ArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2011-08-06T08:17:31+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/2991 2011-08-06T08:17:31+02:00 2011-08-06T08:17:31+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20420#p20420 <![CDATA[polyphony requests/questions]]>
Is there a way to get a list of elements in a patch using IML?
actually no, but we have seral ideas to improve some points of the IML

Statistics: Posted by senso — 06 Aug 2011, 08:17


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2011-08-06T06:30:16+02:00 2011-08-06T06:30:16+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20419#p20419 <![CDATA[polyphony requests/questions]]>
Or do I have to actually name everything first, in order to address it from IML at all?

Statistics: Posted by woodslanding — 06 Aug 2011, 06:30


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2011-08-06T06:22:15+02:00 2011-08-06T06:22:15+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20418#p20418 <![CDATA[polyphony requests/questions]]>
I read elsewhere in these forums:

There are two iml commands u can access via script or sendmsg module:
Set_ctrl_pos and set_ctrl_size.


Thinking there might be a scripting way to lay out gui elements programmatically in a polyphonic patch? I may mess with it, although my IML understanding is really weak....

Statistics: Posted by woodslanding — 06 Aug 2011, 06:22


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2011-07-30T08:46:48+02:00 2011-07-30T08:46:48+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20118#p20118 <![CDATA[polyphony requests/questions]]> show poly order option in the layouts window of the next version;)

Statistics: Posted by nay-seven — 30 Jul 2011, 08:46


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2011-07-30T08:20:47+02:00 2011-07-30T08:20:47+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20117#p20117 <![CDATA[polyphony requests/questions]]>

1. A way to remove the numbering in the titles of widgets in poly subpatches? It is a great convenience as a default behavior, but if I am dynamically renaming the slider or button myself, it is not valuable to see the numbering. I would say the same for inputs and outputs, although that is less crucial since it's not in the user gui, but only 'under the hood'..... [EDIT: found it--awesome!!]

2. It would be nice to use polyphony with repetitive gui objects like mixers. If you could specify an X or Y offset for a widget (i.e. voiceNumber * offsetInPixels) you could have them lay out automatically.

3. The longstanding complaint about certain widgets exposing their inputs and/or outputs to the parent even without a proper in/out terminal gets really annoying when you crank up polyphony--now I have 8 inputs I don't want to see instead of just one. A fairly complex gui in large polyphony can expose dozens of unnecessary connections. I would sure like to lose this confusing behaviour. I realize there is an issue with backwards compatibility--you might need to go in and create proper terminals where needed in legacy patches--but to see only the inputs and outputs that are actually needed in a subpatch would represent a huge increase in clarity from a programming perspective . It would remove SO many errors, if to correctly wire up a subpatch you could just attach ALL the cables to it. Not just all the ones that aren't irrelevant.

By way of comparison, is there a programming language out there that automatically includes all instances of certain data types in your method signatures, whether you want them there or not? Not that I've encountered.... ;)


cheers!
-e

Statistics: Posted by woodslanding — 30 Jul 2011, 08:20


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BrainModular BrainModular Users Forum 2011-08-06T08:17:31+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/2991 2011-08-06T08:17:31+02:00 2011-08-06T08:17:31+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20420#p20420 <![CDATA[polyphony requests/questions]]>
Is there a way to get a list of elements in a patch using IML?
actually no, but we have seral ideas to improve some points of the IML

Statistics: Posted by senso — 06 Aug 2011, 08:17


]]>
2011-08-06T06:30:16+02:00 2011-08-06T06:30:16+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20419#p20419 <![CDATA[polyphony requests/questions]]>
Or do I have to actually name everything first, in order to address it from IML at all?

Statistics: Posted by woodslanding — 06 Aug 2011, 06:30


]]>
2011-08-06T06:22:15+02:00 2011-08-06T06:22:15+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20418#p20418 <![CDATA[polyphony requests/questions]]>
I read elsewhere in these forums:

There are two iml commands u can access via script or sendmsg module:
Set_ctrl_pos and set_ctrl_size.


Thinking there might be a scripting way to lay out gui elements programmatically in a polyphonic patch? I may mess with it, although my IML understanding is really weak....

Statistics: Posted by woodslanding — 06 Aug 2011, 06:22


]]>
2011-07-30T08:46:48+02:00 2011-07-30T08:46:48+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20118#p20118 <![CDATA[polyphony requests/questions]]> show poly order option in the layouts window of the next version;)

Statistics: Posted by nay-seven — 30 Jul 2011, 08:46


]]>
2011-07-30T08:20:47+02:00 2011-07-30T08:20:47+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=2991&p=20117#p20117 <![CDATA[polyphony requests/questions]]>

1. A way to remove the numbering in the titles of widgets in poly subpatches? It is a great convenience as a default behavior, but if I am dynamically renaming the slider or button myself, it is not valuable to see the numbering. I would say the same for inputs and outputs, although that is less crucial since it's not in the user gui, but only 'under the hood'..... [EDIT: found it--awesome!!]

2. It would be nice to use polyphony with repetitive gui objects like mixers. If you could specify an X or Y offset for a widget (i.e. voiceNumber * offsetInPixels) you could have them lay out automatically.

3. The longstanding complaint about certain widgets exposing their inputs and/or outputs to the parent even without a proper in/out terminal gets really annoying when you crank up polyphony--now I have 8 inputs I don't want to see instead of just one. A fairly complex gui in large polyphony can expose dozens of unnecessary connections. I would sure like to lose this confusing behaviour. I realize there is an issue with backwards compatibility--you might need to go in and create proper terminals where needed in legacy patches--but to see only the inputs and outputs that are actually needed in a subpatch would represent a huge increase in clarity from a programming perspective . It would remove SO many errors, if to correctly wire up a subpatch you could just attach ALL the cables to it. Not just all the ones that aren't irrelevant.

By way of comparison, is there a programming language out there that automatically includes all instances of certain data types in your method signatures, whether you want them there or not? Not that I've encountered.... ;)


cheers!
-e

Statistics: Posted by woodslanding — 30 Jul 2011, 08:20


]]>