ArrayArrayArray BrainModular BrainModular Users Forum 2015-05-13T19:19:03+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/4896 2015-05-13T19:19:03+02:00 2015-05-13T19:19:03+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4896&p=32783#p32783 <![CDATA[text entries in module tab]]>

Statistics: Posted by 23fx23 — 13 May 2015, 19:19


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2015-05-13T18:36:33+02:00 2015-05-13T18:36:33+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4896&p=32780#p32780 <![CDATA[text entries in module tab]]> Statistics: Posted by senso — 13 May 2015, 18:36


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2015-05-05T21:53:09+02:00 2015-05-05T21:53:09+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4896&p=32649#p32649 <![CDATA[text entries in module tab]]> it allows so much easier handle of many stuff that don't need to be set/updated that often. and the custom tab create is realllly coooool :) . i remember seeing ya starting to set-up it
and now that i use it i catch it's really a cool way to clean the mess in callback and overall organisation of variable handling. GG clever job as usual :cool:

from what ive uderstood we can actually deal with floats, integers, boolean and colors wich is already awesome but wondered if would be possible to add some

text/string/char* possibilities. still a bit confuse for me in cpp but ie im often doing vitual canvas 'menus' and that would be a nice way to allow users to set it's own text.

but we can deal with 'classical' text param input if complex,was just a sugg in case not to hard.


ot im not sure if coming from my setup, but here when i try to change an exposed color in the tab from the fresh new color palette (wich is cool!) that seems to work ok if picking a pre-defined color square, but not if adjusting HSL, there is kind of 'fight' and the anterior color remains at the end. now i suppose it's my fault asking to much tweaks :p

Statistics: Posted by 23fx23 — 05 May 2015, 21:53


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BrainModular BrainModular Users Forum 2015-05-13T19:19:03+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/4896 2015-05-13T19:19:03+02:00 2015-05-13T19:19:03+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4896&p=32783#p32783 <![CDATA[text entries in module tab]]>

Statistics: Posted by 23fx23 — 13 May 2015, 19:19


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2015-05-13T18:36:33+02:00 2015-05-13T18:36:33+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4896&p=32780#p32780 <![CDATA[text entries in module tab]]> Statistics: Posted by senso — 13 May 2015, 18:36


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2015-05-05T21:53:09+02:00 2015-05-05T21:53:09+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=4896&p=32649#p32649 <![CDATA[text entries in module tab]]> it allows so much easier handle of many stuff that don't need to be set/updated that often. and the custom tab create is realllly coooool :) . i remember seeing ya starting to set-up it
and now that i use it i catch it's really a cool way to clean the mess in callback and overall organisation of variable handling. GG clever job as usual :cool:

from what ive uderstood we can actually deal with floats, integers, boolean and colors wich is already awesome but wondered if would be possible to add some

text/string/char* possibilities. still a bit confuse for me in cpp but ie im often doing vitual canvas 'menus' and that would be a nice way to allow users to set it's own text.

but we can deal with 'classical' text param input if complex,was just a sugg in case not to hard.


ot im not sure if coming from my setup, but here when i try to change an exposed color in the tab from the fresh new color palette (wich is cool!) that seems to work ok if picking a pre-defined color square, but not if adjusting HSL, there is kind of 'fight' and the anterior color remains at the end. now i suppose it's my fault asking to much tweaks :p

Statistics: Posted by 23fx23 — 05 May 2015, 21:53


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