Search found 587 matches
- 21 Jan 2016, 23:48
- Forum: Module development SDK
- Topic: trouble with new SDK
- Replies: 3
- Views: 24336
seems like you dont provide the GetBrowserInfo globale function implementation something like this in your module cpp file // module constants for browser info and module info const AnsiCharPtr UserModuleBase::MODULE_NAME = "DelayArr"; const AnsiCharPtr UserModuleBase::MODULE_DESC = "Delay Array"; c...
- 15 Jan 2016, 19:25
- Forum: Module development SDK
- Topic: audio ramp generator
- Replies: 11
- Views: 35223
- 15 Jan 2016, 19:00
- Forum: Module development SDK
- Topic: multi touch exemple
- Replies: 13
- Views: 37394
- 15 Jan 2016, 18:57
- Forum: News
- Topic: Sensomusic SDK 6.05.001 update
- Replies: 3
- Views: 18676
[large]Sensomusic SDK 6.05.001[/large] Correction of multi-touch callbacks and addition of a function to get the Usine version type fixed - corrected all onMouseXXXMulti callbacks in UserModule improvements - sdkGetUsineVersionType() and TUsineVersionType enum to get the flavor of the usine distrib ...
- 08 Sep 2015, 09:23
- Forum: Discussion générale
- Topic: Le S.I.L.P.A., une installation animée par Usine....et un Minitel
- Replies: 2
- Views: 6922
- 10 Jul 2015, 12:40
- Forum: Module development SDK
- Topic: get created module id/name, /rename header to access it via IML
- Replies: 7
- Views: 29367
- 24 Jun 2015, 19:53
- Forum: Module development SDK
- Topic: Announcing: The Grove
- Replies: 28
- Views: 75459
xcode, which should be freely downloadable from the apple store.oli_lab wrote:Hi,
what software should I use to compile SDK module in OSX ?
thanx
ideally, xcode v3.2.6 on osx 10.6 to be compatible with osx 10.6
xcode, starting from osx 10.7 to 10.10 cant compile for 10.6 because of coreaudio change in osx
- 02 Jun 2015, 15:12
- Forum: Discussion générale
- Topic: DMX non reconnu
- Replies: 5
- Views: 10758
Bonjour mack, petite précision: actuellement, usine ne supporte officiellement que deux device, l'ENTTEC OPENDMX USB et l'ENTTEC DMXUSB PRO. un prochain update ajoutera la prise en charge du ENTTEC DMX USB PRO MK2 dans les fait, toutes ces device utilise un driver USB de chez FTDI et d'autre device ...
- 31 May 2015, 15:47
- Forum: Module development SDK
- Topic: smooth volume change
- Replies: 4
- Views: 15103
- 19 May 2015, 14:39
- Forum: Module development SDK
- Topic: get created module id/name, /rename header to access it via IML
- Replies: 7
- Views: 29367
oups, i missed this one 
maybe you need this
sdkSendUsineMsg (AnsiCharPtr Msg)
it's the only function concerning IML in the SDK
Hope it help
maybe you need this
sdkSendUsineMsg (AnsiCharPtr Msg)
it's the only function concerning IML in the SDK
Hope it help
- 13 May 2015, 16:10
- Forum: Module development SDK
- Topic: user module folder
- Replies: 3
- Views: 14562
ok, so here is the behavior of usine to locate a module: 1°) search in the usine distrib folder (and subfolder) 2°) search in the personal library folder 3°) search at the same level of the patch/workspace file (useful in case of exported workspace) if more than one file in one of those stage, the f...
- 13 May 2015, 15:24
- Forum: News
- Topic: Sensomusic SDK 6.04.003 update and SDK user's manual
- Replies: 2
- Views: 8432
[large]Sensomusic SDK 6.04.003 update and SDK user's manual[/large] The SDK distrib now include a user's manual (also available in the download section of the site). This manual explain the SDK architecture and the modules examples. See modules examples sources to see how to implement the new GetBro...
- 13 May 2015, 14:33
- Forum: Module development SDK
- Topic: user module folder
- Replies: 3
- Views: 14562
Hi, I have a folder on my computer to store my own user modules, in C:hollyhock/persolivar/usermodule so, you access this personal folder by the library tab, not the module tab ? what will happen if the same module is present in that folder as well as in the usine's addons folder ? wich one will lo...
- 10 May 2015, 11:39
- Forum: Module development SDK
- Topic: 2D vector Math
- Replies: 5
- Views: 10821
try with float before all, but it really depends of the purpose, until your computation need long because of intermediate approximation and precision limit of the float format. but you'll know that only by trying with float before ;) if it's 'only' to visually rotate a bunch of vectors, i don't see ...
- 27 Apr 2015, 11:07
- Forum: Module development SDK
- Topic: totally lost with audio !
- Replies: 12
- Views: 21008
hey oli_lab, from the code you posted, you appli the soft clipping formula only to the first sample of each output sample block. //y = x / (1 + | x | ) softclipping formula tempValue = sdkGetEvtData(audioOutputs ) / (1 + abs(sdkGetEvtData(audioOutputs ))); sdkSetEvtData(audioOutputs , tempValue ); r...
- 27 Apr 2015, 10:30
- Forum: Module development SDK
- Topic: arrays/vectors stuff question
- Replies: 2
- Views: 7023
mmm,
i think you should call PXY.reserve(32); before allocating your iterator vector<TPointF>::iterator IT = PXY.begin();
because reserve invalidate the iterator.
see here, Iterator validity section near the bottom of the page
i think you should call PXY.reserve(32); before allocating your iterator vector<TPointF>::iterator IT = PXY.begin();
because reserve invalidate the iterator.
see here, Iterator validity section near the bottom of the page
- 23 Apr 2015, 18:08
- Forum: Patching questions
- Topic: Precision about DMX control via Enttecc Open DMX USB
- Replies: 8
- Views: 15418
Hi julien_ yesterday my enttec open usb dmx was recognized by usine and today no more... rescan device button should make it appear, is the enttec device plugged in the same usb port than yesterday ? Just Assign a DMX channel to the par created in the light universe in Usine, and program the physica...
- 22 Apr 2015, 17:54
- Forum: Module development SDK
- Topic: recycle C++ code
- Replies: 9
- Views: 17762
- 22 Apr 2015, 17:54
- Forum: Module development SDK
- Topic: Mouse Deta, best strategy to get?
- Replies: 3
- Views: 7825
- 22 Apr 2015, 17:45
- Forum: Module development SDK
- Topic: FAUST
- Replies: 4
- Views: 8884
- 22 Apr 2015, 17:43
- Forum: Module development SDK
- Topic: onpaint question
- Replies: 4
- Views: 9129
The onPaint procedure is driven at usine level, in the sdk we just can tell to usine we want a repaint with sdkRepaintPanel Usine call onPaint for it own need too. Usine make internal optimization of messages and some repaint can be amalgamated into one onPaint call. You have to provide all the cont...
- 22 Apr 2015, 17:29
- Forum: Module development SDK
- Topic: Announcing: The Grove
- Replies: 28
- Views: 75459
hey guys lots of great ideas and contributions, like it We (the sensomusic team) were thinking about something similar in addition to the SDK repository, a kind of community repository for user module developer About the "official aspect", We see it more in the sens of offering to the community an u...
- 17 Apr 2015, 09:32
- Forum: Add-ons discussion
- Topic: HSL Color Selector (user module) graphic version
- Replies: 6
- Views: 23852
cool :) i have to test it Nb: couldn't figure how to force initial size of module, so for best results size should be set to 400 to 400. in onGetModuleInfo you can set pModuleInfo->DefaultWidth and pModuleInfo->DefaultHeight , is that what you are looking for ? (i saw that they don't appear in the A...
- 17 Apr 2015, 01:44
- Forum: Module development SDK
- Topic: ptAudio Manipulation
- Replies: 4
- Views: 10085
- 17 Apr 2015, 01:40
- Forum: Patching questions
- Topic: reverse value?
- Replies: 3
- Views: 7337
- 15 Apr 2015, 21:19
- Forum: Module development SDK
- Topic: ptAudio Manipulation
- Replies: 4
- Views: 10085
mmmm, lots of confusions here i'll try to clarify first of all, if you do this code in the onProcess , you are massively leaking memory because of this BLOC_SMP_BUFFER = new float[BlocSize]; it mean you allocate a new array every audio tick ! ! plus the fact that you should avoid completly allocatin...
- 15 Apr 2015, 14:57
- Forum: Module development SDK
- Topic: whats the limit of objects drawn in ::onpaint.
