ArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2024-03-12T22:19:55+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/7233 2024-03-12T22:19:55+02:00 2024-03-12T22:19:55+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45299#p45299 <![CDATA[Re: Support for gamepads with extra features.]]>
the price is indeed deterrent !

the dual sense is cheaper though, but I found that these videogame pads are somehow not suited for music as I don't like the way my hands are "tighten" to the pad.

Statistics: Posted by oli_lab — 12 Mar 2024, 21:19


]]>
2024-03-01T21:09:07+02:00 2024-03-01T21:09:07+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45277#p45277 <![CDATA[Re: Support for gamepads with extra features.]]>
I found out that the data are osbtructed on purpose !
the LSB's and MSB's are all mixed up, that's what appears to repeat. Gyro was particulary a bummer
would you be able to figure out how to line it up? the thing is, apart from repeating indexes, it seems to not show correct scale of those gyro values and so it just wraps around instead of going from supposed min-max

Statistics: Posted by x.iso — 01 Mar 2024, 20:09


]]>
2024-03-01T19:24:39+02:00 2024-03-01T19:24:39+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45276#p45276 <![CDATA[Re: Support for gamepads with extra features.]]> I found out that the data are osbtructed on purpose !
the LSB's and MSB's are all mixed up, that's what appears to repeat. Gyro was particulary a bummer

on the dual sense, the pad works with 2 fingers and is very precise

cheers

Olivar

Statistics: Posted by oli_lab — 01 Mar 2024, 18:24


]]>
2024-03-01T18:03:55+02:00 2024-03-01T18:03:55+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45275#p45275 <![CDATA[Re: Support for gamepads with extra features.]]>
Hi !
here is something I did a while ago, for the Dualsense
it needs a dualsenseX running in the background to set the motors
it needs the oli_lab pack as well for the bitwise math
interesting! I don't actually have DualSense for now, but the one I have can work in Switch Pro mode, which provides Gyro data. I could then use additional software to 'convert' it to DS4 if needed. I've tried using HID module for device in Switch Pro mode directly, but I couldn't make sense of the array data. although it does seems like some gyro/accelerometer values are there, but there are also a lot of repeating values for some reason.

Statistics: Posted by x.iso — 01 Mar 2024, 17:03


]]>
2024-02-28T19:13:28+02:00 2024-02-28T19:13:28+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45266#p45266 <![CDATA[Re: Support for gamepads with extra features.]]> here is something I did a while ago, for the Dualsense
it needs a dualsenseX running in the background to set the motors
it needs the oli_lab pack as well for the bitwise math
dualsense.pat

Statistics: Posted by oli_lab — 28 Feb 2024, 18:13


]]>
2024-02-27T13:28:04+02:00 2024-02-27T13:28:04+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45260#p45260 <![CDATA[Support for gamepads with extra features.]]> In all of those Gyro means 3 axis of rotation and 3 axis of accelerometer outputs, so that's a lot of expression that could be utilised for live performance. it's similar to Wiimote gyro basically, and can be used to simulate wiimote in Wii emulators, but I haven't found a way to simulate Wiimote on system level.

I have tried using HID module, but it gives weird outputs and a lot more of them than supposed to be.

Statistics: Posted by x.iso — 27 Feb 2024, 12:28


]]>
BrainModular BrainModular Users Forum 2024-03-12T22:19:55+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/7233 2024-03-12T22:19:55+02:00 2024-03-12T22:19:55+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45299#p45299 <![CDATA[Re: Support for gamepads with extra features.]]>
the price is indeed deterrent !

the dual sense is cheaper though, but I found that these videogame pads are somehow not suited for music as I don't like the way my hands are "tighten" to the pad.

Statistics: Posted by oli_lab — 12 Mar 2024, 21:19


]]>
2024-03-01T21:09:07+02:00 2024-03-01T21:09:07+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45277#p45277 <![CDATA[Re: Support for gamepads with extra features.]]>
I found out that the data are osbtructed on purpose !
the LSB's and MSB's are all mixed up, that's what appears to repeat. Gyro was particulary a bummer
would you be able to figure out how to line it up? the thing is, apart from repeating indexes, it seems to not show correct scale of those gyro values and so it just wraps around instead of going from supposed min-max

Statistics: Posted by x.iso — 01 Mar 2024, 20:09


]]>
2024-03-01T19:24:39+02:00 2024-03-01T19:24:39+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45276#p45276 <![CDATA[Re: Support for gamepads with extra features.]]> I found out that the data are osbtructed on purpose !
the LSB's and MSB's are all mixed up, that's what appears to repeat. Gyro was particulary a bummer

on the dual sense, the pad works with 2 fingers and is very precise

cheers

Olivar

Statistics: Posted by oli_lab — 01 Mar 2024, 18:24


]]>
2024-03-01T18:03:55+02:00 2024-03-01T18:03:55+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45275#p45275 <![CDATA[Re: Support for gamepads with extra features.]]>
Hi !
here is something I did a while ago, for the Dualsense
it needs a dualsenseX running in the background to set the motors
it needs the oli_lab pack as well for the bitwise math
interesting! I don't actually have DualSense for now, but the one I have can work in Switch Pro mode, which provides Gyro data. I could then use additional software to 'convert' it to DS4 if needed. I've tried using HID module for device in Switch Pro mode directly, but I couldn't make sense of the array data. although it does seems like some gyro/accelerometer values are there, but there are also a lot of repeating values for some reason.

Statistics: Posted by x.iso — 01 Mar 2024, 17:03


]]>
2024-02-28T19:13:28+02:00 2024-02-28T19:13:28+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45266#p45266 <![CDATA[Re: Support for gamepads with extra features.]]> here is something I did a while ago, for the Dualsense
it needs a dualsenseX running in the background to set the motors
it needs the oli_lab pack as well for the bitwise math
dualsense.pat

Statistics: Posted by oli_lab — 28 Feb 2024, 18:13


]]>
2024-02-27T13:28:04+02:00 2024-02-27T13:28:04+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7233&p=45260#p45260 <![CDATA[Support for gamepads with extra features.]]> In all of those Gyro means 3 axis of rotation and 3 axis of accelerometer outputs, so that's a lot of expression that could be utilised for live performance. it's similar to Wiimote gyro basically, and can be used to simulate wiimote in Wii emulators, but I haven't found a way to simulate Wiimote on system level.

I have tried using HID module, but it gives weird outputs and a lot more of them than supposed to be.

Statistics: Posted by x.iso — 27 Feb 2024, 12:28


]]>