ArrayArrayArray BrainModular BrainModular Users Forum 2013-08-26T14:56:14+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/4017 2013-08-26T14:56:14+02:00 2013-08-26T14:56:14+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4017&p=27554#p27554 <![CDATA[Developing cross-plattform plugins - (Anouncement - Serial Plugin)]]>

has we plan to include an official arduino module in the usine distrib, i'll can help ;)

Statistics: Posted by martignasse — 26 Aug 2013, 14:56


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2013-08-24T12:07:15+02:00 2013-08-24T12:07:15+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4017&p=27542#p27542 <![CDATA[Developing cross-plattform plugins - (Anouncement - Serial Plugin)]]> hope someone can help you with the Mac version

Statistics: Posted by nay-seven — 24 Aug 2013, 12:07


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2013-08-24T10:36:48+02:00 2013-08-24T10:36:48+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4017&p=27539#p27539 <![CDATA[Developing cross-plattform plugins - (Anouncement - Serial Plugin)]]>
It's time to port this to Hollyhock (cause I need it :P ). For the implementation I'll use the C++ Boost Libray. I do not own a Mac. Maybe someone is interessted to port the code later on to a mac. The boost lib should cover the differences between the Mac/Win Worlds.

Any helpers?

The win port should be finished before the end of September. End of September we have the 2. Circuit Bending and DIY meeting in Dresden, Germany and I will make a showcase to show how we can use Usine as integration part between a "normal" studio environment/midi environment and the rough circuit bending world... :-)

The electronic parts are allready solved.... now Usine is more stable and it's time

Peter

P.S.: boost works underneath Usine 5. The first version of the serial interface was implemented with boost.

Statistics: Posted by hesspet — 24 Aug 2013, 10:36


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BrainModular BrainModular Users Forum 2013-08-26T14:56:14+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/4017 2013-08-26T14:56:14+02:00 2013-08-26T14:56:14+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4017&p=27554#p27554 <![CDATA[Developing cross-plattform plugins - (Anouncement - Serial Plugin)]]>

has we plan to include an official arduino module in the usine distrib, i'll can help ;)

Statistics: Posted by martignasse — 26 Aug 2013, 14:56


]]>
2013-08-24T12:07:15+02:00 2013-08-24T12:07:15+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4017&p=27542#p27542 <![CDATA[Developing cross-plattform plugins - (Anouncement - Serial Plugin)]]> hope someone can help you with the Mac version

Statistics: Posted by nay-seven — 24 Aug 2013, 12:07


]]>
2013-08-24T10:36:48+02:00 2013-08-24T10:36:48+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4017&p=27539#p27539 <![CDATA[Developing cross-plattform plugins - (Anouncement - Serial Plugin)]]>
It's time to port this to Hollyhock (cause I need it :P ). For the implementation I'll use the C++ Boost Libray. I do not own a Mac. Maybe someone is interessted to port the code later on to a mac. The boost lib should cover the differences between the Mac/Win Worlds.

Any helpers?

The win port should be finished before the end of September. End of September we have the 2. Circuit Bending and DIY meeting in Dresden, Germany and I will make a showcase to show how we can use Usine as integration part between a "normal" studio environment/midi environment and the rough circuit bending world... :-)

The electronic parts are allready solved.... now Usine is more stable and it's time

Peter

P.S.: boost works underneath Usine 5. The first version of the serial interface was implemented with boost.

Statistics: Posted by hesspet — 24 Aug 2013, 10:36


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