- Replies: 5
- Views: 10652
- 15 Apr 2015, 14:50
- Forum: General discussion
- Topic: Record Multiple MIDI performances
- Replies: 1
- Views: 4058
- 15 Apr 2015, 14:42
- Forum: Module development SDK
- Topic: recycle C++ code
- Replies: 9
- Views: 17762
hey oli, we don't have timer callback exposed in the sdk for now, but you can do it pretty easily. in the onProcess you check the time with sdkGetTimeMs() , when it pass the period of your framerate goal , you send a callback notification to usine. using sdkNotifyUsine (int Target, int Msg, int Para...
- 15 Apr 2015, 13:59
- Forum: Module development SDK
- Topic: whats the limit of objects drawn in ::onpaint.
- Replies: 5
- Views: 10652
wow 23fx23, it's a kind of sexy canvas you have here :D seems like you resolved your problem i'm not aware of a limit for drawing things, what functions are you using. anyway, this kind of stuff have to be optimized as it can be really CPU/GPU demanding as the canvas coord is between 0 and 1, you do...
- 13 Apr 2015, 10:05
- Forum: Module development SDK
- Topic: Wav files handles
- Replies: 7
- Views: 10999
Good point -- it would be nice to have clearer error messages in the trace log :(. hehe, of course, but we are in C++ and in the process function, which is The real time function. On the Usine side, the Process function is optimized in a way to minimize logs has printing string/char has a big cost ...
- 13 Apr 2015, 09:43
- Forum: Module development SDK
- Topic: need help with string !
- Replies: 10
- Views: 22520
I know this is from relatively back-in-the-day but I just ran into the same compiler fail. Y'all probably will kick yourselves. AinsiCharPtr ^ AnsiCharPtr 6.2 is superb. hi Blaakk, Yep, i made some refactoring with this version. It's mentioned in the 'Release notes' which should be consulted carefu...
- 13 Apr 2015, 09:30
- Forum: Module development SDK
- Topic: just a little warning
- Replies: 1
- Views: 4823
hey 23fx23, welcome back :) sorry for the lag, i was in vacation what i can suggest you it to begin by simple module with the sdk. and gradually experiment with feature you are interested in. in parallel, you can work on your mega super complex awesome algo in a separate exe and 'prepair' it for the...
- 02 Apr 2015, 15:30
- Forum: Module development SDK
- Topic: cannot find module in debug mode
- Replies: 4
- Views: 7813
I noticed that there is an .xconfig file missing though: Usine_CPP_SDKProj.xcconfig You are right about the missing xcconfig file, it seems like i over simplified things to make it easier for beginners... That said, it has no effect on the project itself. I'll clean this up for the next release Tha...
- 01 Apr 2015, 12:30
- Forum: Module development SDK
- Topic: cannot find module in debug mode
- Replies: 4
- Views: 7813
...The experience was much smoother than my last attempts with the SDK... great :D we worked hard to make it more affordable, especially trying to avoid starting from scratch for people who are not c++ coder. sure, it's more complex than scripting and always will be, but possibility are limitless a...
- 01 Apr 2015, 01:40
- Forum: Module development SDK
- Topic: cannot find module in debug mode
- Replies: 4
- Views: 7813
thanks for the feedback i'll check for the missing .xconfig file, but i don't think it's the source of your problem i suppose you started from an example project that you duplicated xcode compile your module and place it in the bin folder of the sdk distrib. you are on the good track with the execut...
- 30 Mar 2015, 18:39
- Forum: Patching questions
- Topic: howto interpret data out from a vst
- Replies: 4
- Views: 6342
hi ahs, all VST params are values between 0.0 and 1.0, it's a specification of the VST format. inside the VST, those values are mapped to something to show in the VSTUI (like dB, percentage...) unfortunately, we cant access to those infos from outside of the plugin. note that it's a limitation of th...
- 26 Mar 2015, 16:12
- Forum: Patching questions
- Topic: HH2: one-shot parameters / switching parameters "off"
- Replies: 6
- Views: 7203
the main difference between length to 0 or -1 for a outlet parameter : - length = 0 : the param contain nothing - length = -1 : the param contain nothing, but the connection act as unplugged it's a subtle difference witch have crucial importance. look at the value in a connection after a 'pass if ch...
- 26 Mar 2015, 15:53
- Forum: General discussion
- Topic: 32bit vst in 64bit HH2 ?
- Replies: 21
- Views: 26785
Seamus was using an interesting tool called jbridge, which I believe is a VST update tool that converts them to x64 compatible... Unfortunately, there seems to be an issue with at the moment, and I think he has a ticket in for it. There was another forum post about, you could probably ask him more ...
- 26 Mar 2015, 10:16
- Forum: Discussion générale
- Topic: communauté Usine à Lyon ?
- Replies: 21
- Views: 34455
salut gercha1, cool, je note ces précieuses infos, on va composer avec les besoins/contraintes de chacun ;) de quel coté de Lyon est tu ? Roanne, Bourg en Bresse, ou le sud ? Perso, j'aime bien la campagne, je bosse régulièrement du coté de Roanne... Merci pour ta proposition d'accueil, je ne sais p...
- 25 Mar 2015, 11:24
- Forum: Discussion générale
- Topic: communauté Usine à Lyon ?
- Replies: 21
- Views: 34455
Bonjour Lolasound, Cela avance doucement... Nous faisons le tour des lieux possible pour se rencontrer et partager, si tu as des pistes... Nous collectons les adresses des personnes potentiellement intéressées, te voila ajouté :) Je ne crois pas que l'on se soit déjà croisé ? Est tu de la région ? o...
- 21 Mar 2015, 11:59
- Forum: Module development SDK
- Topic: old usine user module >> Hollyhock
- Replies: 2
- Views: 5589
hey oli, i plan to communicate around the SDK update and HH2, i'll do a mailing to User's modules authors to inform them. to everyone : feel free to mail me with info about a module and his author, i'll add it to the mailing. beyond that, User's module are under the responsibility of their authors, ...
- 10 Mar 2015, 12:38
- Forum: Module development SDK
- Topic: recycle C++ code
- Replies: 9
- Views: 17762
- 09 Mar 2015, 22:49
- Forum: Module development SDK
- Topic: recycle C++ code
- Replies: 9
- Views: 17762
thank you, that's encouraging I was thinking of using the coordinates and angular datas of the 2 pendulae as modulation sources for spatialisation and/or FX... yep, seems like it makes sense, but what does it mean in term of module params inputs/outputs ;) it's the big job (other than putting an al...
- 09 Mar 2015, 18:39
- Forum: Module development SDK
- Topic: recycle C++ code
- Replies: 9
- Views: 17762
hey oli_lab, after a quick look at the sources, the first one rely on 3 file for the algorythm, the rest is for QT integration. it should be pretty easy to isolate the algo part, the 'big' work is to reconstruct the graphic part and how you sync that with the audio... But you should be pretty comfor...
- 06 Mar 2015, 10:42
- Forum: Patching questions
- Topic: Missing values on script output
- Replies: 29
- Views: 35392
hi GDLive and sephult, You are on the right track :) I'll take time to explain this has i'am actually documenting it in the upcoming SDK user's manual ;) and because it's very important to understand it. It's one of the key point of the Usine engine. I can explain the logic behind this, i'll try to ...
- 04 Mar 2015, 13:16
- Forum: Patching questions
- Topic: Connection Wii
- Replies: 11
- Views: 19223
Salut rosselle, Pour la wii, il n'y a pas besoin de drivers, le bluetooth est géré au niveau d'osx. Je crois me souvenir que osx peut bloquer le driver, il est alors nécessaire de refaire la procédure d'appairage. Je vais faire un essai...dès que ma wii sera rechargé ;) Pour ton soucis de chauffe, n...
- 24 Feb 2015, 14:00
- Forum: Discussion générale
- Topic: Matrix Data
- Replies: 12
- Views: 18780
Oui c'est exactement ça, ducoup ya le soucis de mémorisation qui se pose, et de priorité lorsque la case est cochée ou non ... je ne sais pas du tout comment faire ça! merci de ton aide en tout cas :D bon, après avoir réfléchi à ton soucis et passé en revue les fonctionnalités de la "matrix data". ...
- 23 Feb 2015, 18:40
- Forum: News
- Topic: Usine Hollyhock II announced
- Replies: 43
- Views: 75754
- 17 Feb 2015, 12:19
- Forum: Discussion générale
- Topic: Matrix Data
- Replies: 12
- Views: 18780
- 17 Feb 2015, 12:08
- Forum: Discussion générale
- Topic: Matrix Data
- Replies: 12
- Views: 18780
merci nay, Batkam, si je comprend bien, en fait, tu voudrais mémoriser la dernière valeur de sortie si aucune entré n'est sélectionné ? par rapport à tes screenshots, par exemple, si je décoche la case Y->fx1, fx1 se retrouve avec plus rien de sélectionné en entré et devrait gardé la dernière valeur...
