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by martignasse
21 Jan 2016, 23:48
Forum: Module development SDK
Topic: trouble with new SDK
Replies: 3
Views: 24336

seems like you dont provide the GetBrowserInfo globale function implementation something like this in your module cpp file // module constants for browser info and module info const AnsiCharPtr UserModuleBase::MODULE_NAME = "DelayArr"; const AnsiCharPtr UserModuleBase::MODULE_DESC = "Delay Array"; c...
by martignasse
15 Jan 2016, 19:25
Forum: Module development SDK
Topic: audio ramp generator
Replies: 11
Views: 35223

hey oli,

maybe i can help with this, but i need to see your source code for that ;)
by martignasse
15 Jan 2016, 19:00
Forum: Module development SDK
Topic: multi touch exemple
Replies: 13
Views: 37394

Hi sm_jamieson and 23fx23,

new SDK release 6.05.001 posted with the multi touch fix.

sorry for the delay
enjoy
by martignasse
15 Jan 2016, 18:57
Forum: News
Topic: Sensomusic SDK 6.05.001 update
Replies: 3
Views: 18676

[large]Sensomusic SDK 6.05.001[/large] Correction of multi-touch callbacks and addition of a function to get the Usine version type fixed - corrected all onMouseXXXMulti callbacks in UserModule improvements - sdkGetUsineVersionType() and TUsineVersionType enum to get the flavor of the usine distrib ...
by martignasse
08 Sep 2015, 09:23
Forum: Discussion générale
Topic: Le S.I.L.P.A., une installation animée par Usine....et un Minitel
Replies: 2
Views: 6922

Je viendrais avec grand plaisir pour découvrir tout ça .
by martignasse
10 Jul 2015, 12:40
Forum: Module development SDK
Topic: get created module id/name, /rename header to access it via IML
Replies: 7
Views: 29367

Little bump cause im still failing :* Martignaaaaaassse?,,^^ hey 23fx23, two new functions will be added in the next sdk version (no precise date for now) /// set the name of the module (as it appear in the patch, on the module title) void sdkSetModuleUserName(AnsiCharPtr name); ///...
by martignasse
24 Jun 2015, 19:53
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75459

oli_lab wrote:Hi,
what software should I use to compile SDK module in OSX ?

thanx
xcode, which should be freely downloadable from the apple store.

ideally, xcode v3.2.6 on osx 10.6 to be compatible with osx 10.6

xcode, starting from osx 10.7 to 10.10 cant compile for 10.6 because of coreaudio change in osx
by martignasse
02 Jun 2015, 15:12
Forum: Discussion générale
Topic: DMX non reconnu
Replies: 5
Views: 10758

Bonjour mack, petite précision: actuellement, usine ne supporte officiellement que deux device, l'ENTTEC OPENDMX USB et l'ENTTEC DMXUSB PRO. un prochain update ajoutera la prise en charge du ENTTEC DMX USB PRO MK2 dans les fait, toutes ces device utilise un driver USB de chez FTDI et d'autre device ...
by martignasse
31 May 2015, 15:47
Forum: Module development SDK
Topic: smooth volume change
Replies: 4
Views: 15103

hi oli_lab,

you can found an implementation example in the onProcess of the matrix audio sources

MatrixAudio.cpp, line 765
by martignasse
19 May 2015, 14:39
Forum: Module development SDK
Topic: get created module id/name, /rename header to access it via IML
Replies: 7
Views: 29367

oups, i missed this one :)

maybe you need this

sdkSendUsineMsg (AnsiCharPtr Msg)

it's the only function concerning IML in the SDK

Hope it help
by martignasse
13 May 2015, 16:10
Forum: Module development SDK
Topic: user module folder
Replies: 3
Views: 14562

ok, so here is the behavior of usine to locate a module: 1°) search in the usine distrib folder (and subfolder) 2°) search in the personal library folder 3°) search at the same level of the patch/workspace file (useful in case of exported workspace) if more than one file in one of those stage, the f...
by martignasse
13 May 2015, 15:24
Forum: News
Topic: Sensomusic SDK 6.04.003 update and SDK user's manual
Replies: 2
Views: 8432

[large]Sensomusic SDK 6.04.003 update and SDK user's manual[/large] The SDK distrib now include a user's manual (also available in the download section of the site). This manual explain the SDK architecture and the modules examples. See modules examples sources to see how to implement the new GetBro...
by martignasse
13 May 2015, 14:33
Forum: Module development SDK
Topic: user module folder
Replies: 3
Views: 14562

Hi, I have a folder on my computer to store my own user modules, in C:hollyhock/persolivar/usermodule so, you access this personal folder by the library tab, not the module tab ? what will happen if the same module is present in that folder as well as in the usine's addons folder ? wich one will lo...
by martignasse
10 May 2015, 11:39
Forum: Module development SDK
Topic: 2D vector Math
Replies: 5
Views: 10821

try with float before all, but it really depends of the purpose, until your computation need long because of intermediate approximation and precision limit of the float format. but you'll know that only by trying with float before ;) if it's 'only' to visually rotate a bunch of vectors, i don't see ...
by martignasse
27 Apr 2015, 11:07
Forum: Module development SDK
Topic: totally lost with audio !
Replies: 12
Views: 21008

hey oli_lab, from the code you posted, you appli the soft clipping formula only to the first sample of each output sample block. //y = x / (1 + | x | ) softclipping formula tempValue = sdkGetEvtData(audioOutputs ) / (1 + abs(sdkGetEvtData(audioOutputs ))); sdkSetEvtData(audioOutputs , tempValue ); r...
by martignasse
27 Apr 2015, 10:30
Forum: Module development SDK
Topic: arrays/vectors stuff question
Replies: 2
Views: 7023

mmm,

i think you should call PXY.reserve(32); before allocating your iterator vector<TPointF>::iterator IT = PXY.begin();
because reserve invalidate the iterator.

see here, Iterator validity section near the bottom of the page
by martignasse
23 Apr 2015, 18:08
Forum: Patching questions
Topic: Precision about DMX control via Enttecc Open DMX USB
Replies: 8
Views: 15418

Hi julien_ yesterday my enttec open usb dmx was recognized by usine and today no more... rescan device button should make it appear, is the enttec device plugged in the same usb port than yesterday ? Just Assign a DMX channel to the par created in the light universe in Usine, and program the physica...
by martignasse
22 Apr 2015, 17:54
Forum: Module development SDK
Topic: recycle C++ code
Replies: 9
Views: 17762

cool, i want to see that ;)
by martignasse
22 Apr 2015, 17:54
Forum: Module development SDK
Topic: Mouse Deta, best strategy to get?
Replies: 3
Views: 7825

you can check the GranulatorModule.cpp, it do exactly that

try to avoid global static variable, as they can collide if you have more that one module instance. Prefer class member variable
by martignasse
22 Apr 2015, 17:45
Forum: Module development SDK
Topic: FAUST
Replies: 4
Views: 8884

wow, look very interesting,
but absolutely no time to check
by martignasse
22 Apr 2015, 17:43
Forum: Module development SDK
Topic: onpaint question
Replies: 4
Views: 9129

The onPaint procedure is driven at usine level, in the sdk we just can tell to usine we want a repaint with sdkRepaintPanel Usine call onPaint for it own need too. Usine make internal optimization of messages and some repaint can be amalgamated into one onPaint call. You have to provide all the cont...
by martignasse
22 Apr 2015, 17:29
Forum: Module development SDK
Topic: Announcing: The Grove
Replies: 28
Views: 75459

hey guys lots of great ideas and contributions, like it We (the sensomusic team) were thinking about something similar in addition to the SDK repository, a kind of community repository for user module developer About the "official aspect", We see it more in the sens of offering to the community an u...
by martignasse
17 Apr 2015, 09:32
Forum: Add-ons discussion
Topic: HSL Color Selector (user module) graphic version
Replies: 6
Views: 23852

cool :) i have to test it Nb: couldn't figure how to force initial size of module, so for best results size should be set to 400 to 400. in onGetModuleInfo you can set pModuleInfo->DefaultWidth and pModuleInfo->DefaultHeight , is that what you are looking for ? (i saw that they don't appear in the A...
by martignasse
17 Apr 2015, 01:44
Forum: Module development SDK
Topic: ptAudio Manipulation
Replies: 4
Views: 10085

yep, mistake from my part, memcpy last parameter is the size in byte, and you are copying some float, so...
by martignasse
17 Apr 2015, 01:40
Forum: Patching questions
Topic: reverse value?
Replies: 3
Views: 7337

if your value is between 0 ->1, use the math module 1 - X
you get the idea, adapt for the range you use

or i completely misunderstood your question
by martignasse
15 Apr 2015, 21:19
Forum: Module development SDK
Topic: ptAudio Manipulation
Replies: 4
Views: 10085

mmmm, lots of confusions here i'll try to clarify first of all, if you do this code in the onProcess , you are massively leaking memory because of this BLOC_SMP_BUFFER = new float[BlocSize]; it mean you allocate a new array every audio tick ! ! plus the fact that you should avoid completly allocatin...
by martignasse
15 Apr 2015, 14:57
Forum: Module development SDK
Topic: whats the limit of objects drawn in ::onpaint.
Replies: 5
Views: 10652

cool,

on the optimization point, note that sdkDrawPathXX are more efficient than sdkDrawPolyLine

now, you just have to integrate the Automation Recording to make easy real-time automation of your bezier param :D
take a look at the granulator module to see how it work ;)
by martignasse
15 Apr 2015, 14:50
Forum: General discussion
Topic: Record Multiple MIDI performances
Replies: 1
Views: 4058

hi temas,

you can use multiple pianoroll to record multiple midi input simultaneously

if you have more specific needs, you can do lots more by hand at patch level by storing/manipulating midi events, but it's more complex and use case specific

hope it help
by martignasse
15 Apr 2015, 14:42
Forum: Module development SDK
Topic: recycle C++ code
Replies: 9
Views: 17762

hey oli, we don't have timer callback exposed in the sdk for now, but you can do it pretty easily. in the onProcess you check the time with sdkGetTimeMs() , when it pass the period of your framerate goal , you send a callback notification to usine. using sdkNotifyUsine (int Target, int Msg, int Para...
by martignasse
15 Apr 2015, 13:59
Forum: Module development SDK
Topic: whats the limit of objects drawn in ::onpaint.
Replies: 5
Views: 10652

wow 23fx23, it's a kind of sexy canvas you have here :D seems like you resolved your problem i'm not aware of a limit for drawing things, what functions are you using. anyway, this kind of stuff have to be optimized as it can be really CPU/GPU demanding as the canvas coord is between 0 and 1, you do...
by martignasse
13 Apr 2015, 10:05
Forum: Module development SDK
Topic: Wav files handles
Replies: 7
Views: 10999

