ArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2025-05-25T19:40:51+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/7316 2025-05-25T19:40:51+02:00 2025-05-25T19:40:51+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45864#p45864 <![CDATA[Re: Suspend audio processing from script?]]>
The rack has no audio inputs at all, and does no audio processing, but I still get audio dropout errors on it, if I use 'always calculated'.... even if global processing is turned off.

But it seems to work fine, so no big deal.

Statistics: Posted by woodslanding — 25 May 2025, 19:40


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2024-12-27T10:31:29+02:00 2024-12-27T10:31:29+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45645#p45645 <![CDATA[Re: Suspend audio processing from script?]]> Statistics: Posted by senso — 27 Dec 2024, 09:31


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2024-12-24T21:45:53+02:00 2024-12-24T21:45:53+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45643#p45643 <![CDATA[Re: Suspend audio processing from script?]]>
I will try it.

Statistics: Posted by woodslanding — 24 Dec 2024, 20:45


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2024-12-22T10:21:28+02:00 2024-12-22T10:21:28+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45631#p45631 <![CDATA[Re: Suspend audio processing from script?]]> You can try to call the backup process in the Callback procedure instead of the ProcessIDLE to avoid the messages.

Another soluce is to access to the main engine ON-OFF using the user objects see https://www.brainmodular.com/manuals/hh ... ne-objects
You can give a user address of the main on-off switch in the remote properties tab.

senso+++

Statistics: Posted by senso — 22 Dec 2024, 09:21


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2024-12-12T19:01:10+02:00 2024-12-12T19:01:10+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45619#p45619 <![CDATA[Re: Suspend audio processing from script?]]>
However, it takes about 15 seconds for it to run, in an otherwise empty wkp. It seems odd to me that usine would use so much processor when there are no actual audio objects....

Thoughts?

cheers,
-e

Statistics: Posted by woodslanding — 12 Dec 2024, 18:01


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2024-12-12T18:04:15+02:00 2024-12-12T18:04:15+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45617#p45617 <![CDATA[Suspend audio processing from script?]]>
The script, and a few buttons to run it, are the only thing in the wkp, although I would like to include this patch in the big wkp.

Is there a way to tell usine to turn off audio processing while the script is running? Or to have it run a script even when PLAY is off?? I am not going to try to backup my files while I'm playing!

It seems to still work, so no huge deal. I just don't like to get errors. And I always wonder if there are side-effects from them.

Thanks!
-e

Statistics: Posted by woodslanding — 12 Dec 2024, 17:04


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BrainModular BrainModular Users Forum 2025-05-25T19:40:51+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/7316 2025-05-25T19:40:51+02:00 2025-05-25T19:40:51+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45864#p45864 <![CDATA[Re: Suspend audio processing from script?]]>
The rack has no audio inputs at all, and does no audio processing, but I still get audio dropout errors on it, if I use 'always calculated'.... even if global processing is turned off.

But it seems to work fine, so no big deal.

Statistics: Posted by woodslanding — 25 May 2025, 19:40


]]>
2024-12-27T10:31:29+02:00 2024-12-27T10:31:29+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45645#p45645 <![CDATA[Re: Suspend audio processing from script?]]> Statistics: Posted by senso — 27 Dec 2024, 09:31


]]>
2024-12-24T21:45:53+02:00 2024-12-24T21:45:53+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45643#p45643 <![CDATA[Re: Suspend audio processing from script?]]>
I will try it.

Statistics: Posted by woodslanding — 24 Dec 2024, 20:45


]]>
2024-12-22T10:21:28+02:00 2024-12-22T10:21:28+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45631#p45631 <![CDATA[Re: Suspend audio processing from script?]]> You can try to call the backup process in the Callback procedure instead of the ProcessIDLE to avoid the messages.

Another soluce is to access to the main engine ON-OFF using the user objects see https://www.brainmodular.com/manuals/hh ... ne-objects
You can give a user address of the main on-off switch in the remote properties tab.

senso+++

Statistics: Posted by senso — 22 Dec 2024, 09:21


]]>
2024-12-12T19:01:10+02:00 2024-12-12T19:01:10+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45619#p45619 <![CDATA[Re: Suspend audio processing from script?]]>
However, it takes about 15 seconds for it to run, in an otherwise empty wkp. It seems odd to me that usine would use so much processor when there are no actual audio objects....

Thoughts?

cheers,
-e

Statistics: Posted by woodslanding — 12 Dec 2024, 18:01


]]>
2024-12-12T18:04:15+02:00 2024-12-12T18:04:15+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7316&p=45617#p45617 <![CDATA[Suspend audio processing from script?]]>
The script, and a few buttons to run it, are the only thing in the wkp, although I would like to include this patch in the big wkp.

Is there a way to tell usine to turn off audio processing while the script is running? Or to have it run a script even when PLAY is off?? I am not going to try to backup my files while I'm playing!

It seems to still work, so no huge deal. I just don't like to get errors. And I always wonder if there are side-effects from them.

Thanks!
-e

Statistics: Posted by woodslanding — 12 Dec 2024, 17:04


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