- 16 Feb 2015, 16:55
- Forum: Discussion générale
- Topic: Matrix Data
- Replies: 12
- Views: 18780
- 16 Feb 2015, 13:22
- Forum: Discussion générale
- Topic: Matrix Data
- Replies: 12
- Views: 18780
- 16 Feb 2015, 13:14
- Forum: Discussion générale
- Topic: communauté Usine à Lyon ?
- Replies: 21
- Views: 34455
- 21 Jan 2015, 12:05
- Forum: Discussion générale
- Topic: communauté Usine à Lyon ?
- Replies: 21
- Views: 34455
- 07 Nov 2014, 11:47
- Forum: Discussion générale
- Topic: Rencontres autour de la musique électroacoustique à Lyon !
- Replies: 1
- Views: 4562
- 07 Nov 2014, 11:38
- Forum: Module development SDK
- Topic: multi format OSC
- Replies: 3
- Views: 8033
- 03 Oct 2014, 10:47
- Forum: Module development SDK
- Topic: Usine main window handle
- Replies: 4
- Views: 9468
Yes Martgnasse. Thank you for your fast answer. It works. I had seen these very usefull functions, but I really don't know how to populate the window (is there a way to catch a handle for it) ? So I went back to my old school CreateDialog function. So how can I put my components (I use a datagrid E...
- 28 Sep 2014, 13:22
- Forum: Module development SDK
- Topic: Usine main window handle
- Replies: 4
- Views: 9468
hi, LevraiBernardo happy to see you around the sdk again :) strange that sdkGetUsineMainWindow() don't work for you, i use it in the pluginwrapper with no problem (PluginWrapper.cpp, line 1482) anyway, you shouldn't rely on CreateDialog as it is WIN only, you know, multi-plateform stuff... there is ...
- 26 Sep 2014, 08:57
- Forum: Module development SDK
- Topic: where are the 'user modules' ?
- Replies: 14
- Views: 24939
- 23 Sep 2014, 00:48
- Forum: Module development SDK
- Topic: where are the 'user modules' ?
- Replies: 14
- Views: 24939
I also noticed that the output parameters are not set to 0 when I inspect the module before wiring anything into it. It should come with the minimum value set, no? well, i dont know why, but it seems evident that your params event aren't initialised. I will also try upgrading my OS and Xcode, if yo...
- 22 Sep 2014, 20:25
- Forum: Module development SDK
- Topic: where are the 'user modules' ?
- Replies: 14
- Views: 24939
- 22 Sep 2014, 14:08
- Forum: Module development SDK
- Topic: where are the 'user modules' ?
- Replies: 14
- Views: 24939
Ah, I was thinking that the way I was debugging was way too painful! Glad to know that there is a better way to do it.. to dynamic debug your module, you have to edit the project scheme, in the "Run" section, choose the debug build + set the executable to the Usine.app. this way, when you hit "run"...
- 22 Sep 2014, 02:04
- Forum: Artistic Zone
- Topic: un collectif de musique électroacoustique va se créer à Lyon !
- Replies: 6
- Views: 40856
- 22 Sep 2014, 01:48
- Forum: Module development SDK
- Topic: where are the 'user modules' ?
- Replies: 14
- Views: 24939
hi ceasless, congrats for your first module :) But now I realized it was being copied into the 'Devices' folder! did you start from an existing project and modified it, like one of the device modules ? Is it possible to use things like std::vector and other STL things with the SDK? yes, of course. y...
- 04 Jul 2014, 01:16
- Forum: General discussion
- Topic: Just saying thanks!
- Replies: 4
- Views: 6034
- 04 Jul 2014, 01:12
- Forum: General discussion
- Topic: Jbridge problem
- Replies: 9
- Views: 12301
- 26 Mar 2014, 12:19
- Forum: Patching questions
- Topic: variable scope in the callback code block
- Replies: 3
- Views: 4722
- 24 Mar 2014, 12:28
- Forum: Patching questions
- Topic: variable scope in the callback code block
- Replies: 3
- Views: 4722
hi ceasless, you are speaking about script right ? just to be sure ;) if so, each time the callback function is called, it end up in only one case block and this block is guaranteed to be executed plainly before another callback call thus, you can use only one counter variable for the callback funct...
- 09 Oct 2013, 16:35
- Forum: Patching questions
- Topic: displaying values
- Replies: 15
- Views: 18202
In the process I came across a better example of the issue though, and am still not clear whether it falls under what you've described: With a GUI plugin, the settings panel tracks values perfectly when adjusted in the GUI, but not when adjusted by a fader (though like I said, the internal values a...
- 08 Oct 2013, 10:24
- Forum: Patching questions
- Topic: displaying values
- Replies: 15
- Views: 18202
Just to confirm though - there's no way to "read" or "extract" a parameter's display values directly from the plugin itself? well, like i said above, it's what we do in the setting panel... if the plug provide some, and there is no guaranties at all the choice made was to not expose it, -because we...
- 08 Oct 2013, 10:11
- Forum: Patching questions
- Topic: displaying values
- Replies: 15
- Views: 18202
Usine does indeed seem to know what the internal vst units are---right? maybe it seems but in fact, no :| what you see in the settings for the params values is just a text string provided or not by the plugin there is no rules about what the string should/must contain, so no guaranties off anything...
- 01 Oct 2013, 22:14
- Forum: Module development SDK
- Topic: leap motion
- Replies: 25
- Views: 69324
Hi guys, I was wondering if there had been any progress with this development? I'm willing to help in any way I can. yes, progress and good result :P the base is here, it's not a problem to collect leap data's the real challenge is to make it usable and useful, i'm working hard to make this module ...
- 16 Sep 2013, 21:46
- Forum: Suggestions & improvements
- Topic: loading fxps/fxbs--bump from closed forum
- Replies: 7
- Views: 9860
we hear your need, woodslanding, i can assure you :) but for now, consider 'going the old way' the best way to go :| as you have your requirements, we also have ours... multi-plateform :o and it's not easy to find a generic way to interact with plugins presets/programs at module level to let you kno...
- 16 Sep 2013, 19:40
- Forum: News
- Topic: Usine Hollyhock SDK 1.02.011 is available for download
- Replies: 0
- Views: 4287
[large]Usine Hollyhock SDK 1.02.011[/large] Existing user modules don't need to be recompiled Can be downloaded in the download area. improvements - added 'sdkAudioQueryToNbChannels', 'sdkGetAudioChannelNamesAinsi' and 'MasterInfo::AudioModulesQueryList' to help when the query system is used for aud...
- 10 Sep 2013, 11:55
- Forum: Patching questions
- Topic: Mobius plugin and Usine 6 : MIDI troubles
- Replies: 16
- Views: 18405
- 08 Sep 2013, 22:16
- Forum: Module development SDK
- Topic: leap motion
- Replies: 25
- Views: 69324
- 07 Sep 2013, 18:45
- Forum: Discussion générale
- Topic: HID MODULE
- Replies: 4
- Views: 8830
- 05 Sep 2013, 19:13
- Forum: Module development SDK
- Topic: leap motion
- Replies: 25
- Views: 69324
- 05 Sep 2013, 16:41
- Forum: Discussion générale
- Topic: HID MODULE
- Replies: 4
- Views: 8830
salut, content de voir qu'il marche avec ce genre de device :) pendant le développement, je l'ai essentiellement testé avec des joystick et n'ai pas constaté de latence notable. je présume que cette latence est en comparaison de Usine 5.8 ? au niveau de la 'légère latence', peu tu être plus explicit...
- 26 Aug 2013, 14:56
- Forum: Add-ons discussion
- Topic: Developing cross-plattform plugins - (Anouncement - Serial Plugin)
- Replies: 2
- Views: 6043
- 26 Aug 2013, 14:45
- Forum: Add-ons discussion
- Topic: generic question about binaray development - repository for sources
- Replies: 10
- Views: 33317
hi hesspet, i just come back from holidays and i see you are quit active in the sdk area :cool: With the outcomming of Hollyhock there's a need to share the sources, not only the binaries! Most of us have only access to a win or a mac. But plugins should be usable on both worlds, so users of the "op...
- 02 Aug 2013, 19:52
- Forum: Module development SDK
- Topic: leap motion
- Replies: 25
- Views: 69324
so i started initial developing. it is avialable here: https://github.com/drakh/LeapMotion cool, i haven't yet my leapmotion to test it, but i'll do for sure after my holidays :) following the git link, i saw that sources file of the module is missing, is it intentional or just an oversight? and fr...