Good point -- it would be nice to have clearer error messages in the trace log :(. hehe, of course, but we are in C++ and in the process function, which is The real time function. On the Usine side, the Process function is optimized in a way to minimize logs has printing string/char has a big cost ...
by martignasse
13 Apr 2015, 09:43
Forum: Module development SDK
Topic: need help with string !
Replies: 10
Views: 22520

I know this is from relatively back-in-the-day but I just ran into the same compiler fail. Y'all probably will kick yourselves. AinsiCharPtr ^ AnsiCharPtr 6.2 is superb. hi Blaakk, Yep, i made some refactoring with this version. It's mentioned in the 'Release notes' which should be consulted carefu...
by martignasse
13 Apr 2015, 09:30
Forum: Module development SDK
Topic: just a little warning
Replies: 1
Views: 4823

hey 23fx23, welcome back :) sorry for the lag, i was in vacation what i can suggest you it to begin by simple module with the sdk. and gradually experiment with feature you are interested in. in parallel, you can work on your mega super complex awesome algo in a separate exe and 'prepair' it for the...
by martignasse
02 Apr 2015, 15:30
Forum: Module development SDK
Topic: cannot find module in debug mode
Replies: 4
Views: 7813

I noticed that there is an .xconfig file missing though: Usine_CPP_SDKProj.xcconfig You are right about the missing xcconfig file, it seems like i over simplified things to make it easier for beginners... That said, it has no effect on the project itself. I'll clean this up for the next release Tha...
by martignasse
01 Apr 2015, 12:30
Forum: Module development SDK
Topic: cannot find module in debug mode
Replies: 4
Views: 7813

...The experience was much smoother than my last attempts with the SDK... great :D we worked hard to make it more affordable, especially trying to avoid starting from scratch for people who are not c++ coder. sure, it's more complex than scripting and always will be, but possibility are limitless a...
by martignasse
01 Apr 2015, 01:40
Forum: Module development SDK
Topic: cannot find module in debug mode
Replies: 4
Views: 7813

thanks for the feedback i'll check for the missing .xconfig file, but i don't think it's the source of your problem i suppose you started from an example project that you duplicated xcode compile your module and place it in the bin folder of the sdk distrib. you are on the good track with the execut...
by martignasse
30 Mar 2015, 18:39
Forum: Patching questions
Topic: howto interpret data out from a vst
Replies: 4
Views: 6342

hi ahs, all VST params are values between 0.0 and 1.0, it's a specification of the VST format. inside the VST, those values are mapped to something to show in the VSTUI (like dB, percentage...) unfortunately, we cant access to those infos from outside of the plugin. note that it's a limitation of th...
by martignasse
26 Mar 2015, 16:12
Forum: Patching questions
Topic: HH2: one-shot parameters / switching parameters "off"
Replies: 6
Views: 7203

the main difference between length to 0 or -1 for a outlet parameter : - length = 0 : the param contain nothing - length = -1 : the param contain nothing, but the connection act as unplugged it's a subtle difference witch have crucial importance. look at the value in a connection after a 'pass if ch...
by martignasse
26 Mar 2015, 15:53
Forum: General discussion
Topic: 32bit vst in 64bit HH2 ?
Replies: 21
Views: 26785

Seamus was using an interesting tool called jbridge, which I believe is a VST update tool that converts them to x64 compatible... Unfortunately, there seems to be an issue with at the moment, and I think he has a ticket in for it. There was another forum post about, you could probably ask him more ...
by martignasse
26 Mar 2015, 10:16
Forum: Discussion générale
Topic: communauté Usine à Lyon ?
Replies: 21
Views: 34455

salut gercha1, cool, je note ces précieuses infos, on va composer avec les besoins/contraintes de chacun ;) de quel coté de Lyon est tu ? Roanne, Bourg en Bresse, ou le sud ? Perso, j'aime bien la campagne, je bosse régulièrement du coté de Roanne... Merci pour ta proposition d'accueil, je ne sais p...
by martignasse
25 Mar 2015, 11:24
Forum: Discussion générale
Topic: communauté Usine à Lyon ?
Replies: 21
Views: 34455

Bonjour Lolasound, Cela avance doucement... Nous faisons le tour des lieux possible pour se rencontrer et partager, si tu as des pistes... Nous collectons les adresses des personnes potentiellement intéressées, te voila ajouté :) Je ne crois pas que l'on se soit déjà croisé ? Est tu de la région ? o...
by martignasse
21 Mar 2015, 11:59
Forum: Module development SDK
Topic: old usine user module >> Hollyhock
Replies: 2
Views: 5589

hey oli, i plan to communicate around the SDK update and HH2, i'll do a mailing to User's modules authors to inform them. to everyone : feel free to mail me with info about a module and his author, i'll add it to the mailing. beyond that, User's module are under the responsibility of their authors, ...
by martignasse
10 Mar 2015, 12:38
Forum: Module development SDK
Topic: recycle C++ code
Replies: 9
Views: 17762

ben voila ;) y a plus qu'à :D
by martignasse
09 Mar 2015, 22:49
Forum: Module development SDK
Topic: recycle C++ code
Replies: 9
Views: 17762

thank you, that's encouraging I was thinking of using the coordinates and angular datas of the 2 pendulae as modulation sources for spatialisation and/or FX... yep, seems like it makes sense, but what does it mean in term of module params inputs/outputs ;) it's the big job (other than putting an al...
by martignasse
09 Mar 2015, 18:39
Forum: Module development SDK
Topic: recycle C++ code
Replies: 9
Views: 17762

hey oli_lab, after a quick look at the sources, the first one rely on 3 file for the algorythm, the rest is for QT integration. it should be pretty easy to isolate the algo part, the 'big' work is to reconstruct the graphic part and how you sync that with the audio... But you should be pretty comfor...
by martignasse
06 Mar 2015, 10:42
Forum: Patching questions
Topic: Missing values on script output
Replies: 29
Views: 35392

hi GDLive and sephult, You are on the right track :) I'll take time to explain this has i'am actually documenting it in the upcoming SDK user's manual ;) and because it's very important to understand it. It's one of the key point of the Usine engine. I can explain the logic behind this, i'll try to ...
by martignasse
04 Mar 2015, 13:16
Forum: Patching questions
Topic: Connection Wii
Replies: 11
Views: 19223

Salut rosselle, Pour la wii, il n'y a pas besoin de drivers, le bluetooth est géré au niveau d'osx. Je crois me souvenir que osx peut bloquer le driver, il est alors nécessaire de refaire la procédure d'appairage. Je vais faire un essai...dès que ma wii sera rechargé ;) Pour ton soucis de chauffe, n...
by martignasse
24 Feb 2015, 14:00
Forum: Discussion générale
Topic: Matrix Data
Replies: 12
Views: 18780

Oui c'est exactement ça, ducoup ya le soucis de mémorisation qui se pose, et de priorité lorsque la case est cochée ou non ... je ne sais pas du tout comment faire ça! merci de ton aide en tout cas :D bon, après avoir réfléchi à ton soucis et passé en revue les fonctionnalités de la "matrix data". ...
by martignasse
23 Feb 2015, 18:40
Forum: News
Topic: Usine Hollyhock II announced
Replies: 43
Views: 75754

GDLive wrote:Yes, waiting for the new open source SDK too !! (sourceforge empty)
yep, it's coming too, i'm finalizing it

with some new simple examples to show the sdk features
by martignasse
17 Feb 2015, 12:19
Forum: Discussion générale
Topic: Matrix Data
Replies: 12
Views: 18780

oups, j'ai mal vu, c'est bien une matrix data que tu utilise

donc ce que je voulait dire, c'est, peux être en couplant deux matrices dont une 'matrix display & set'

je vais y reflechir
by martignasse
17 Feb 2015, 12:08
Forum: Discussion générale
Topic: Matrix Data
Replies: 12
Views: 18780

merci nay, Batkam, si je comprend bien, en fait, tu voudrais mémoriser la dernière valeur de sortie si aucune entré n'est sélectionné ? par rapport à tes screenshots, par exemple, si je décoche la case Y->fx1, fx1 se retrouve avec plus rien de sélectionné en entré et devrait gardé la dernière valeur...
by martignasse
16 Feb 2015, 16:55
Forum: Discussion générale
Topic: Matrix Data
Replies: 12
Views: 18780

les screenshots ne pas pas, je ne les vois pas :(

je ne vois donc pas se qu'il y a après la matrice et ce que tu entends par 'la dernière valeurs enregistrés'
by martignasse
16 Feb 2015, 13:22
Forum: Discussion générale
Topic: Matrix Data
Replies: 12
Views: 18780

Hello BatKam,

- que veux tu dire pas 'désactivation d'une connexion' ?

une capture d'écran et plus de précisions sur se que tu cherche à faire nous permettrais de mieux t'aider ;)
by martignasse
16 Feb 2015, 13:14
Forum: Discussion générale
Topic: communauté Usine à Lyon ?
Replies: 21
Views: 34455

salut a tous,

je serais présent le 23 :)
by martignasse
21 Jan 2015, 12:05
Forum: Discussion générale
Topic: communauté Usine à Lyon ?
Replies: 21
Views: 34455

go go oli :P

oui, moi j'en suis et je soutient ton initiative a 100%

je ne suis malheureusement pas très présent sur le forum, mais partagerais avec plaisir mon savoir de développeur d'usine :)

je pense qu'un groupe d'usiners actif autour de Lyon a vraiment un gros potentiel
by martignasse
07 Nov 2014, 11:47
Forum: Discussion générale
Topic: Rencontres autour de la musique électroacoustique à Lyon !
Replies: 1
Views: 4562

pour infos,

Je participe à ces rencontres, où Hollyhock suscite beaucoup d’Intérêts et de curiosité :)

n’hésitez pas à venir, c'est un endroit privilégié pour partagé autour d'usine et de l'electro-acoustique en général.

