ArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2025-09-17T13:01:23+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/7381 2025-09-17T13:01:23+02:00 2025-09-17T13:01:23+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=46016#p46016 <![CDATA[Re: panner : no collision behavior]]> You're the one!
Thanks!

Statistics: Posted by XpiR — 17 Sep 2025, 13:01


]]>
2025-09-12T16:19:41+02:00 2025-09-12T16:19:41+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=46014#p46014 <![CDATA[Re: panner : no collision behavior]]>
I like the idea,.

Here is a patch to achieve it :
Cheers

Olivar

Statistics: Posted by oli_lab — 12 Sep 2025, 16:19


]]>
2025-09-10T10:28:18+02:00 2025-09-10T10:28:18+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=45999#p45999 <![CDATA[Re: panner : no collision behavior]]> Statistics: Posted by XpiR — 10 Sep 2025, 10:28


]]>
2025-07-31T08:59:35+02:00 2025-07-31T08:59:35+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=45948#p45948 <![CDATA[Re: panner : no collision behavior]]> the soluce could be to have several independent panners in a subpatch. If the number of sources is not to high...
Or rewrite a script which is never so fun...

Statistics: Posted by senso — 31 Jul 2025, 08:59


]]>
2025-07-23T12:07:36+02:00 2025-07-23T12:07:36+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=45944#p45944 <![CDATA[panner : no collision behavior]]> In a panner, I'd like my inputs to move independantly without collision with the other balls.
I tried to use collide inlets which doesn't seem to be for such a use.
I could control randomly each X1Y1 X2Y2 ...etc of my balls coordinates, but I remember there is an integrated solution that I used in the past.

Thanks

Statistics: Posted by XpiR — 23 Jul 2025, 12:07


]]>
BrainModular BrainModular Users Forum 2025-09-17T13:01:23+02:00 https://www.brainmodular.com/forums/app.php/feed/topic/7381 2025-09-17T13:01:23+02:00 2025-09-17T13:01:23+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=46016#p46016 <![CDATA[Re: panner : no collision behavior]]> You're the one!
Thanks!

Statistics: Posted by XpiR — 17 Sep 2025, 13:01


]]>
2025-09-12T16:19:41+02:00 2025-09-12T16:19:41+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=46014#p46014 <![CDATA[Re: panner : no collision behavior]]>
I like the idea,.

Here is a patch to achieve it :
Cheers

Olivar

Statistics: Posted by oli_lab — 12 Sep 2025, 16:19


]]>
2025-09-10T10:28:18+02:00 2025-09-10T10:28:18+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=45999#p45999 <![CDATA[Re: panner : no collision behavior]]> Statistics: Posted by XpiR — 10 Sep 2025, 10:28


]]>
2025-07-31T08:59:35+02:00 2025-07-31T08:59:35+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=45948#p45948 <![CDATA[Re: panner : no collision behavior]]> the soluce could be to have several independent panners in a subpatch. If the number of sources is not to high...
Or rewrite a script which is never so fun...

Statistics: Posted by senso — 31 Jul 2025, 08:59


]]>
2025-07-23T12:07:36+02:00 2025-07-23T12:07:36+02:00 https://www.brainmodular.com/forums/viewtopic.php?t=7381&p=45944#p45944 <![CDATA[panner : no collision behavior]]> In a panner, I'd like my inputs to move independantly without collision with the other balls.
I tried to use collide inlets which doesn't seem to be for such a use.
I could control randomly each X1Y1 X2Y2 ...etc of my balls coordinates, but I remember there is an integrated solution that I used in the past.

Thanks

Statistics: Posted by XpiR — 23 Jul 2025, 12:07


]]>