- 29 Jul 2013, 17:34
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198193
well, basically, copy/paste is automatically handled for inlets for the rest (some internal state or variable you want to preserve) it rely on getChunk and setChunk functions. you can look in the matrix - display or set to see an example of how the cell tab are stored in getchunck and restored in se...
- 24 Jul 2013, 13:01
- Forum: Module development SDK
- Topic: leap motion
- Replies: 25
- Views: 69324
wow, lots off interest for the leap motion :cool: we were thinking about making an official leap motion module (mean, included in the hollyhock distrib) but it's not our top priority for now as i see at least three people about to make one, it could be a good opportunity to make some collaborative w...
- 22 Jul 2013, 10:20
- Forum: Patching questions
- Topic: Round Vs. Trunc
- Replies: 9
- Views: 9596
Okay I tested and saw the expected results using a constant. Left me curious about constants though...I set constant to 12.85 and in the parameters it automatically sets = 12.8500003814697 This leaves me curious. Yeah, that is something rather irritating in Usine - float values change, even if very...
- 11 Jul 2013, 20:54
- Forum: Module development SDK
- Topic: need help with string !
- Replies: 10
- Views: 22520
- 11 Jul 2013, 12:34
- Forum: Module development SDK
- Topic: need help with string !
- Replies: 10
- Views: 22520
However, it seems a bit strange as long as I build the string locally and immediately assign the value to the Caption member. One would think that the value is stored in Caption together with all the other data, and that the (temporary) string variable no longer is of interest. but the variable sto...
- 11 Jul 2013, 11:29
- Forum: Module development SDK
- Topic: need help with string !
- Replies: 10
- Views: 22520
I'm trying to make a user module that will put a new appearing character at the end of a existing string I too have a similar problem, but I was trying to use a std::string variable as a parameter caption. I tried different approaches, and ended up with casting similar to examples in the SDK: (Ains...
- 03 Jul 2013, 16:35
- Forum: Module development SDK
- Topic: error LNK2019: on new SDK
- Replies: 19
- Views: 32244
- 02 Jul 2013, 14:25
- Forum: Module development SDK
- Topic: error LNK2019: on new SDK
- Replies: 19
- Views: 32244
I was thinking of separating out the stuff I guess is only of use for the special kinds of ModuleTypes like mtDeviceAudio and mtPluginLister, but maybe I've misunderstood what parts of the SDK can be used where and when. ok, i see what you mean, but it's not really applicable (nightmare to maintain...
- 02 Jul 2013, 13:58
- Forum: Module development SDK
- Topic: make Usine 5.80 user module with new SDK ?
- Replies: 1
- Views: 5141
is it possible to build a user module compatible with usine 5.8 from the code made with SDK 1.01 ? no, the new SDK isn't compatible with 5.8 if you want to make a user module for each usine version, you have to maintain two codebase (one for each SDK) the right way should be to make the 5.8 module ...
- 28 Jun 2013, 10:09
- Forum: Module development SDK
- Topic: error LNK2019: on new SDK
- Replies: 19
- Views: 32244
BTW, while we're on the subject of simplifying things, I think it would be a good idea to split the header files up, moving all the stuff concerning device drivers and plugsins to separate files. can you elaborate please. i can't figure it i vaguely see about separating the basic stuff from the ver...
- 27 Jun 2013, 13:46
- Forum: Module development SDK
- Topic: error LNK2019: on new SDK
- Replies: 19
- Views: 32244
yes, good idea, i know we have to make the transition from script as easy as possible but the purpose of the template module is actually to prepare all these methods for the user. so, maybe the solution is a hello world module, with the minimum to make a functional module able to replace a script mo...
- 27 Jun 2013, 12:37
- Forum: Module development SDK
- Topic: error LNK2019: on new SDK
- Replies: 19
- Views: 32244
cool, one important thing when trying to survive with all this c++ crap : remember than apart from the language syntax and all the glue code, the sdk structure is very similar to what you do in an usine script the 'essential' stuff moduleInfos : description and infos about the module content and beh...
- 27 Jun 2013, 10:38
- Forum: Module development SDK
- Topic: error LNK2019: on new SDK
- Replies: 19
- Views: 32244
- 24 Jun 2013, 11:45
- Forum: News
- Topic: Usine Hollyhock SDK 1.01.001 is available for download
- Replies: 1
- Views: 5231
[large]Usine Hollyhock SDK 1.01.001[/large]
Major release.
Can be downloaded in the download area.
Lots of modifications in the modules distrib
Existing user modules don't need to be recompiled
improvements
- added optionalContent string parameter to CreateModule function
Major release.
Can be downloaded in the download area.
Lots of modifications in the modules distrib
Existing user modules don't need to be recompiled
improvements
- added optionalContent string parameter to CreateModule function
- 21 Jun 2013, 20:56
- Forum: General discussion
- Topic: Replacing old scripts with user modules in Hollyhock
- Replies: 26
- Views: 36168
- 25 May 2013, 00:49
- Forum: News
- Topic: Usine Hollyhock Update #1 is available for download
- Replies: 12
- Views: 19338
- 24 May 2013, 23:28
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198193
- 17 Dec 2012, 12:23
- Forum: Module development SDK
- Topic: Serial Module (e.g. for the use with an Arduino) is available
- Replies: 18
- Views: 65523
finally, i had time this WE to test the module (i didn't tested firmata) seems to work well when the COM number is configured :cool: but a bad COM setting (like when you load a someone else patch) cause a lot of instability (crash usine or corrupt the patch) the error handling should be more robust ...
- 12 Dec 2012, 13:42
- Forum: Artistic Zone
- Topic: Teaser: "Video about Usine, my new Serial Module and FIRMATA"
- Replies: 14
- Views: 42858
- 09 Dec 2012, 14:35
- Forum: Module development SDK
- Topic: Need information in "how is a user module handled in async situations"
- Replies: 9
- Views: 18188
I'm thinking about making 2 different modules. One with the immediate mode and one with the asynchrounous mode. This "high performance" sending of serial information is not needed for every day usages of an Arduino. But for applications like a LED VU meter, or a beat to "whatever" transmission the ...
- 09 Dec 2012, 13:12
- Forum: Module development SDK
- Topic: Need information in "how is a user module handled in async situations"
- Replies: 9
- Views: 18188
great, can't wait to test your module my arduino is hot and ready :cool: technically speaking, having three callback mode is one of the killer feature of usine, it make possible the high level of modularity with all the different kind of data we have to deal with inside a module. ctNormal : Usine in...
- 09 Dec 2012, 12:07
- Forum: Module development SDK
- Topic: Need information in "how is a user module handled in async situations"
- Replies: 9
- Views: 18188
hi hesspet, cool to see you already have some result :) so, i'll try to understand how your module work : - you have some async code (working thread ?) to write to the serial line. - when data change on the inlet 'data out', the callback copy those data (with m_p_SerialBasics->do_write(strDataOut)) ...
- 04 Dec 2012, 12:17
- Forum: Module development SDK
- Topic: Need help for Get
- Replies: 5
- Views: 11370
- 02 Dec 2012, 23:10
- Forum: Module development SDK
- Topic: Need help for Get
- Replies: 5
- Views: 11370
- 02 Dec 2012, 14:16
- Forum: Module development SDK
- Topic: Need help for Get
- Replies: 5
- Views: 11370
hi hesspet, i saw that you are working on a serial module communication, cool and sorry for the delayed response first of all, i tried to reproduce the problem with a test module, but it's working fine on my side can you put a break point in the callback and inspect what you have from the GetEvtPCha...
- 14 Jun 2012, 21:25
- Forum: Suggestions & improvements
- Topic: sampler sf2 and rexfile compatible
- Replies: 16
- Views: 23517
interesting... i have to say i know nearly nothing about the make and makefile stuff... i'm an IDE man apart the fact that it would be better to focus on cmake and cmakefile, who are not platform or ide dependent (remember usine will be on mac too, in the futur) but maybe it's even more complex... i...
- 14 Jun 2012, 16:32
- Forum: Suggestions & improvements
- Topic: sampler sf2 and rexfile compatible
- Replies: 16
- Views: 23517
Hi naarud ...as it's an exercise to learn about c++ and sdk, let me know if it works or not. (last thing, it was compiled with mingw, i think all libs were statically linked, but maybe not...) module: CueExtractor wow, for an exercise, you choose the hard way ;) but with great success i'm interested...
- 31 May 2012, 16:17
- Forum: General discussion
- Topic: The EyeHarp
- Replies: 15
- Views: 16526
don't know about the v2.0, i'm focused on the v1.0 and the final user has the looked-in syndrom head movement is the first calibration killer the construction can be a part of the problem too (jaws movements can move the glass) but even if you minimise/resolve these problems, the soft calibration is...