martin
by martignasse
07 Nov 2014, 11:38
Forum: Module development SDK
Topic: multi format OSC
Replies: 3
Views: 8033

hey olivar,

the OSC system isn't exposed in the SDK at all
and i think it's not a good solution to try to go this way

if multitag is the "ultimate/last" functionality missing about OSC, a "feature request" is the way to go ?

martin
by martignasse
03 Oct 2014, 10:47
Forum: Module development SDK
Topic: Usine main window handle
Replies: 4
Views: 9468

Yes Martgnasse. Thank you for your fast answer. It works. I had seen these very usefull functions, but I really don't know how to populate the window (is there a way to catch a handle for it) ? So I went back to my old school CreateDialog function. So how can I put my components (I use a datagrid E...
by martignasse
28 Sep 2014, 13:22
Forum: Module development SDK
Topic: Usine main window handle
Replies: 4
Views: 9468

hi, LevraiBernardo happy to see you around the sdk again :) strange that sdkGetUsineMainWindow() don't work for you, i use it in the pluginwrapper with no problem (PluginWrapper.cpp, line 1482) anyway, you shouldn't rely on CreateDialog as it is WIN only, you know, multi-plateform stuff... there is ...
by martignasse
26 Sep 2014, 08:57
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 24939

sorry for not responding... too busy on usine dev

i'll try to compil today and let you know
by martignasse
23 Sep 2014, 00:48
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 24939

I also noticed that the output parameters are not set to 0 when I inspect the module before wiring anything into it. It should come with the minimum value set, no? well, i dont know why, but it seems evident that your params event aren't initialised. I will also try upgrading my OS and Xcode, if yo...
by martignasse
22 Sep 2014, 20:25
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 24939

mmm, i cant see other obvious problems

if you can put the include file on gist too, i'll can try to compile and hopefully find something

so you'r on mac, with the last SDK distrib exact ?
by martignasse
22 Sep 2014, 14:08
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 24939

Ah, I was thinking that the way I was debugging was way too painful! Glad to know that there is a better way to do it.. to dynamic debug your module, you have to edit the project scheme, in the "Run" section, choose the debug build + set the executable to the Usine.app. this way, when you hit "run"...
by martignasse
22 Sep 2014, 02:04
Forum: Artistic Zone
Topic: un collectif de musique électroacoustique va se créer à Lyon !
Replies: 6
Views: 40856

wow, tout un programme ! excellente initiative :)

je pense venir ce mardi, ça me parait très intéressant.
by martignasse
22 Sep 2014, 01:48
Forum: Module development SDK
Topic: where are the 'user modules' ?
Replies: 14
Views: 24939

hi ceasless, congrats for your first module :) But now I realized it was being copied into the 'Devices' folder! did you start from an existing project and modified it, like one of the device modules ? Is it possible to use things like std::vector and other STL things with the SDK? yes, of course. y...
by martignasse
04 Jul 2014, 01:16
Forum: General discussion
Topic: Just saying thanks!
Replies: 4
Views: 6034

congrats to your Hollyhock migration :)

a massive and beautiful UI you have here,
a good stress test for the UI engine too
by martignasse
04 Jul 2014, 01:12
Forum: General discussion
Topic: Jbridge problem
Replies: 9
Views: 12301

did you try tweaking the various parameters of jbridge ?

i remember, some plug don't work well "as is' but with parameters adjustment, it's ok

if it don't do the trick, feel free to open a bug ticket, with precise info about your setup and the concerned plugs

hope it help
by martignasse
26 Mar 2014, 12:19
Forum: Patching questions
Topic: variable scope in the callback code block
Replies: 3
Views: 4722

it's engine events internal

but one way or another, the engine end up by calling param callback multiple time, one for each param who need it, one after one
by martignasse
24 Mar 2014, 12:28
Forum: Patching questions
Topic: variable scope in the callback code block
Replies: 3
Views: 4722

hi ceasless, you are speaking about script right ? just to be sure ;) if so, each time the callback function is called, it end up in only one case block and this block is guaranteed to be executed plainly before another callback call thus, you can use only one counter variable for the callback funct...
by martignasse
09 Oct 2013, 16:35
Forum: Patching questions
Topic: displaying values
Replies: 15
Views: 18202

In the process I came across a better example of the issue though, and am still not clear whether it falls under what you've described: With a GUI plugin, the settings panel tracks values perfectly when adjusted in the GUI, but not when adjusted by a fader (though like I said, the internal values a...
by martignasse
08 Oct 2013, 10:24
Forum: Patching questions
Topic: displaying values
Replies: 15
Views: 18202

Just to confirm though - there's no way to "read" or "extract" a parameter's display values directly from the plugin itself? well, like i said above, it's what we do in the setting panel... if the plug provide some, and there is no guaranties at all the choice made was to not expose it, -because we...
by martignasse
08 Oct 2013, 10:11
Forum: Patching questions
Topic: displaying values
Replies: 15
Views: 18202

Usine does indeed seem to know what the internal vst units are---right? maybe it seems but in fact, no :| what you see in the settings for the params values is just a text string provided or not by the plugin there is no rules about what the string should/must contain, so no guaranties off anything...
by martignasse
01 Oct 2013, 22:14
Forum: Module development SDK
Topic: leap motion
Replies: 25
Views: 69324

Hi guys, I was wondering if there had been any progress with this development? I'm willing to help in any way I can. yes, progress and good result :P the base is here, it's not a problem to collect leap data's the real challenge is to make it usable and useful, i'm working hard to make this module ...
by martignasse
16 Sep 2013, 21:46
Forum: Suggestions & improvements
Topic: loading fxps/fxbs--bump from closed forum
Replies: 7
Views: 9860

we hear your need, woodslanding, i can assure you :) but for now, consider 'going the old way' the best way to go :| as you have your requirements, we also have ours... multi-plateform :o and it's not easy to find a generic way to interact with plugins presets/programs at module level to let you kno...
by martignasse
16 Sep 2013, 19:40
Forum: News
Topic: Usine Hollyhock SDK 1.02.011 is available for download
Replies: 0
Views: 4287

[large]Usine Hollyhock SDK 1.02.011[/large] Existing user modules don't need to be recompiled Can be downloaded in the download area. improvements - added 'sdkAudioQueryToNbChannels', 'sdkGetAudioChannelNamesAinsi' and 'MasterInfo::AudioModulesQueryList' to help when the query system is used for aud...
by martignasse
10 Sep 2013, 11:55
Forum: Patching questions
Topic: Mobius plugin and Usine 6 : MIDI troubles
Replies: 16
Views: 18405

yep, corrected in v11,
*Plug-ins effects (not identified as instruments) wasn’t receiving midi events


hesspet wrote:Is there a chance to get an info when this bugfix release is available. I also stuck with this problem. tongue
the best way to be informed promptly is to fill a bug report ;)
by martignasse
08 Sep 2013, 22:16
Forum: Module development SDK
Topic: leap motion
Replies: 25
Views: 69324

@drakh
no problem, i'll start something and let you know on this thread

@hesspet
yep, i'm interested
i have no time and i don't understand germain, but i'm curious about it
by martignasse
07 Sep 2013, 18:45
Forum: Discussion générale
Topic: HID MODULE
Replies: 4
Views: 8830

cool, merci pour le feedback GDLive :)

gercha1 ? des nouvelles ?
by martignasse
05 Sep 2013, 19:13
Forum: Module development SDK
Topic: leap motion
Replies: 25
Views: 69324

hi drakh,

i recevied my leapmotion :)

i'll have time next week to work on leapmotion for usine

what about the state of your experiment ?
did you update the git repository with some compilable source ?

i'm impatient to plug it in hollyhock ;)
by martignasse
05 Sep 2013, 16:41
Forum: Discussion générale
Topic: HID MODULE
Replies: 4
Views: 8830

salut, content de voir qu'il marche avec ce genre de device :) pendant le développement, je l'ai essentiellement testé avec des joystick et n'ai pas constaté de latence notable. je présume que cette latence est en comparaison de Usine 5.8 ? au niveau de la 'légère latence', peu tu être plus explicit...
by martignasse
26 Aug 2013, 14:56
Forum: Add-ons discussion
Topic: Developing cross-plattform plugins - (Anouncement - Serial Plugin)
Replies: 2
Views: 6043

hehe, it's what i call perfect synchro :D

has we plan to include an official arduino module in the usine distrib, i'll can help ;)
by martignasse
26 Aug 2013, 14:45
Forum: Add-ons discussion
Topic: generic question about binaray development - repository for sources
Replies: 10
Views: 33317

hi hesspet, i just come back from holidays and i see you are quit active in the sdk area :cool: With the outcomming of Hollyhock there's a need to share the sources, not only the binaries! Most of us have only access to a win or a mac. But plugins should be usable on both worlds, so users of the "op...
by martignasse
02 Aug 2013, 19:52
Forum: Module development SDK
Topic: leap motion
Replies: 25
Views: 69324

so i started initial developing. it is avialable here: https://github.com/drakh/LeapMotion cool, i haven't yet my leapmotion to test it, but i'll do for sure after my holidays :) following the git link, i saw that sources file of the module is missing, is it intentional or just an oversight? and fr...
by martignasse
29 Jul 2013, 17:34
Forum: Module development SDK
Topic: Help with data generators...
Replies: 70
Views: 198193

well, basically, copy/paste is automatically handled for inlets for the rest (some internal state or variable you want to preserve) it rely on getChunk and setChunk functions. you can look in the matrix - display or set to see an example of how the cell tab are stored in getchunck and restored in se...
by martignasse
24 Jul 2013, 13:01
Forum: Module development SDK
Topic: leap motion
Replies: 25
Views: 69324

wow, lots off interest for the leap motion :cool: we were thinking about making an official leap motion module (mean, included in the hollyhock distrib) but it's not our top priority for now as i see at least three people about to make one, it could be a good opportunity to make some collaborative w...
by martignasse
22 Jul 2013, 10:20
Forum: Patching questions
Topic: Round Vs. Trunc
Replies: 9
Views: 9596

Okay I tested and saw the expected results using a constant. Left me curious about constants though...I set constant to 12.85 and in the parameters it automatically sets = 12.8500003814697 This leaves me curious. Yeah, that is something rather irritating in Usine - float values change, even if very...
by martignasse
11 Jul 2013, 20:54
Forum: Module development SDK
Topic: need help with string !
Replies: 10
Views: 22520

m_textNew = sdkGetEvtPChar(m_textInput); // str.push_back((char) m_textNew); sdkSetEvtPChar(m_textOutput, (AinsiCharPtr) (str.c_str())); //sdkSetEvtPChar(m_textOutput, m_textNew); m_textNew is a char pointer, and you add it to str as a...
by martignasse
11 Jul 2013, 12:34
Forum: Module development SDK
Topic: need help with string !
Replies: 10
Views: 22520

