ArrayArrayArray BrainModular BrainModular Users Forum 2022-01-03T11:28:25+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/6940 2022-01-03T11:28:25+02:00 2022-01-03T11:28:25+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=6940&p=43850#p43850 <![CDATA[Re: plugin manager fxp/fxb direct load/save]]> Statistics: Posted by senso — 03 Jan 2022, 10:28


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2021-12-30T03:04:18+02:00 2021-12-30T03:04:18+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=6940&p=43841#p43841 <![CDATA[Re: plugin manager fxp direct load/save]]>
I have just set up a subpatch containing Pianoteq VST and saved the subpatch poly 1 preset direct to a file.
I tried to load the preset file into subpatch poly 2 and it did not work.
I then looked in the 2 preset files.
They are like:

[VERSION]
save version=115
usine version=HH5
date usine=211124

[6977464658333720400]

The number in brackets is presumably an ID to make sure you a reloading into the same patch.
If I change the ID to that of poly 2, the preset from poly 1 will then load into poly 2.

I understand the ID is there to protect usine where loading a preset that was saved from a completely different patch could cause chaos ?
So I think we need some special Polyphony support that would allow a patch from one Poly voice to load into another Poly voice.

Perhaps a list of alternate IDs (from all the poly voices) could be put in the patch file ?
It would make sense to only allow the duplicate IDs for items that are the same in all the poly voices - Usine would obviously have that information.

Simon.

Statistics: Posted by sm_jamieson — 30 Dec 2021, 02:04


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2021-12-30T21:14:13+02:00 2021-12-30T00:40:00+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=6940&p=43840#p43840 <![CDATA[plugin manager fxp/fxb direct load/save]]> appears to specify the file to be saved or loaded.

Could the plugin manager load/save be given a direct file load/save option (like the HH5 preset manager has for direct-to-file) ?

I know I could save the VST settings with a Usine preset of the patch containing the VST, but that would mean restructuring my
workspace to put each VST instance into a separate subpatch.

Simon.

Statistics: Posted by sm_jamieson — 29 Dec 2021, 23:40


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BrainModular BrainModular Users Forum 2022-01-03T11:28:25+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/6940 2022-01-03T11:28:25+02:00 2022-01-03T11:28:25+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=6940&p=43850#p43850 <![CDATA[Re: plugin manager fxp/fxb direct load/save]]> Statistics: Posted by senso — 03 Jan 2022, 10:28


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2021-12-30T03:04:18+02:00 2021-12-30T03:04:18+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=6940&p=43841#p43841 <![CDATA[Re: plugin manager fxp direct load/save]]>
I have just set up a subpatch containing Pianoteq VST and saved the subpatch poly 1 preset direct to a file.
I tried to load the preset file into subpatch poly 2 and it did not work.
I then looked in the 2 preset files.
They are like:

[VERSION]
save version=115
usine version=HH5
date usine=211124

[6977464658333720400]

The number in brackets is presumably an ID to make sure you a reloading into the same patch.
If I change the ID to that of poly 2, the preset from poly 1 will then load into poly 2.

I understand the ID is there to protect usine where loading a preset that was saved from a completely different patch could cause chaos ?
So I think we need some special Polyphony support that would allow a patch from one Poly voice to load into another Poly voice.

Perhaps a list of alternate IDs (from all the poly voices) could be put in the patch file ?
It would make sense to only allow the duplicate IDs for items that are the same in all the poly voices - Usine would obviously have that information.

Simon.

Statistics: Posted by sm_jamieson — 30 Dec 2021, 02:04


]]>
2021-12-30T21:14:13+02:00 2021-12-30T00:40:00+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=6940&p=43840#p43840 <![CDATA[plugin manager fxp/fxb direct load/save]]> appears to specify the file to be saved or loaded.

Could the plugin manager load/save be given a direct file load/save option (like the HH5 preset manager has for direct-to-file) ?

I know I could save the VST settings with a Usine preset of the patch containing the VST, but that would mean restructuring my
workspace to put each VST instance into a separate subpatch.

Simon.

Statistics: Posted by sm_jamieson — 29 Dec 2021, 23:40


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