- 31 May 2012, 14:06
- Forum: General discussion
- Topic: The EyeHarp
- Replies: 15
- Views: 16526
hello all, for infos, apart from my usine work, i'm on a project where we are building an eye tracker prototype derived from the eye writer 1.0 (mounted on glass, not the 2.0 mounted on the pc) well, the 1.0 is really cheap to construct but you'll need some good manual aptitudes the biggest limitati...
- 22 May 2012, 18:17
- Forum: General discussion
- Topic: Leap Motion
- Replies: 16
- Views: 24177
yep, i saw that
(link in french
)
http://www.pcinpact.com/news/71057-leap-motion-detection-mouvements-doigts.htm
seems very very interesting
(link in french
http://www.pcinpact.com/news/71057-leap-motion-detection-mouvements-doigts.htm
seems very very interesting
- 22 May 2012, 11:53
- Forum: General discussion
- Topic: Usine and wiimote
- Replies: 6
- Views: 6727
- 27 Jan 2012, 01:00
- Forum: Artistic Zone
- Topic: starting project : marimba drumpads.
- Replies: 32
- Views: 79762
yes, I said too much... ;) very busy this time... ...I'll try to advance on those two points very soon well, i have just no time too, but it's just because I have to turn [large]6[/large] time my neurons in my brain... :D what is needed for anyone to try to build a com port module in Usine? I'm jus...
- 26 Jan 2012, 21:25
- Forum: Artistic Zone
- Topic: starting project : marimba drumpads.
- Replies: 32
- Views: 79762
Arduino like other pic embedded with usb com port could generate midi messages (which are serial messages). If you use a specific com port driver which allows you to set the correct bitrate, you just have to use virtual midi port to receive it... And if you have midi messages, you could use uSine.....
- 25 Jan 2012, 00:20
- Forum: Artistic Zone
- Topic: starting project : marimba drumpads.
- Replies: 32
- Views: 79762
2-Com port (rs232) could be a crazy good idea because arduino can do this almost directly. But certainly Usine doesn't have a Com module (and I don't know how it could be built?). So I need a usb to COM converter and do this through USB, luckily there's a lot of that cheap interfaces out there (but...
- 24 Jan 2012, 16:58
- Forum: Artistic Zone
- Topic: starting project : marimba drumpads.
- Replies: 32
- Views: 79762
i experimented with arduino, but not with usine (for and R&D about egr valve) arduino itself is cool to code as it's c++ (like the SDK :)), but actually, there is no easy way to connect it to usine ideally, a simple serial COM user module could permit to exchange raw data with the arduino, but there...
- 24 Jan 2012, 11:11
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
well, for a 4*4 you can achieve that by module but mixing that with the exclu patch is tricky, because your click infos aren't flipped... here is a try : http://www.sensomusic.com/forums/uploads.php?file=flipped_exclu_matrix.png but the exclu is valid only by clicking on the left matrix, and the rig...
- 24 Jan 2012, 08:51
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 23 Jan 2012, 20:55
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 01 Nov 2011, 19:42
- Forum: Suggestions & improvements
- Topic: knobs and sliders sensitivity
- Replies: 6
- Views: 6840
- 14 Oct 2011, 11:27
- Forum: Discussion générale
- Topic: ADC en midi ?
- Replies: 19
- Views: 27694
yep, nous savons bien que plusieurs (beaucoup ?) d'utilisateurs attende un module arduino depuis longtemps... le branchement de base USB/serial n'est pas un problème, j'ai déjà du code c++ pour cela, prêt à être intégré dans un module... c'est plutôt après que ça se complique, que fait on de ces byt...
- 14 Oct 2011, 09:57
- Forum: Discussion générale
- Topic: ADC en midi ?
- Replies: 19
- Views: 27694
... quel serait l'avantage d'un module "Usine" pour Arduino ?... si un module voie le jours, ce sera a priori en communication directe par le flux serie (jusqu'a 115200 Bd). ça ne dispense pas d'une programmation cotée arduino et ça ajoute même une étape de traitement coté usine (pour mettre en œuv...
- 30 Sep 2011, 14:10
- Forum: Discussion générale
- Topic: des candidats pour un workshop sur lyon ?
- Replies: 9
- Views: 14695
- 23 Sep 2011, 11:42
- Forum: Discussion générale
- Topic: des candidats pour un workshop sur lyon ?
- Replies: 9
- Views: 14695
- 23 Sep 2011, 11:07
- Forum: Discussion générale
- Topic: des candidats pour un workshop sur lyon ?
- Replies: 9
- Views: 14695
- 22 Sep 2011, 17:41
- Forum: Discussion générale
- Topic: Je vais donner des cours sur Usine
- Replies: 10
- Views: 15000
wow, y a donc quelques usiners du coté de lyon, moi, perso j'habite a vaise (69009) 
rien de sur, mais on va essayer de caler un workshop à lyon pour cette automne
rendez-vous sur ce topic pour plus d'infos
rien de sur, mais on va essayer de caler un workshop à lyon pour cette automne
rendez-vous sur ce topic pour plus d'infos
- 22 Sep 2011, 17:38
- Forum: Discussion générale
- Topic: des candidats pour un workshop sur lyon ?
- Replies: 9
- Views: 14695
- 07 Aug 2011, 18:55
- Forum: Module development SDK
- Topic: Compilation problems here with VSE 2010 :-(
- Replies: 2
- Views: 8242
- 30 Jul 2011, 12:07
- Forum: Suggestions & improvements
- Topic: Delete key
- Replies: 5
- Views: 7793
- 22 Jun 2011, 19:28
- Forum: General discussion
- Topic: Micro sounds and granular in Usine
- Replies: 47
- Views: 59511
- 22 Jun 2011, 14:45
- Forum: General discussion
- Topic: Micro sounds and granular in Usine
- Replies: 47
- Views: 59511
hehe, it's informative to look at the wiki 
pretty effective solution in fact
here some test :
a raw output of the module with the 1kHz tone as input
a more obscure test with a resonator after the granulator
grain synthesis is a very very huge deep world !
pretty effective solution in fact
here some test :
a raw output of the module with the 1kHz tone as input
a more obscure test with a resonator after the granulator
grain synthesis is a very very huge deep world !
- 17 Jun 2011, 14:11
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 16 Jun 2011, 10:55
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 15 Jun 2011, 21:42
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 22 Apr 2011, 13:00
- Forum: General discussion
- Topic: RIP : one of our members :Kara
- Replies: 9
- Views: 11705
- 29 Mar 2011, 10:33
- Forum: Discussion générale
- Topic: Nouveau tread sur l'addon pack matrix
- Replies: 25
- Views: 36998
En effet c'est bien ce qu'il me semblait. Du coup si je veux gérer 120 circuits dmx il me faudra 120 instances du module ! ma matrix de sortie contient 120 cellules. elle est configurée en mode fade. J'ai rajouté un multiplicateur *256 pour les valeurs dmx. c'est clair que ca va être fastidieux...f...
- 28 Mar 2011, 23:47
- Forum: Discussion générale
- Topic: Nouveau tread sur l'addon pack matrix
- Replies: 25
- Views: 36998
ha ben ça avance, cool A priori le module de gère qu'un canal à la fois Effectivement, un module = un canal. Par contre tu peux avoir plusieurs instances du module pour gérer plusieurs canaux DMX. D'après ce que j'ai compris de ton patch, une cellule de la matrix correspond à un canal DMX, non ? Cro...
- 25 Mar 2011, 10:33
- Forum: Discussion générale
- Topic: Open Sound Control ?
- Replies: 5
- Views: 9716
hello zoukoupomme, bienvenu sur le forum 'officiel' d'usine :) (un habitué du forum audiofanzine, d'après ce que je sais) concernant ta question, je crois qu'il y a déjà eu pas mal de recherches/essais sur la communication avec molar, notamment ce thread, ici (et oui, c'est en anglais :() il y a aus...
- 16 Mar 2011, 10:15
- Forum: Discussion générale
- Topic: Nouveau tread sur l'addon pack matrix
- Replies: 25
- Views: 36998
ok, resalut joffo78, bon, j'ai jeté un premier coup d'œil vite fait (pas trop le temps là), ca a l'air ambitieux comme projet, mais bon, t'as déjà une bonne base :cool: première série, pour aller à l'essentiel : 1°) Not enough actual parameters Line 30 : SL1.Strings := 'cell_nb:' + IntToStr + 'val:'...