However, it seems a bit strange as long as I build the string locally and immediately assign the value to the Caption member. One would think that the value is stored in Caption together with all the other data, and that the (temporary) string variable no longer is of interest. but the variable sto...
by martignasse
11 Jul 2013, 11:29
Forum: Module development SDK
Topic: need help with string !
Replies: 10
Views: 22520

I'm trying to make a user module that will put a new appearing character at the end of a existing string I too have a similar problem, but I was trying to use a std::string variable as a parameter caption. I tried different approaches, and ended up with casting similar to examples in the SDK: (Ains...
by martignasse
03 Jul 2013, 16:35
Forum: Module development SDK
Topic: error LNK2019: on new SDK
Replies: 19
Views: 32244

Congratulations :cool:

welcome in the SDK world
but be careful, if you love it, you'll see the "tentacular" side of it ;)
by martignasse
02 Jul 2013, 14:25
Forum: Module development SDK
Topic: error LNK2019: on new SDK
Replies: 19
Views: 32244

I was thinking of separating out the stuff I guess is only of use for the special kinds of ModuleTypes like mtDeviceAudio and mtPluginLister, but maybe I've misunderstood what parts of the SDK can be used where and when. ok, i see what you mean, but it's not really applicable (nightmare to maintain...
by martignasse
02 Jul 2013, 13:58
Forum: Module development SDK
Topic: make Usine 5.80 user module with new SDK ?
Replies: 1
Views: 5141

is it possible to build a user module compatible with usine 5.8 from the code made with SDK 1.01 ? no, the new SDK isn't compatible with 5.8 if you want to make a user module for each usine version, you have to maintain two codebase (one for each SDK) the right way should be to make the 5.8 module ...
by martignasse
28 Jun 2013, 10:09
Forum: Module development SDK
Topic: error LNK2019: on new SDK
Replies: 19
Views: 32244

BTW, while we're on the subject of simplifying things, I think it would be a good idea to split the header files up, moving all the stuff concerning device drivers and plugsins to separate files. can you elaborate please. i can't figure it i vaguely see about separating the basic stuff from the ver...
by martignasse
27 Jun 2013, 13:46
Forum: Module development SDK
Topic: error LNK2019: on new SDK
Replies: 19
Views: 32244

yes, good idea, i know we have to make the transition from script as easy as possible but the purpose of the template module is actually to prepare all these methods for the user. so, maybe the solution is a hello world module, with the minimum to make a functional module able to replace a script mo...
by martignasse
27 Jun 2013, 12:37
Forum: Module development SDK
Topic: error LNK2019: on new SDK
Replies: 19
Views: 32244

cool, one important thing when trying to survive with all this c++ crap : remember than apart from the language syntax and all the glue code, the sdk structure is very similar to what you do in an usine script the 'essential' stuff moduleInfos : description and infos about the module content and beh...
by martignasse
27 Jun 2013, 10:38
Forum: Module development SDK
Topic: error LNK2019: on new SDK
Replies: 19
Views: 32244

oups, seems like i forgot to update a function in the template module project :| in TemplateModule.cpp file, line 59, the CreateModule function miss a parameter at the end : void CreateModule (void* &pModule, AinsiCharPtr optionalString, LongBool Flag, MasterInfo* pMasterInfo) should be void...
by martignasse
24 Jun 2013, 11:45
Forum: News
Topic: Usine Hollyhock SDK 1.01.001 is available for download
Replies: 1
Views: 5231

[large]Usine Hollyhock SDK 1.01.001[/large]
Major release.
Can be downloaded in the download area.

Lots of modifications in the modules distrib
Existing user modules don't need to be recompiled

improvements
- added optionalContent string parameter to CreateModule function
by martignasse
21 Jun 2013, 20:56
Forum: General discussion
Topic: Replacing old scripts with user modules in Hollyhock
Replies: 26
Views: 36168

bsork wrote:Hi, I've finally finished (I hope) my first MIDI user module.
how can i missed that !
well i know... to much work ;)

congrats to our first user module for Hollyhock :cool:

i'll try to review your code 'when i'll have time' and provide some advice on the way to do things
by martignasse
25 May 2013, 00:49
Forum: News
Topic: Usine Hollyhock Update #1 is available for download
Replies: 12
Views: 19338

oli_lab wrote:do you mean default-Setting.ini ?
yep, default-Setting.ini
by martignasse
24 May 2013, 23:28
Forum: Module development SDK
Topic: Help with data generators...
Replies: 70
Views: 198193

cool :D

let me know about your feeling in the updating process

and i'll test your beta modules, for sure ;)

PS : you can continue the conversion with the 233 sdk, the 234 addition isn't needed for your case, you'll just have to recompile with it at the end
by martignasse
17 Dec 2012, 12:23
Forum: Module development SDK
Topic: Serial Module (e.g. for the use with an Arduino) is available
Replies: 18
Views: 65523

finally, i had time this WE to test the module (i didn't tested firmata) seems to work well when the COM number is configured :cool: but a bad COM setting (like when you load a someone else patch) cause a lot of instability (crash usine or corrupt the patch) the error handling should be more robust ...
by martignasse
12 Dec 2012, 13:42
Forum: Artistic Zone
Topic: Teaser: "Video about Usine, my new Serial Module and FIRMATA"
Replies: 14
Views: 42858

watching the video.... :cool:

congrats, well done
by martignasse
09 Dec 2012, 14:35
Forum: Module development SDK
Topic: Need information in "how is a user module handled in async situations"
Replies: 9
Views: 18188

I'm thinking about making 2 different modules. One with the immediate mode and one with the asynchrounous mode. This "high performance" sending of serial information is not needed for every day usages of an Arduino. But for applications like a LED VU meter, or a beat to "whatever" transmission the ...
by martignasse
09 Dec 2012, 13:12
Forum: Module development SDK
Topic: Need information in "how is a user module handled in async situations"
Replies: 9
Views: 18188

great, can't wait to test your module my arduino is hot and ready :cool: technically speaking, having three callback mode is one of the killer feature of usine, it make possible the high level of modularity with all the different kind of data we have to deal with inside a module. ctNormal : Usine in...
by martignasse
09 Dec 2012, 12:07
Forum: Module development SDK
Topic: Need information in "how is a user module handled in async situations"
Replies: 9
Views: 18188

hi hesspet, cool to see you already have some result :) so, i'll try to understand how your module work : - you have some async code (working thread ?) to write to the serial line. - when data change on the inlet 'data out', the callback copy those data (with m_p_SerialBasics->do_write(strDataOut)) ...
by martignasse
04 Dec 2012, 12:17
Forum: Module development SDK
Topic: Need help for Get
Replies: 5
Views: 11370

cool,

lots of reading and some precious feedback

and don't hesitate if you need some help or explanation

keep up the good work
by martignasse
02 Dec 2012, 23:10
Forum: Module development SDK
Topic: Need help for Get
Replies: 5
Views: 11370

ok, cool

so good work, can't wait to see the result :P

and i'm interested in the way you use the boost lib, if you don't care
by martignasse
02 Dec 2012, 14:16
Forum: Module development SDK
Topic: Need help for Get
Replies: 5
Views: 11370

hi hesspet, i saw that you are working on a serial module communication, cool and sorry for the delayed response first of all, i tried to reproduce the problem with a test module, but it's working fine on my side can you put a break point in the callback and inspect what you have from the GetEvtPCha...
by martignasse
14 Jun 2012, 21:25
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23517

interesting... i have to say i know nearly nothing about the make and makefile stuff... i'm an IDE man apart the fact that it would be better to focus on cmake and cmakefile, who are not platform or ide dependent (remember usine will be on mac too, in the futur) but maybe it's even more complex... i...
by martignasse
14 Jun 2012, 16:32
Forum: Suggestions & improvements
Topic: sampler sf2 and rexfile compatible
Replies: 16
Views: 23517

Hi naarud ...as it's an exercise to learn about c++ and sdk, let me know if it works or not. (last thing, it was compiled with mingw, i think all libs were statically linked, but maybe not...) module: CueExtractor wow, for an exercise, you choose the hard way ;) but with great success i'm interested...
by martignasse
31 May 2012, 16:17
Forum: General discussion
Topic: The EyeHarp
Replies: 15
Views: 16526

don't know about the v2.0, i'm focused on the v1.0 and the final user has the looked-in syndrom head movement is the first calibration killer the construction can be a part of the problem too (jaws movements can move the glass) but even if you minimise/resolve these problems, the soft calibration is...
by martignasse
31 May 2012, 14:06
Forum: General discussion
Topic: The EyeHarp
Replies: 15
Views: 16526

hello all, for infos, apart from my usine work, i'm on a project where we are building an eye tracker prototype derived from the eye writer 1.0 (mounted on glass, not the 2.0 mounted on the pc) well, the 1.0 is really cheap to construct but you'll need some good manual aptitudes the biggest limitati...
by martignasse
22 May 2012, 18:17
Forum: General discussion
Topic: Leap Motion
Replies: 16
Views: 24177

yep, i saw that

(link in french :-|)
http://www.pcinpact.com/news/71057-leap-motion-detection-mouvements-doigts.htm

seems very very interesting :P
by martignasse
22 May 2012, 11:53
Forum: General discussion
Topic: Usine and wiimote
Replies: 6
Views: 6727

hi tanabarbier,

for infos, here i have the "under control" version of the wiimote,

work like a charm with usine, and with the Nunchunk too :-)
by martignasse
27 Jan 2012, 01:00
Forum: Artistic Zone
Topic: starting project : marimba drumpads.
Replies: 32
Views: 79762

yes, I said too much... ;) very busy this time... ...I'll try to advance on those two points very soon well, i have just no time too, but it's just because I have to turn [large]6[/large] time my neurons in my brain... :D what is needed for anyone to try to build a com port module in Usine? I'm jus...
by martignasse
26 Jan 2012, 21:25
Forum: Artistic Zone
Topic: starting project : marimba drumpads.
Replies: 32
Views: 79762

Arduino like other pic embedded with usb com port could generate midi messages (which are serial messages). If you use a specific com port driver which allows you to set the correct bitrate, you just have to use virtual midi port to receive it... And if you have midi messages, you could use uSine.....
by martignasse
25 Jan 2012, 00:20
Forum: Artistic Zone
Topic: starting project : marimba drumpads.
Replies: 32
Views: 79762

2-Com port (rs232) could be a crazy good idea because arduino can do this almost directly. But certainly Usine doesn't have a Com module (and I don't know how it could be built?). So I need a usb to COM converter and do this through USB, luckily there's a lot of that cheap interfaces out there (but...
by martignasse
24 Jan 2012, 16:58
Forum: Artistic Zone
Topic: starting project : marimba drumpads.
Replies: 32
Views: 79762

i experimented with arduino, but not with usine (for and R&D about egr valve) arduino itself is cool to code as it's c++ (like the SDK :)), but actually, there is no easy way to connect it to usine ideally, a simple serial COM user module could permit to exchange raw data with the arduino, but there...
by martignasse
24 Jan 2012, 11:11
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

well, for a 4*4 you can achieve that by module but mixing that with the exclu patch is tricky, because your click infos aren't flipped... here is a try : http://www.sensomusic.com/forums/uploads.php?file=flipped_exclu_matrix.png but the exclu is valid only by clicking on the left matrix, and the rig...
by martignasse
24 Jan 2012, 08:51
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

hi artificial,

unfortunatly, there is no easy way to achieve that...
script is your friend for this type of task.

is it only the graphical representation you want flipped or the array data too ?

