound code is freely available so there is no reason it couldn't be altered to work in Usine too.
cpu is very light, about 0.3% the module alone, here on my CoreDuo 6400.
Statistics: Posted by martignasse — 22 Jun 2011, 19:28
]]>2011-06-22T19:04:26+02:002011-06-22T19:04:26+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19702#p19702 What is the audio source in the 2nd and how many granulator modules did you use?
And about the cpu?
Bravo!
Statistics: Posted by headphoner — 22 Jun 2011, 19:04
]]>2011-06-22T18:34:22+02:002011-06-22T18:34:22+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19701#p19701 Is there an approximative date for the release of this incredibly waited new version of usine ?
Oh and it's a bit off topic but, if Usine 6 is 64 bits, does it mean that it will actualy be able to work with more than 3Go of RAM ?
Thanks !
Statistics: Posted by tanabarbier — 22 Jun 2011, 18:34
Statistics: Posted by martignasse — 22 Jun 2011, 14:45
]]>2011-06-22T10:32:15+02:002011-06-22T10:32:15+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19698#p19698 it seems that in the next usine's release we'll have a good solution
Statistics: Posted by multiphone — 29 Apr 2011, 20:22
]]>2011-04-29T19:36:46+02:002011-04-29T19:36:46+02:00https://www.brainmodular.com/forums/viewtopic.php?t=2839&p=19192#p19192You're lucky! Theres no Spanish translation for this book. Well, I can read English, but it would be good.