- 15 Mar 2011, 23:39
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 15 Mar 2011, 23:36
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 15 Mar 2011, 20:09
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 15 Mar 2011, 17:04
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
_is there a way to add precision to the array values( here the last array to dispatch values can't reflect the precision chosen in the options) well, absolutely not possible. precision(nb of decimal digit) in usine is only a graphic thing. behind, values are always plain float. the matrix and the a...
- 15 Mar 2011, 13:03
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
oups, long time ago : I don't know if it's script or matrix module related, but the exclu mode is not compatible with a preset manager martignasse.... yep, i know, the problem is at script level. as it is based on the last clicked cell, it's not working very well with the data provided by the preset...
- 15 Mar 2011, 12:58
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
it would be fantastic if we could take an individual value on each cell by numeric value (for example cell n°25 at 0.5) you mean extracting a value or setting it by index? anyway, it's a job for 'get array element value' and 'set array element value' modules. or maybe i misunderstood what you mean....
- 15 Mar 2011, 12:15
- Forum: Patching questions
- Topic: error message when i work with osc
- Replies: 5
- Views: 6427
cool, now you can begin the hard work 
what was the problem and how you solved it ?
PS : for your questions about the matrix, i transfered them in the appropriate thread, here
just to know, and to help other.My problem of osc is solved
what was the problem and how you solved it ?
PS : for your questions about the matrix, i transfered them in the appropriate thread, here
- 15 Mar 2011, 12:14
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Transfered from another thread : ...i had a lot of suggestions for your amazing matrix module ! it would be fantastic if we could take an individual value on each cell by numeric value (for example cell n°25 at 0.5) it would be great to if you could display each number of cell then a value correspon...
- 13 Mar 2011, 16:58
- Forum: Patching questions
- Topic: error message when i work with osc
- Replies: 5
- Views: 6427
- 12 Mar 2011, 11:06
- Forum: Suggestions & improvements
- Topic: FX bin / vst chainer
- Replies: 7
- Views: 10817
hi gthibert; i'm mot sure to understand, The advantages would be to be able to add VSTs live, on the fly, change the order of the plugins and bypass them. seems similar to the rack mode off the grid. I believe all of this is already possible in usine, by patching or maybe IML. I hope my idea is clea...
- 05 Mar 2011, 11:36
- Forum: Module development SDK
- Topic: How to get patch path?
- Replies: 5
- Views: 10654
confirmed 
in fact, all these functions :
return bad/corrupted data
i'll have to see that with senso
in fact, all these functions :
Code: Select all
GetUsineSoudPath()
GetUsinePatchPath()
GetUsineVst1Path()
GetUsineVst2Path()
GetUsineRecordPath()i'll have to see that with senso
- 05 Mar 2011, 10:36
- Forum: Module development SDK
- Topic: How to get patch path?
- Replies: 5
- Views: 10654
- 17 Feb 2011, 12:32
- Forum: General discussion
- Topic: An Upcoming User Module
- Replies: 53
- Views: 61420
- 17 Feb 2011, 12:29
- Forum: General discussion
- Topic: Hi, Im new! Excited about usine
- Replies: 11
- Views: 13648
- 27 Jan 2011, 21:35
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198193
hello thomas, are you saying that the mp3 is the result of your first module ? :cool: then, big congrats, it's very interesting, not so weird but very tricky, i like it a lot :) It took me a while to fiddle out that I have to set the event size before I can write to the audio output (I'm not sure wh...
- 05 Jan 2011, 11:04
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198193
hello Thomas, really good start :cool: But the one thing I didn't understand was how to use the m_masterInfo->pTimeInfo. I didn't use it a lot myself, but 'pTimeInfo' is just similar to the Steinberg VST SDK 'VstTimeInfo' structure, so, googling it can give you some precious infos and use case. And ...
- 03 Jan 2011, 13:07
- Forum: General discussion
- Topic: new year
- Replies: 13
- Views: 13990
- 03 Jan 2011, 12:49
- Forum: Module development SDK
- Topic: Help with data generators...
- Replies: 70
- Views: 198193
Hi thomas, Welcome to Usine, i which you an happy new year with the SDK :) wow, your 3d shaders are high quality, we'll be honoured to see them in Usine ! You are completely right about the lake of example for the SDK :| this is growing slowly ;) now about your questions : 1°)random data output The ...
- 06 Dec 2010, 21:30
- Forum: General discussion
- Topic: Multi-Touch Availability
- Replies: 462
- Views: 2772525
ha, good news :) at least, it seems to be a 'real' computer, not just an internet tablet... but same range of hardware for a tablet PC with a bi-touch screen ( Toshiba Portégé M780-102 ) can be found at 950/1000 € here in France ok, only one 12.1 inch screen and an i-core i5-520M(2.40 / 2.93 Turbo G...
- 24 Nov 2010, 00:32
- Forum: Patching questions
- Topic: Matrix challenge part 2
- Replies: 5
- Views: 6007
- 24 Nov 2010, 00:15
- Forum: Patching questions
- Topic: Help and improvment of the "array to midi" script
- Replies: 12
- Views: 12043
hi ethnix73, arf, it's a pretty tricky script you try to custom here :rolleyes: (the hard way to learn script...23fx23 is kind of unique about learning curve;) ) anyway, if i remember correctly, we speak about the 'arr to midi' script of the 'matrix_fall_seq_example' the note length is just a matter...
- 23 Nov 2010, 23:41
- Forum: Suggestions & improvements
- Topic: Audio splitter
- Replies: 13
- Views: 14973
- 05 Nov 2010, 09:54
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
there is definitely some problems with how the module store and reload datas, especially when the size change. it affect presets and conductor, but also what is saved in patch and workspace. anyway, it was already on my todo list because actually, it's pretty heavy on memory. thanks again for the fe...
- 04 Nov 2010, 17:26
- Forum: Patching questions
- Topic: matrix challenge
- Replies: 15
- Views: 14865
- 04 Nov 2010, 17:03
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Let me begin by saying that the matrix module is IMO one of the best additions to usine. But, I dont know if this has been mentioned but the matrix does not store its values in the conductor. Am i missing something? thanks. oops, missed this one :| sorry can you confirm and send me a .wkp reproduci...
- 04 Nov 2010, 17:00
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
1) In fader mode,would it be possible to use the mouse wheel to scroll the values like usines fader module? good one, it put it on my todo list :) 2) In its current state when you have a populated matrix in draw mode and drag the mouse to draw in values, the cells that are on turn off and the cells...
- 03 Nov 2010, 21:11
- Forum: Patching questions
- Topic: matrix challenge
- Replies: 15
- Views: 14865
- 03 Nov 2010, 20:17
- Forum: Patching questions
- Topic: matrix challenge
- Replies: 15
- Views: 14865
- 03 Nov 2010, 13:48
- Forum: Patching questions
- Topic: matrix challenge
- Replies: 15
- Views: 14865
hi soundmind, Thanks for the interest, Here is the wkp. My main concern is the amount of patches needed to accomplish this when it works perfectly fine when concating vertically. Unfortunatly, datas are stored by row in the matrix array, resulting in more operation complex when manipulating row leng...
- 15 Oct 2010, 16:24
- Forum: General discussion
- Topic: is the memory used by presets related to the memory used by waves?
- Replies: 5
- Views: 5821
hi manecante, what i can say : presets for PM and conductor are stored in wkp or patch files, and can be really heavy. of course, when wkp or patch are loaded, those data are stored in memory... reducing the amount available. what i don't know (you should ask senso) is if all preset are stored in me...
- 10 Oct 2010, 12:03
- Forum: Add-ons discussion
- Topic: Enttec DMX Pro output
- Replies: 3
- Views: 5829
- 20 Sep 2010, 17:44
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
@ martignasse: here are my two little requests: A) index updates like draw mode in edit mode (no worries if too complex) B) redraw colors when changing size, more often annoying in my cases as i got to fill lots of arrays to compensate and feel it has a certain impact on cpu when intensive use. her...
[large]SDK 5.25[/large] This update enhance the UI part off the SDK. A good example of what can be made with these new features is the matrix module (from the Matrix Pack 1.2). [large]improvements[/large] - added 'IsSeparator' and 'IsInvisible' to ParamInfo - added 'DisplayOrder' to ParamInfo to man...
- 17 Sep 2010, 23:10
- Forum: Suggestions & improvements
- Topic: option to save and load master channels with wkp
- Replies: 8
- Views: 8216
hmmm. okay. I guess I don't understand the danger..... For me, I can't understand why master out sections are not always saved with all wkps to begin with. Why would you not want this to happen? the way i understand it : master section is more about what you have in (micro, preamp, intru...) an out...