[edit] the swap array module turn it from 180 deg, making the 'new' 0 index in down right cell
by martignasse
23 Jan 2012, 20:55
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

23fx23 wrote:i noticed a small thing: the reset value doesn't seem effective. here i can enter 1 or 0, nothing will change when pressing reset.
yop, good catch :)

it's a regression bug :rolleyes:
will be fixed in the next release

thanks
by martignasse
01 Nov 2011, 19:42
Forum: Suggestions & improvements
Topic: knobs and sliders sensitivity
Replies: 6
Views: 6840

hi,

keep the shift key pressed while you drag and you are in the high precision mode with mouse ;)

and you can tweak the precision factor value in the layout panel :)

hope it help
by martignasse
14 Oct 2011, 11:27
Forum: Discussion générale
Topic: ADC en midi ?
Replies: 19
Views: 27694

yep, nous savons bien que plusieurs (beaucoup ?) d'utilisateurs attende un module arduino depuis longtemps... le branchement de base USB/serial n'est pas un problème, j'ai déjà du code c++ pour cela, prêt à être intégré dans un module... c'est plutôt après que ça se complique, que fait on de ces byt...
by martignasse
14 Oct 2011, 09:57
Forum: Discussion générale
Topic: ADC en midi ?
Replies: 19
Views: 27694

... quel serait l'avantage d'un module "Usine" pour Arduino ?... si un module voie le jours, ce sera a priori en communication directe par le flux serie (jusqu'a 115200 Bd). ça ne dispense pas d'une programmation cotée arduino et ça ajoute même une étape de traitement coté usine (pour mettre en œuv...
by martignasse
30 Sep 2011, 14:10
Forum: Discussion générale
Topic: des candidats pour un workshop sur lyon ?
Replies: 9
Views: 14695

merci à tous pour ces retours, c'est noté :)

par contre, il va falloir rameuter du monde, car il faudrait au moins 5/6 participants (jusqu’à 10 pour réduire les couts)

donc faite circuler l'info, répandez la bonne parole :D
by martignasse
23 Sep 2011, 11:42
Forum: Discussion générale
Topic: des candidats pour un workshop sur lyon ?
Replies: 9
Views: 14695

ok, c'est noté aussi ;)
by martignasse
23 Sep 2011, 11:07
Forum: Discussion générale
Topic: des candidats pour un workshop sur lyon ?
Replies: 9
Views: 14695

cool, merci pour ces infos,

pour le moment, je dit cet automne mais ça peu glisser au début 2012, en fait, c'est le lieu et le nombre de participants qui va être décisif.

qu'entend tu précisément par outils d'analyse ?
by martignasse
22 Sep 2011, 17:41
Forum: Discussion générale
Topic: Je vais donner des cours sur Usine
Replies: 10
Views: 15000

wow, y a donc quelques usiners du coté de lyon, moi, perso j'habite a vaise (69009) :D

rien de sur, mais on va essayer de caler un workshop à lyon pour cette automne

rendez-vous sur ce topic pour plus d'infos
by martignasse
22 Sep 2011, 17:38
Forum: Discussion générale
Topic: des candidats pour un workshop sur lyon ?
Replies: 9
Views: 14695

il semblerait qu'il y ai quelques usiners du coté de la capitale des gaules ;)
ça vous dirait un workshop sur Lyon cette automne ?
il faudrait au moins 6 personnes pour que se soit jouable...

- qui serait partant ?
- quel sont vos besoins concernant usine ?
by martignasse
07 Aug 2011, 18:55
Forum: Module development SDK
Topic: Compilation problems here with VSE 2010 :-(
Replies: 2
Views: 8242

hi protofuse, is a post build error, it's set in the project properties->build events-> post build event the line xcopy /e /i /y "$(OutDir)$(ProjectName).usr" "C:Program FilesUsine Pro StandAlone 5.50ModulesAudio" copy the fresh module to your usine install you surely have to delete ...
by martignasse
30 Jul 2011, 12:07
Forum: Suggestions & improvements
Topic: Delete key
Replies: 5
Views: 7793

hello,

actually, 'shift-delete' do the job, without polluting the clipboard.

i believe the fact you need two keys combo is a security for live situation.
by martignasse
22 Jun 2011, 19:28
Forum: General discussion
Topic: Micro sounds and granular in Usine
Replies: 47
Views: 59511

sorry, can't remember the audio source, too much test ;)

only one granulator but two resonator.

cpu is very light, about 0.3% the module alone, here on my CoreDuo 6400. :cool:
by martignasse
22 Jun 2011, 14:45
Forum: General discussion
Topic: Micro sounds and granular in Usine
Replies: 47
Views: 59511

hehe, it's informative to look at the wiki :)

pretty effective solution in fact :D

here some test :

a raw output of the module with the 1kHz tone as input

a more obscure test with a resonator after the granulator


grain synthesis is a very very huge deep world !
by martignasse
17 Jun 2011, 14:11
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

ok, thanks

so i'll see that with him, hope i'll can achieve that
by martignasse
16 Jun 2011, 10:55
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

hi again joffo78,

what do you mean by
Senso did it in the next version with xy pad
?

is this behaviour (fade time on the XYpad) exist in the 5.50.58 or is it for the next version ?
by martignasse
15 Jun 2011, 21:42
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

hello joffo78,

i cant answer for now, i have things to check before.

i'll feedback soon.
by martignasse
22 Apr 2011, 13:00
Forum: General discussion
Topic: RIP : one of our members :Kara
Replies: 9
Views: 11705

pfffff, bad news :(

his soul rest in peace
by martignasse
29 Mar 2011, 10:33
Forum: Discussion générale
Topic: Nouveau tread sur l'addon pack matrix
Replies: 25
Views: 36998

En effet c'est bien ce qu'il me semblait. Du coup si je veux gérer 120 circuits dmx il me faudra 120 instances du module ! ma matrix de sortie contient 120 cellules. elle est configurée en mode fade. J'ai rajouté un multiplicateur *256 pour les valeurs dmx. c'est clair que ca va être fastidieux...f...
by martignasse
28 Mar 2011, 23:47
Forum: Discussion générale
Topic: Nouveau tread sur l'addon pack matrix
Replies: 25
Views: 36998

ha ben ça avance, cool A priori le module de gère qu'un canal à la fois Effectivement, un module = un canal. Par contre tu peux avoir plusieurs instances du module pour gérer plusieurs canaux DMX. D'après ce que j'ai compris de ton patch, une cellule de la matrix correspond à un canal DMX, non ? Cro...
by martignasse
25 Mar 2011, 10:33
Forum: Discussion générale
Topic: Open Sound Control ?
Replies: 5
Views: 9716

hello zoukoupomme, bienvenu sur le forum 'officiel' d'usine :) (un habitué du forum audiofanzine, d'après ce que je sais) concernant ta question, je crois qu'il y a déjà eu pas mal de recherches/essais sur la communication avec molar, notamment ce thread, ici (et oui, c'est en anglais :() il y a aus...
by martignasse
16 Mar 2011, 10:15
Forum: Discussion générale
Topic: Nouveau tread sur l'addon pack matrix
Replies: 25
Views: 36998

ok, resalut joffo78, bon, j'ai jeté un premier coup d'œil vite fait (pas trop le temps là), ca a l'air ambitieux comme projet, mais bon, t'as déjà une bonne base :cool: première série, pour aller à l'essentiel : 1°) Not enough actual parameters Line 30 : SL1.Strings := 'cell_nb:' + IntToStr + 'val:'...
by martignasse
15 Mar 2011, 23:39
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

23fx23 wrote:any news on the perf/ multitouch update ;) ?
well, it's coming....slowly as i'm busy with other things too. but it's coming
by martignasse
15 Mar 2011, 23:36
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

nay-seven wrote:i know for the shift function, but on a touch screen .....hmm
senso wrote:why can't you create a layout value? Then could be adjustable by the user?
yep, simple like that :)
it's on my todo list now
by martignasse
15 Mar 2011, 20:09
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

yep, no problem, make a matrix thread in the french section, i'll answer with pleasure
by martignasse
15 Mar 2011, 17:04
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

_is there a way to add precision to the array values( here the last array to dispatch values can't reflect the precision chosen in the options) well, absolutely not possible. precision(nb of decimal digit) in usine is only a graphic thing. behind, values are always plain float. the matrix and the a...
by martignasse
15 Mar 2011, 13:03
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

oups, long time ago : I don't know if it's script or matrix module related, but the exclu mode is not compatible with a preset manager martignasse.... yep, i know, the problem is at script level. as it is based on the last clicked cell, it's not working very well with the data provided by the preset...
by martignasse
15 Mar 2011, 12:58
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

it would be fantastic if we could take an individual value on each cell by numeric value (for example cell n°25 at 0.5) you mean extracting a value or setting it by index? anyway, it's a job for 'get array element value' and 'set array element value' modules. or maybe i misunderstood what you mean....
by martignasse
15 Mar 2011, 12:15
Forum: Patching questions
Topic: error message when i work with osc
Replies: 5
Views: 6427

cool, now you can begin the hard work :)

My problem of osc is solved
just to know, and to help other.
what was the problem and how you solved it ?

PS : for your questions about the matrix, i transfered them in the appropriate thread, here
by martignasse
15 Mar 2011, 12:14
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Transfered from another thread : ...i had a lot of suggestions for your amazing matrix module ! it would be fantastic if we could take an individual value on each cell by numeric value (for example cell n°25 at 0.5) it would be great to if you could display each number of cell then a value correspon...
by martignasse
13 Mar 2011, 16:58
Forum: Patching questions
Topic: error message when i work with osc
Replies: 5
Views: 6427

joffo78 wrote:usine display "error:Send failed: socket permission denied"
seems like the firewall is blocking the socket creation.
check if the port used by usine for OSC is in the exception list of the firewall, create it if needed

hop it help
by martignasse
12 Mar 2011, 11:06
Forum: Suggestions & improvements
Topic: FX bin / vst chainer
Replies: 7
Views: 10817

hi gthibert; i'm mot sure to understand, The advantages would be to be able to add VSTs live, on the fly, change the order of the plugins and bypass them. seems similar to the rack mode off the grid. I believe all of this is already possible in usine, by patching or maybe IML. I hope my idea is clea...
by martignasse
05 Mar 2011, 11:36
Forum: Module development SDK
Topic: How to get patch path?
Replies: 5
Views: 10654

confirmed :|

in fact, all these functions :

Code: Select all

GetUsineSoudPath&#40;&#41;
GetUsinePatchPath&#40;&#41;
GetUsineVst1Path&#40;&#41;
GetUsineVst2Path&#40;&#41;
GetUsineRecordPath&#40;&#41;
return bad/corrupted data

i'll have to see that with senso
by martignasse
05 Mar 2011, 10:36
Forum: Module development SDK
Topic: How to get patch path?
Replies: 5
Views: 10654

Hi caco,

i'll check that today and report.

thanks for the feedback :)
by martignasse
17 Feb 2011, 12:32
Forum: General discussion
Topic: An Upcoming User Module
Replies: 53
Views: 61420

wow caco,

i like a lot what you give us to ear :P

more teasing please
by martignasse
17 Feb 2011, 12:29
Forum: General discussion
Topic: Hi, Im new! Excited about usine
Replies: 11
Views: 13648

Welcome Captain,
I dont know how I didn't find it before!!!
hehe, Usine come in your life when you are ready lol.
But be careful, after that happen, you'll fall in :D
by martignasse
27 Jan 2011, 21:35
Forum: Module development SDK
Topic: Help with data generators...
Replies: 70
Views: 198193

hello thomas, are you saying that the mp3 is the result of your first module ? :cool: then, big congrats, it's very interesting, not so weird but very tricky, i like it a lot :) It took me a while to fiddle out that I have to set the event size before I can write to the audio output (I'm not sure wh...
by martignasse
05 Jan 2011, 11:04
Forum: Module development SDK
Topic: Help with data generators...
Replies: 70
Views: 198193

hello Thomas, really good start :cool: But the one thing I didn't understand was how to use the m_masterInfo->pTimeInfo. I didn't use it a lot myself, but 'pTimeInfo' is just similar to the Steinberg VST SDK 'VstTimeInfo' structure, so, googling it can give you some precious infos and use case. And ...
by martignasse
03 Jan 2011, 13:07
Forum: General discussion
Topic: new year
Replies: 13
Views: 13990

Happy new year to all of you...:D
by martignasse
03 Jan 2011, 12:49
Forum: Module development SDK
Topic: Help with data generators...
Replies: 70
Views: 198193

Hi thomas, Welcome to Usine, i which you an happy new year with the SDK :) wow, your 3d shaders are high quality, we'll be honoured to see them in Usine ! You are completely right about the lake of example for the SDK :| this is growing slowly ;) now about your questions : 1°)random data output The ...
by martignasse
06 Dec 2010, 21:30
Forum: General discussion
Topic: Multi-Touch Availability
Replies: 462
Views: 2772525

ha, good news :) at least, it seems to be a 'real' computer, not just an internet tablet... but same range of hardware for a tablet PC with a bi-touch screen ( Toshiba Portégé M780-102 ) can be found at 950/1000 € here in France ok, only one 12.1 inch screen and an i-core i5-520M(2.40 / 2.93 Turbo G...
by martignasse
24 Nov 2010, 00:32
Forum: Patching questions
Topic: Matrix challenge part 2
Replies: 5
Views: 6007

yep, there is a known problem about stored preset and size change :|

i'll work on it for the next release
by martignasse
24 Nov 2010, 00:15
Forum: Patching questions
Topic: Help and improvment of the "array to midi" script
Replies: 12
Views: 12043

hi ethnix73, arf, it's a pretty tricky script you try to custom here :rolleyes: (the hard way to learn script...23fx23 is kind of unique about learning curve;) ) anyway, if i remember correctly, we speak about the 'arr to midi' script of the 'matrix_fall_seq_example' the note length is just a matter...
by martignasse
23 Nov 2010, 23:41
Forum: Suggestions & improvements
Topic: Audio splitter
Replies: 13
Views: 14973

...sorry for response delay... i'm quite busy on other things for now (3D online stuff :))

like i said, it's on the way... but no release date for now...

about 2011, first quarter, something like that.

can't be more accurate :|
by martignasse
05 Nov 2010, 09:54
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

there is definitely some problems with how the module store and reload datas, especially when the size change. it affect presets and conductor, but also what is saved in patch and workspace. anyway, it was already on my todo list because actually, it's pretty heavy on memory. thanks again for the fe...
by martignasse
04 Nov 2010, 17:26
Forum: Patching questions
Topic: matrix challenge
Replies: 15
Views: 14865

i just can say... WOooOW

like the soundtrack too :)
by martignasse
04 Nov 2010, 17:03
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Let me begin by saying that the matrix module is IMO one of the best additions to usine. But, I dont know if this has been mentioned but the matrix does not store its values in the conductor. Am i missing something? thanks. oops, missed this one :| sorry can you confirm and send me a .wkp reproduci...
by martignasse
04 Nov 2010, 17:00
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

1) In fader mode,would it be possible to use the mouse wheel to scroll the values like usines fader module? good one, it put it on my todo list :) 2) In its current state when you have a populated matrix in draw mode and drag the mouse to draw in values, the cells that are on turn off and the cells...
by martignasse
03 Nov 2010, 21:11
Forum: Patching questions
Topic: matrix challenge
Replies: 15
Views: 14865

@soundmind:
yep, it's the power of scripting vs patching, make things really modular and expandable ;)

@nay-seven:
haha, can't imagine what you'll do with this script :D

@23fx23:
...when i'm not to short in time...
by martignasse
03 Nov 2010, 20:17
Forum: Patching questions
Topic: matrix challenge
Replies: 15
Views: 14865

hehe,

here it is :)

not fully tested, but work well for what you need.
by martignasse
03 Nov 2010, 13:48
Forum: Patching questions
Topic: matrix challenge
Replies: 15
Views: 14865

hi soundmind, Thanks for the interest, Here is the wkp. My main concern is the amount of patches needed to accomplish this when it works perfectly fine when concating vertically. Unfortunatly, datas are stored by row in the matrix array, resulting in more operation complex when manipulating row leng...
by martignasse
15 Oct 2010, 16:24
Forum: General discussion
Topic: is the memory used by presets related to the memory used by waves?
Replies: 5
Views: 5821

hi manecante, what i can say : presets for PM and conductor are stored in wkp or patch files, and can be really heavy. of course, when wkp or patch are loaded, those data are stored in memory... reducing the amount available. what i don't know (you should ask senso) is if all preset are stored in me...
by martignasse
10 Oct 2010, 12:03
Forum: Add-ons discussion
Topic: Enttec DMX Pro output
Replies: 3
Views: 5829

Hi poof,

I used this module and can say that even in beta stage, it work perfectly with the Enttec Pro device.

I know that 'LeVraiBernardo' is a very busy man, but surely respond if you contact him
by martignasse
20 Sep 2010, 17:44
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

@ martignasse: here are my two little requests: A) index updates like draw mode in edit mode (no worries if too complex) B) redraw colors when changing size, more often annoying in my cases as i got to fill lots of arrays to compensate and feel it has a certain impact on cpu when intensive use. her...
by martignasse
18 Sep 2010, 12:30
Forum: News
Topic: SDK 5.25
Replies: 1
Views: 4041

[large]SDK 5.25[/large] This update enhance the UI part off the SDK. A good example of what can be made with these new features is the matrix module (from the Matrix Pack 1.2). [large]improvements[/large] - added 'IsSeparator' and 'IsInvisible' to ParamInfo - added 'DisplayOrder' to ParamInfo to man...
by martignasse
17 Sep 2010, 23:10
Forum: Suggestions & improvements
Topic: option to save and load master channels with wkp
Replies: 8
Views: 8216

hmmm. okay. I guess I don't understand the danger..... For me, I can't understand why master out sections are not always saved with all wkps to begin with. Why would you not want this to happen? the way i understand it : master section is more about what you have in (micro, preamp, intru...) an out...
by martignasse
14 Sep 2010, 14:49
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

wow, i'm curious about how many script you made to implement all these features, lots of thing to extract in a generic way

... i really love the map window :cool:
by martignasse
14 Sep 2010, 12:20
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

ok, cool, i'll try to track and resolve these issues for the next version. but if you find some simple patch to reproduce, send them to me edit : hoooo yes, your upcoming liveosc version is very, very impressive and you push the matrix module so far :o that why i'm happy you just found one or two mi...
by martignasse
14 Sep 2010, 09:50
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

23fx23 wrote:i noticed a light but i can't find how trigged:

got patchs with a matrix of 1x4 that returns arrays of 16?
can you reproduce, or provide an example patch to reproduce ?

with your intensive use of the matrix, i'm happy that you may found some bug ;)
by martignasse
10 Sep 2010, 15:20
Forum: General discussion
Topic: touch screens with more than 2 touch points
Replies: 14
Views: 17653

i'm potentially interested too
by martignasse
03 Sep 2010, 08:39
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

yes, really good job on theses modules :cool:

and a great demonstration of the SDK usability :D
by martignasse
01 Sep 2010, 17:57
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