- 14 Sep 2010, 14:49
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 14 Sep 2010, 12:20
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
ok, cool, i'll try to track and resolve these issues for the next version. but if you find some simple patch to reproduce, send them to me edit : hoooo yes, your upcoming liveosc version is very, very impressive and you push the matrix module so far :o that why i'm happy you just found one or two mi...
- 14 Sep 2010, 09:50
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 10 Sep 2010, 15:20
- Forum: General discussion
- Topic: touch screens with more than 2 touch points
- Replies: 14
- Views: 17653
- 03 Sep 2010, 08:39
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
- 01 Sep 2010, 17:57
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
@Senso or Martignasse - At the moment I am getting the samplerate from TMasterInfo during InitModule. What happens if the user then changes Usine's samplerate and how do I get updated about this? Does InitModule get called again or do I have to check elsewhere that the samplerate has not altered? I...
- 26 Aug 2010, 22:12
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
Hi caco :) how do I get the size of the actual area I can draw in? I have found how to get the module's height and width but this seems to be the full user module size rather than the actual drawable region? I can hack around it by using the width minus 20 pixels, which seems to work okay but I woul...
- 24 Aug 2010, 17:55
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
Okay, I had a look at the simple filter example and I would need to draw the filter's frequency response within the user module. the first step is to compute some graphic data from the filter algorithm, and the best place is effectively in the user module itself. I also noticed that the filter has ...
- 23 Aug 2010, 18:25
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
For "Drawing" in Usine we dont have many choice; 1°) Draw Object (Square and circles) 2°) Array ( But this is graphical sticks) Other choice ? Script ? yep, drawing is a lacking area in Usine... we are thinking about making a pixel area user module, populated with an array of pixel color... it's ma...
- 23 Aug 2010, 13:10
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
@martignasse - I was impressed with the SDK, it was very quick and simple to add my filter code to the modules and get them to compile :) I did not have to make too many changes to get it working with mingw, just redine min/max and alter a few of the include names if I remember correctly. It probab...
- 16 Aug 2010, 21:40
- Forum: Patching questions
- Topic: the simplest patch and a question
- Replies: 12
- Views: 13339
for my side, i use essentially the hook ones, but i name them pass through... about wirebox, i prefer to connect many wire one one output. anyway... they could be good candidates for some user modules (with the query system, ask for how many how many inlet/outlet) or just be part of everyone patch l...
- 15 Aug 2010, 18:57
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
@Floego : cool you solved your problem more generally in usine, it's important to 'break' infinite update loop like in your patch. you should decide precisely when the update take place (what action or state cause the update) and put some glue modules (pass, pass if changed, 0 to 1...) to limit to o...
- 13 Aug 2010, 19:48
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Matrix Pack 1.2 [large][/large] you'll find in the download section the new version off the matrix pack :) http://www.sensomusic.com/forums/uploads.php?file=matrix_v12.jpg lots of new features and more examples and utils patchs improvements : - added inlets/outlets compatibility for patch with old ...
- 07 Aug 2010, 12:46
- Forum: Module development SDK
- Topic: State Variable Filter
- Replies: 69
- Views: 114407
hi caco, well done, nice to see such a great user module :) we really need more user modules like this :D I had to modify the SDK a little to get it to compile using mingw so let me know if it works. So far it is working fine for me but I only have the free version of Usine to test with. I'm really ...
- 21 Jul 2010, 20:43
- Forum: News
- Topic: Usine 5.20
- Replies: 27
- Views: 37986
- 19 Jul 2010, 18:39
- Forum: General discussion
- Topic: tips for viseo T users
- Replies: 4
- Views: 5069
- 18 Jul 2010, 16:15
- Forum: News
- Topic: Usine 5.20
- Replies: 27
- Views: 37986
- 16 Jul 2010, 17:53
- Forum: Suggestions & improvements
- Topic: Audio splitter
- Replies: 13
- Views: 14973
- 15 Jul 2010, 21:13
- Forum: Suggestions & improvements
- Topic: Audio splitter
- Replies: 13
- Views: 14973
what about an audio matrix that create wires in/out when cellz are on too? will try that.. ie 8x8, if swich on cell 2-4 it create a link between audioIn2 to audioOut4 ect. it's will be exactly that with the on/off mode for the fade mode, it will be like an audio mixer, but with multi in and multi o...
- 15 Jul 2010, 18:25
- Forum: Suggestions & improvements
- Topic: Audio splitter
- Replies: 13
- Views: 14973
- 09 Jul 2010, 14:23
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 03 Jul 2010, 09:40
- Forum: Artistic Zone
- Topic: opportunity : French Usiner wanted for Projet LDS
- Replies: 4
- Views: 6575
- 01 Jul 2010, 22:19
- Forum: Artistic Zone
- Topic: opportunity : French Usiner wanted for Projet LDS
- Replies: 4
- Views: 6575
bad news? No, it's just i made my time on this project. Has you surely now, computer are pumping so much time and energy. I don't know how you manage this plus some music for so long... It's an ambitious project, but i had to take important decision about my way of life and my professional activiti...
- 01 Jul 2010, 19:44
- Forum: Artistic Zone
- Topic: opportunity : French Usiner wanted for Projet LDS
- Replies: 4
- Views: 6575
Projet LDS use usine has his main tool to make music and some workshop for non musician. here to ear some music. here and here for some general infos. To limit my computer activities and for some other personal reason, i'm currently stopping my activities in the Projet LDS, so we are in need of some...
- 28 Jun 2010, 22:39
- Forum: Patching questions
- Topic: [script] TstringList sizes
- Replies: 7
- Views: 6875
I believe the problem we encounter is that the stringlist is a list of object, even if we change the capacity, we need to create object (strings in this case) for all members of the list for now, i solved this problem with a procedure // S is a global string variable Procedure ExtendStringList; var ...
- 28 Jun 2010, 20:09
- Forum: Patching questions
- Topic: [script] TstringList sizes
- Replies: 7
- Views: 6875
- 25 Jun 2010, 11:31
- Forum: Add-ons discussion
- Topic: Follow me & collision
- Replies: 8
- Views: 10533
- 17 Jun 2010, 21:08
- Forum: General discussion
- Topic: Multi-Touch Availability
- Replies: 462
- Views: 2772525
- 14 Jun 2010, 17:16
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
ha ha, didn't you know that Martin was a little sadistic.? :D hehe, not false lol, but 23fx23 is a brave victim :P IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABETATESTMATRIXASAP-IWANNABET...
- 13 Jun 2010, 15:25
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
hello all, i know i'm late, but i didn't forgot to work on the matrix... so a little teaser to show you how things are coming along you can see some HSL colors array and captions array populating the matrix :cool: http://www.sensomusic.com/forums/uploads.php?file=matrix_colors_captions.jpg -basic co...
- 07 Jun 2010, 17:01
- Forum: Manuals & Wiki
- Topic: nearing completion of help tips translation into spanish - whats next?
- Replies: 4
- Views: 39713
- 01 Jun 2010, 22:00
- Forum: News
- Topic: Usine 5.17
- Replies: 9
- Views: 15369
- 10 May 2010, 17:13
- Forum: Suggestions & improvements
- Topic: rename all buss
- Replies: 11
- Views: 10077
Just to mention : Not all data can be modified with notepad in a workspace or patch. some are binary or Hexa coded (like presets contents...) and some are just ascii coded (so it's readable and editable). Just a proposal : Until the day we can have a format specification of the .wkp and .pat file, i...
- 07 May 2010, 19:03
- Forum: Suggestions & improvements
- Topic: midi volume curve (cc7) in pianoroll import
- Replies: 2
- Views: 3547
- 28 Apr 2010, 11:19
- Forum: General discussion
- Topic: Multi-Touch Availability
- Replies: 462
- Views: 2772525
Hi runagate,
this touch-base site is a very interesting low level resource
especially this page http://www.touch-base.com/documentation/Identifying%20touch%20screen%20controllers.htm with a lot of device referenced.
Thanks for sharing
this touch-base site is a very interesting low level resource
especially this page http://www.touch-base.com/documentation/Identifying%20touch%20screen%20controllers.htm with a lot of device referenced.
Thanks for sharing
- 21 Apr 2010, 16:23
- Forum: Add-ons discussion
- Topic: Matrix Zoom Sequencer
- Replies: 9
- Views: 12061
- 21 Apr 2010, 16:12
- Forum: Add-ons discussion
- Topic: Matrix XY Zoom & Scroll_
- Replies: 8
- Views: 11898
- 08 Apr 2010, 22:24
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Hi all, I just posted the 1.1 version of the Matrix Pack in the download section :) News are, for the user module : - cells values are preserved when changing ‘NumOfCols’ off the matrix. - new layout option to make cells OFF transparent. - corrected a bug on mouse move when in draw mode. and for uti...