@Senso or Martignasse - At the moment I am getting the samplerate from TMasterInfo during InitModule. What happens if the user then changes Usine's samplerate and how do I get updated about this? Does InitModule get called again or do I have to check elsewhere that the samplerate has not altered? I...
by martignasse
26 Aug 2010, 22:12
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

Hi caco :) how do I get the size of the actual area I can draw in? I have found how to get the module's height and width but this seems to be the full user module size rather than the actual drawable region? I can hack around it by using the width minus 20 pixels, which seems to work okay but I woul...
by martignasse
24 Aug 2010, 17:55
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

Okay, I had a look at the simple filter example and I would need to draw the filter's frequency response within the user module. the first step is to compute some graphic data from the filter algorithm, and the best place is effectively in the user module itself. I also noticed that the filter has ...
by martignasse
23 Aug 2010, 18:25
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

For "Drawing" in Usine we dont have many choice; 1°) Draw Object (Square and circles) 2°) Array ( But this is graphical sticks) Other choice ? Script ? yep, drawing is a lacking area in Usine... we are thinking about making a pixel area user module, populated with an array of pixel color... it's ma...
by martignasse
23 Aug 2010, 13:10
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

@martignasse - I was impressed with the SDK, it was very quick and simple to add my filter code to the modules and get them to compile :) I did not have to make too many changes to get it working with mingw, just redine min/max and alter a few of the include names if I remember correctly. It probab...
by martignasse
16 Aug 2010, 21:40
Forum: Patching questions
Topic: the simplest patch and a question
Replies: 12
Views: 13339

for my side, i use essentially the hook ones, but i name them pass through... about wirebox, i prefer to connect many wire one one output. anyway... they could be good candidates for some user modules (with the query system, ask for how many how many inlet/outlet) or just be part of everyone patch l...
by martignasse
15 Aug 2010, 18:57
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

@Floego : cool you solved your problem more generally in usine, it's important to 'break' infinite update loop like in your patch. you should decide precisely when the update take place (what action or state cause the update) and put some glue modules (pass, pass if changed, 0 to 1...) to limit to o...
by martignasse
13 Aug 2010, 19:48
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Matrix Pack 1.2 [large][/large] you'll find in the download section the new version off the matrix pack :) http://www.sensomusic.com/forums/uploads.php?file=matrix_v12.jpg lots of new features and more examples and utils patchs improvements : - added inlets/outlets compatibility for patch with old ...
by martignasse
07 Aug 2010, 12:46
Forum: Module development SDK
Topic: State Variable Filter
Replies: 69
Views: 114407

hi caco, well done, nice to see such a great user module :) we really need more user modules like this :D I had to modify the SDK a little to get it to compile using mingw so let me know if it works. So far it is working fine for me but I only have the free version of Usine to test with. I'm really ...
by martignasse
21 Jul 2010, 20:43
Forum: News
Topic: Usine 5.20
Replies: 27
Views: 37986

oups, not mentioned but...

HSLColor and RGBColor are now array compatible ;)

i have updated the wiki
by martignasse
19 Jul 2010, 18:39
Forum: General discussion
Topic: tips for viseo T users
Replies: 4
Views: 5069

wow, clever, and very useful :cool:

thanks
by martignasse
18 Jul 2010, 16:15
Forum: News
Topic: Usine 5.20
Replies: 27
Views: 37986

cool, well done

i really like the 'examples guided tour', hope it will convince some potential new users :)
23fx23 wrote:will matrix comes apart Martin?
now the 5.20 is out, i'll update the matrix pack with the 1.2 version...
i just have one or two details to see with senso before that happen.
by martignasse
16 Jul 2010, 17:53
Forum: Suggestions & improvements
Topic: Audio splitter
Replies: 13
Views: 14973

gurulogic wrote:so basicly an audio routing matrix, correct? This is something we've needed for a long time!
yep, now that the generic matrix (next version 1.2) is kind of mature, i can make simplified and specialized version very easely
by martignasse
15 Jul 2010, 21:13
Forum: Suggestions & improvements
Topic: Audio splitter
Replies: 13
Views: 14973

what about an audio matrix that create wires in/out when cellz are on too? will try that.. ie 8x8, if swich on cell 2-4 it create a link between audioIn2 to audioOut4 ect. it's will be exactly that with the on/off mode for the fade mode, it will be like an audio mixer, but with multi in and multi o...
by martignasse
15 Jul 2010, 18:25
Forum: Suggestions & improvements
Topic: Audio splitter
Replies: 13
Views: 14973

i'm on the way to make a specialized and simplified matrix version : matrix - Audio Mixer :)

- X in, Y out
- mono or steteo
- on/off and fade mode.

mixer and splitter all in one, it should do the trick ;)
by martignasse
09 Jul 2010, 14:23
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Clearscreen wrote:This looks great, but any hint on when this'll be released? I could do with some of this functionality...
should come out with the 5.18 version of usine and SDK ...
by martignasse
03 Jul 2010, 09:40
Forum: Artistic Zone
Topic: opportunity : French Usiner wanted for Projet LDS
Replies: 4
Views: 6575

yep, it's a great project. i really hope xavier (grabbs) will find another usiner to work with.
by martignasse
01 Jul 2010, 22:19
Forum: Artistic Zone
Topic: opportunity : French Usiner wanted for Projet LDS
Replies: 4
Views: 6575

bad news? No, it's just i made my time on this project. Has you surely now, computer are pumping so much time and energy. I don't know how you manage this plus some music for so long... It's an ambitious project, but i had to take important decision about my way of life and my professional activiti...
by martignasse
01 Jul 2010, 19:44
Forum: Artistic Zone
Topic: opportunity : French Usiner wanted for Projet LDS
Replies: 4
Views: 6575

Projet LDS use usine has his main tool to make music and some workshop for non musician. here to ear some music. here and here for some general infos. To limit my computer activities and for some other personal reason, i'm currently stopping my activities in the Projet LDS, so we are in need of some...
by martignasse
28 Jun 2010, 22:39
Forum: Patching questions
Topic: [script] TstringList sizes
Replies: 7
Views: 6875

I believe the problem we encounter is that the stringlist is a list of object, even if we change the capacity, we need to create object (strings in this case) for all members of the list for now, i solved this problem with a procedure // S is a global string variable Procedure ExtendStringList; var ...
by martignasse
28 Jun 2010, 20:09
Forum: Patching questions
Topic: [script] TstringList sizes
Replies: 7
Views: 6875

hahaha, i'm facing exactly the same problem ;)

unfortunately, i haven't found a solution yet :(
by martignasse
25 Jun 2010, 11:31
Forum: Add-ons discussion
Topic: Follow me & collision
Replies: 8
Views: 10533

interesting,

but problem with the download, the .pat as 0Ko size
[edit]
oups, nevermind, it's ok now.

cool to see this new add-on category :)
by martignasse
17 Jun 2010, 21:08
Forum: General discussion
Topic: Multi-Touch Availability
Replies: 462
Views: 2772525

hi runagate,

are you saying you just need a coder ?

all the tech/electronic part is ok ?
by martignasse
14 Jun 2010, 17:16
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

ha ha, didn't you know that Martin was a little sadistic.? :D hehe, not false lol, but 23fx23 is a brave victim :P IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABET...
by martignasse
13 Jun 2010, 15:25
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

hello all, i know i'm late, but i didn't forgot to work on the matrix... so a little teaser to show you how things are coming along you can see some HSL colors array and captions array populating the matrix :cool: http://www.sensomusic.com/forums/uploads.php?file=matrix_colors_captions.jpg -basic co...
by martignasse
07 Jun 2010, 17:01
Forum: Manuals & Wiki
Topic: nearing completion of help tips translation into spanish - whats next?
Replies: 4
Views: 39713

no problem for me too.

but maybe keep the matrix pack for the end, as i'll make some modifications soon... (next version of the matrix module)

anyway, it's a very good idea :)
by martignasse
01 Jun 2010, 22:00
Forum: News
Topic: Usine 5.17
Replies: 9
Views: 15369

yup yup yup, all good stuff :)

PS : 23fx23, i note you are now a mad scripter ;)
by martignasse
10 May 2010, 17:13
Forum: Suggestions & improvements
Topic: rename all buss
Replies: 11
Views: 10077

Just to mention : Not all data can be modified with notepad in a workspace or patch. some are binary or Hexa coded (like presets contents...) and some are just ascii coded (so it's readable and editable). Just a proposal : Until the day we can have a format specification of the .wkp and .pat file, i...
by martignasse
07 May 2010, 19:03
Forum: Suggestions & improvements
Topic: midi volume curve (cc7) in pianoroll import
Replies: 2
Views: 3547

Hi jeanrene,
An integration of pianoroll in interface builder maybe also... (for mouse user and advanced midi live loop)
you can already choose to show the piano roll in control panel or container (like VST) with the where inlet/control.

Hope it help
by martignasse
28 Apr 2010, 11:19
Forum: General discussion
Topic: Multi-Touch Availability
Replies: 462
Views: 2772525

Hi runagate,

this touch-base site is a very interesting low level resource :)

especially this page http://www.touch-base.com/documentation/Identifying%20touch%20screen%20controllers.htm with a lot of device referenced.


Thanks for sharing
by martignasse
21 Apr 2010, 16:23
Forum: Add-ons discussion
Topic: Matrix Zoom Sequencer
Replies: 9
Views: 12061

wow, one step ahead :o

really love the background customisation section (another great utility patch candidate ;)), and the whole feeling of this 'simple but polyphonic' sequencer :)

soon a matrix version of the pianoroll ?! :rolleyes:

keep up the good work
by martignasse
21 Apr 2010, 16:12
Forum: Add-ons discussion
Topic: Matrix XY Zoom & Scroll_
Replies: 8
Views: 11898

great, great, 23fx23 :cool:

what a good utility script :) surelly in the next release ;)

I'll see if i can optimise/extend it...

anyway, well done
by martignasse
08 Apr 2010, 22:24
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Hi all, I just posted the 1.1 version of the Matrix Pack in the download section :) News are, for the user module : - cells values are preserved when changing ‘NumOfCols’ off the matrix. - new layout option to make cells OFF transparent. - corrected a bug on mouse move when in draw mode. and for uti...
by martignasse
03 Apr 2010, 19:24
Forum: Patching questions
Topic: webcam stepsequencer
Replies: 48
Views: 53756

cool, can't wait to see it in action :)
by martignasse
01 Apr 2010, 19:23
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

@23fx23 Don't worry, it's your job to sell me this concept of 'outside mode' ;) and you make it well But it's mine to not accept it by default :D and try to explore all alternatives before make a choice @bsork I'm agree with your statement about inside and outside behavior, it's an important part of...
by martignasse
01 Apr 2010, 12:07
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Really good job bsork :cool:

I'll see what can be done to make it work in draw mode (maybe have to modify some internal behavior...)
by martignasse
01 Apr 2010, 00:10
Forum: Add-ons discussion
Topic: Sequenaya
Replies: 14
Views: 17126

i also would enjoy a gate system! but it must be hard to implement in polyphonic..I .also how to have a visual of it? mmmm if we could make kind of linked notes, if two folowing squares are same note, find a way to choose if they are considered as two or as one, mmm seems complex for limited precis...
by martignasse
30 Mar 2010, 14:16
Forum: Add-ons discussion
Topic: uSimArtO..!
Replies: 5
Views: 7825

like it a lot, very clean result (interface and sound)
by martignasse
30 Mar 2010, 14:13
Forum: Add-ons discussion
Topic: Sequenaya
Replies: 14
Views: 17126

well done nay :cool:

it's already a great example of matrix use...

and a master piece on it's own :)
by martignasse
30 Mar 2010, 13:49
Forum: Patching questions
Topic: [script] max array
Replies: 15
Views: 14229

what i try do deal is making a "for j = 0 to 7" then do "for i = 0 to 7", but all my tries fail., any enlightment or tip to use? mmm is it related to "bi-dimentional" arrays i also try to test with benjamin pdf, but without success yet, or no just correctly set the 64 arry with good indexes..arf im...
by martignasse
30 Mar 2010, 13:26
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

yup, and this is one equivalent should work with unlimited nb of cellz, a bit less wiring: check variation of mean array, if >0, acts like if a cell was swiched from 0to1. http://www.sensomusic.com/forums/uploads.php?file=matrix%20mono%20B.JPG and a very clever one here :cool: at least, we have to ...
by martignasse
30 Mar 2010, 13:18
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

wow, some interesting discussions here :) i'll try to answer quickly... but i have to study some internal stuff to see what can be included inside the module. So much to learn about this module! I've hacked together a solution using patching to make the matrix 'mono' (ie only having a single cell li...
by martignasse
26 Mar 2010, 23:23
Forum: Patching questions
Topic: sample playing position= step position
Replies: 5
Views: 6045

oups, nay is right, synchro =button for both.

sorry
by martignasse
26 Mar 2010, 20:25
Forum: Patching questions
Topic: sample playing position= step position
Replies: 5
Views: 6045

hi joffo78,

something like this ?
Image
by martignasse
26 Mar 2010, 18:35
Forum: Module development SDK
Topic: Access violation when i use a usb library in a module
Replies: 11
Views: 21620

Ok, I recompiled everything with MinGW/MSYS compiler(SDK + module) using Code:Blocks and it works, The dll fits perfectly with my Usine module and dialogue with the control motor card via USB library "libusb-win32. wow, so you made a code::block project and it compile 'as is' :cool: It's a great gr...
by martignasse
25 Mar 2010, 10:22
Forum: News
Topic: Sensomusic au Salon International des musiques nouvelles
Replies: 9
Views: 13055

hey senso,

interesting event...and a great place to show Usine power :)
by martignasse
25 Mar 2010, 10:15
Forum: Patching questions
Topic: 3 band EQ
Replies: 7
Views: 8124

Hi guru, not exactly what you need, but could be a good starting point ;) http://www.sensomusic.com/forums/uploads.php?file=2%20bands%20EQ.pat It's a little 2 band EQ/filter http://www.sensomusic.com/forums/uploads.php?file=2bandsEQ.jpg the interesting part is on bitmap 'compositing' and scale adapt...
by martignasse
25 Mar 2010, 09:58
Forum: Module development SDK
Topic: Access violation when i use a usb library in a module
Replies: 11
Views: 21620

Hi anbd, Welcome aboard, interesting module you want to make here :) From what i saw on the electrobee page : about the c static lib you want to use, seems like it require the MinGW/MSYS compiler. Like mentioned one the LibUsbWin32 sourceforge page, seems like not compatible with the VC++ compiler w...
by martignasse
22 Mar 2010, 22:48
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

something like this ?

matrix_scroll_horiz_example.pat

very basic but you got the idea :)

if you make a more elaborated but simple example, i'll include it in the next pack iteration with pleasure ;)
by martignasse
22 Mar 2010, 20:05
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

wow nay :cool:

totally fractal :P

with preset 1 and Mr Tramp2 : ear
what a cool little bird in the spring !

edit : and some beautiful color ;)
by martignasse
21 Mar 2010, 20:44
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

I think it will do the trick...;)
by martignasse
19 Mar 2010, 21:16
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

thanks for feedback and ideas, guys :) @23fx23 : wow, i'll have to re read many time to understand all the direction you develop...but it's very precious feedback and practical infos. what really??omg 8) When i say 'already implemented', it's just that each cells have already a structure to store tw...
by martignasse
18 Mar 2010, 17:23
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Hello, Just to let you know, i splitted the 'Evolution and future releases' section off the wiki page -> link - What to expect in the next release : What is planned and what i'm working on. - More general TODO list : Wanted evolutions but not yet started or planned. This one just wait for you to gro...
by martignasse
17 Mar 2010, 22:28
Forum: Suggestions & improvements
Topic: RVB, HSL array compatible?
Replies: 6
Views: 6092

i make an inensive use of rgb and hsl modules, sooo great, just wondered if it would be possible (i can imagine it's complex ,so no worries, but who knows..).., to make RGB and HSL modules working with arrays. haha, you shot me on the array area with my own modules :lol: All is arrays, but not colo...
by martignasse
17 Mar 2010, 21:59
Forum: News
Topic: Usine V5.12
Replies: 12
Views: 17534

good job Senso :cool:
by martignasse
10 Mar 2010, 00:06
Forum: Suggestions & improvements
Topic: transparency for IB items
Replies: 5
Views: 6391

hehe, more more more...:D

Let Senso take a break ;)

This transparency stuff is one the list, but it's far from simple has it rely one the GPU...
by martignasse
09 Mar 2010, 23:51
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

As you see joffo78, what you try to achieve is not a trivial task, but it's totally doable, just have to go step by step ;) At first, try to cut the whole thing in some smaller and simpler task. For now, you don't have to understand what is happening inside all these utilities patch (MX_xxx), just c...
by martignasse
09 Mar 2010, 14:04
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Hi joffo78, This pack seems to be very usefull for me because i'm trying to make an aks synth emulation ! so something desapointed me. why didn't you make a true matrix with routing between input and output. From what i understand, you want to use the matrix to make this part : http://www.sensomusic...
by martignasse
07 Mar 2010, 12:21
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

So much to wrap my head around. I've just finally figured out arrays and now this! I think this is going to change my world, I just haven't quite figured out how yet...? Hehe, i'm agree that it's the beginning of a new world. I just tried to make it the simplest for a first shot. Lots of things wil...
by martignasse
06 Mar 2010, 23:00
Forum: Add-ons discussion
Topic: Matrix Keyboard
Replies: 4
Views: 6130

just one word...

wow
by martignasse
06 Mar 2010, 12:09
Forum: Additional Packs
Topic: Matrix Pack official thread
Replies: 151
Views: 1481460

Welcome in the matrix :D The purpose of this thread it to centralize feedbacks, ideas, support and questions about the Matrix Pack. Have fun :) I'll keep this first post updated with latest news about the Matrix Pack. _______________________________ Latest version : Matrix Pack v1.01 (fixed bugs in ...
by martignasse
04 Mar 2010, 20:49
Forum: Patching questions
Topic: too Big Workspace
Replies: 3
Views: 4948

Hi grego,

It's kind of big workspace, but with lot of tracks and lots of conductors entries it's maybe normal.

Conductor make a photo of the whole workspace for each entry, so...

zip your wkp (you'll see a great size reduction ;)) and upload it, i'll have a look, at least to explain why this size.
by martignasse
02 Mar 2010, 00:56
Forum: Add-ons discussion
Topic: XY endless looper for V5
Replies: 22
Views: 26230

Hmm, just an impromptu chat session, i guess ?
by martignasse
02 Mar 2010, 00:00
Forum: Add-ons discussion
Topic: XY endless looper for V5
Replies: 22
Views: 26230

23fx23 wrote:ask me on forum should maybe be replaced by a link to the discussion thread? what do you think?
yes, good idea, has it will up the thread if someone has a question about your patch. better than multiple threads.
by martignasse
01 Mar 2010, 23:44
Forum: Add-ons discussion
Topic: XY endless looper for V5
Replies: 22
Views: 26230

the typo i spotted is at the end of the page : 'ask on me forum' should be 'ask me on forums', no ?

ethnix73, good job with the template normalization :cool:
by martignasse
01 Mar 2010, 23:36
Forum: Add-ons discussion
Topic: XY endless looper for V5
Replies: 22
Views: 26230

hoho, no problem, i prefer that your are a better patcher than a wiki man :lol:
by martignasse
01 Mar 2010, 23:19
Forum: Add-ons discussion
Topic: XY endless looper for V5
Replies: 22
Views: 26230

Hey 23fx23, good jod with the wiki page :cool:

PS : I noticed some typo, but the page is already locked by another ;)
by martignasse
28 Feb 2010, 22:46
Forum: Patching questions
Topic: webcam stepsequencer
Replies: 48
Views: 53756

Oh.. I just have a small question: I want to delete the caption of the used switches... but everytime I open Usine, the switches' caption is "caption" again... how I can I delete the caption permanently? hmm, interesting problem. The fact is : as your switch are outlet of a subpatch, usine rename t...
by martignasse
28 Feb 2010, 21:26
Forum: Patching questions
Topic: webcam stepsequencer
Replies: 48
Views: 53756

wow, god job :cool:

what about the usine patch, have you got a functional one ?
...I have changed my layout to 9 lines...
Normally, just update SEQ_LINE_NB constant in the script and you should be ok ;)

keep up the god work
by martignasse
27 Feb 2010, 10:41
Forum: Patching questions
Topic: webcam stepsequencer
Replies: 48
Views: 53756

okay, I have tested it out now, and in general it works great so far, there's only one thing: in the whole top line (line 6) there are no steps detected and also in the last column (16th step of each line) there are no cells detected... as I have still not completely understood the whole script I c...