- 03 Apr 2010, 19:24
- Forum: Patching questions
- Topic: webcam stepsequencer
- Replies: 48
- Views: 53756
- 01 Apr 2010, 19:23
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
@23fx23 Don't worry, it's your job to sell me this concept of 'outside mode' ;) and you make it well But it's mine to not accept it by default :D and try to explore all alternatives before make a choice @bsork I'm agree with your statement about inside and outside behavior, it's an important part of...
- 01 Apr 2010, 12:07
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 01 Apr 2010, 00:10
- Forum: Add-ons discussion
- Topic: Sequenaya
- Replies: 14
- Views: 17126
i also would enjoy a gate system! but it must be hard to implement in polyphonic..I .also how to have a visual of it? mmmm if we could make kind of linked notes, if two folowing squares are same note, find a way to choose if they are considered as two or as one, mmm seems complex for limited precis...
- 30 Mar 2010, 14:16
- Forum: Add-ons discussion
- Topic: uSimArtO..!
- Replies: 5
- Views: 7825
- 30 Mar 2010, 14:13
- Forum: Add-ons discussion
- Topic: Sequenaya
- Replies: 14
- Views: 17126
- 30 Mar 2010, 13:49
- Forum: Patching questions
- Topic: [script] max array
- Replies: 15
- Views: 14229
what i try do deal is making a "for j = 0 to 7" then do "for i = 0 to 7", but all my tries fail., any enlightment or tip to use? mmm is it related to "bi-dimentional" arrays i also try to test with benjamin pdf, but without success yet, or no just correctly set the 64 arry with good indexes..arf im...
- 30 Mar 2010, 13:26
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
yup, and this is one equivalent should work with unlimited nb of cellz, a bit less wiring: check variation of mean array, if >0, acts like if a cell was swiched from 0to1. http://www.sensomusic.com/forums/uploads.php?file=matrix%20mono%20B.JPG and a very clever one here :cool: at least, we have to ...
- 30 Mar 2010, 13:18
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
wow, some interesting discussions here :) i'll try to answer quickly... but i have to study some internal stuff to see what can be included inside the module. So much to learn about this module! I've hacked together a solution using patching to make the matrix 'mono' (ie only having a single cell li...
- 26 Mar 2010, 23:23
- Forum: Patching questions
- Topic: sample playing position= step position
- Replies: 5
- Views: 6045
- 26 Mar 2010, 20:25
- Forum: Patching questions
- Topic: sample playing position= step position
- Replies: 5
- Views: 6045
- 26 Mar 2010, 18:35
- Forum: Module development SDK
- Topic: Access violation when i use a usb library in a module
- Replies: 11
- Views: 21620
Ok, I recompiled everything with MinGW/MSYS compiler(SDK + module) using Code:Blocks and it works, The dll fits perfectly with my Usine module and dialogue with the control motor card via USB library "libusb-win32. wow, so you made a code::block project and it compile 'as is' :cool: It's a great gr...
- 25 Mar 2010, 10:22
- Forum: News
- Topic: Sensomusic au Salon International des musiques nouvelles
- Replies: 9
- Views: 13055
- 25 Mar 2010, 10:15
- Forum: Patching questions
- Topic: 3 band EQ
- Replies: 7
- Views: 8124
Hi guru, not exactly what you need, but could be a good starting point ;) http://www.sensomusic.com/forums/uploads.php?file=2%20bands%20EQ.pat It's a little 2 band EQ/filter http://www.sensomusic.com/forums/uploads.php?file=2bandsEQ.jpg the interesting part is on bitmap 'compositing' and scale adapt...
- 25 Mar 2010, 09:58
- Forum: Module development SDK
- Topic: Access violation when i use a usb library in a module
- Replies: 11
- Views: 21620
Hi anbd, Welcome aboard, interesting module you want to make here :) From what i saw on the electrobee page : about the c static lib you want to use, seems like it require the MinGW/MSYS compiler. Like mentioned one the LibUsbWin32 sourceforge page, seems like not compatible with the VC++ compiler w...
- 22 Mar 2010, 22:48
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
something like this ?
matrix_scroll_horiz_example.pat
very basic but you got the idea
if you make a more elaborated but simple example, i'll include it in the next pack iteration with pleasure
matrix_scroll_horiz_example.pat
very basic but you got the idea
if you make a more elaborated but simple example, i'll include it in the next pack iteration with pleasure
- 22 Mar 2010, 20:05
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
wow nay 
totally fractal
with preset 1 and Mr Tramp2 : ear
what a cool little bird in the spring !
edit : and some beautiful color
totally fractal
with preset 1 and Mr Tramp2 : ear
what a cool little bird in the spring !
edit : and some beautiful color
- 21 Mar 2010, 20:44
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
- 19 Mar 2010, 21:16
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
thanks for feedback and ideas, guys :) @23fx23 : wow, i'll have to re read many time to understand all the direction you develop...but it's very precious feedback and practical infos. what really??omg 8) When i say 'already implemented', it's just that each cells have already a structure to store tw...
- 18 Mar 2010, 17:23
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Hello, Just to let you know, i splitted the 'Evolution and future releases' section off the wiki page -> link - What to expect in the next release : What is planned and what i'm working on. - More general TODO list : Wanted evolutions but not yet started or planned. This one just wait for you to gro...
- 17 Mar 2010, 22:28
- Forum: Suggestions & improvements
- Topic: RVB, HSL array compatible?
- Replies: 6
- Views: 6092
i make an inensive use of rgb and hsl modules, sooo great, just wondered if it would be possible (i can imagine it's complex ,so no worries, but who knows..).., to make RGB and HSL modules working with arrays. haha, you shot me on the array area with my own modules :lol: All is arrays, but not colo...
- 17 Mar 2010, 21:59
- Forum: News
- Topic: Usine V5.12
- Replies: 12
- Views: 17534
- 10 Mar 2010, 00:06
- Forum: Suggestions & improvements
- Topic: transparency for IB items
- Replies: 5
- Views: 6391
- 09 Mar 2010, 23:51
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
As you see joffo78, what you try to achieve is not a trivial task, but it's totally doable, just have to go step by step ;) At first, try to cut the whole thing in some smaller and simpler task. For now, you don't have to understand what is happening inside all these utilities patch (MX_xxx), just c...
- 09 Mar 2010, 14:04
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Hi joffo78, This pack seems to be very usefull for me because i'm trying to make an aks synth emulation ! so something desapointed me. why didn't you make a true matrix with routing between input and output. From what i understand, you want to use the matrix to make this part : http://www.sensomusic...
- 07 Mar 2010, 12:21
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
So much to wrap my head around. I've just finally figured out arrays and now this! I think this is going to change my world, I just haven't quite figured out how yet...? Hehe, i'm agree that it's the beginning of a new world. I just tried to make it the simplest for a first shot. Lots of things wil...
- 06 Mar 2010, 23:00
- Forum: Add-ons discussion
- Topic: Matrix Keyboard
- Replies: 4
- Views: 6130
- 06 Mar 2010, 12:09
- Forum: Additional Packs
- Topic: Matrix Pack official thread
- Replies: 151
- Views: 1481460
Welcome in the matrix :D The purpose of this thread it to centralize feedbacks, ideas, support and questions about the Matrix Pack. Have fun :) I'll keep this first post updated with latest news about the Matrix Pack. _______________________________ Latest version : Matrix Pack v1.01 (fixed bugs in ...
- 04 Mar 2010, 20:49
- Forum: Patching questions
- Topic: too Big Workspace
- Replies: 3
- Views: 4948
- 02 Mar 2010, 00:56
- Forum: Add-ons discussion
- Topic: XY endless looper for V5
- Replies: 22
- Views: 26230
- 02 Mar 2010, 00:00
- Forum: Add-ons discussion
- Topic: XY endless looper for V5
- Replies: 22
- Views: 26230
- 01 Mar 2010, 23:44
- Forum: Add-ons discussion
- Topic: XY endless looper for V5
- Replies: 22
- Views: 26230
- 01 Mar 2010, 23:36
- Forum: Add-ons discussion
- Topic: XY endless looper for V5
- Replies: 22
- Views: 26230
- 01 Mar 2010, 23:19
- Forum: Add-ons discussion
- Topic: XY endless looper for V5
- Replies: 22
- Views: 26230
- 28 Feb 2010, 22:46
- Forum: Patching questions
- Topic: webcam stepsequencer
- Replies: 48
- Views: 53756
Oh.. I just have a small question: I want to delete the caption of the used switches... but everytime I open Usine, the switches' caption is "caption" again... how I can I delete the caption permanently? hmm, interesting problem. The fact is : as your switch are outlet of a subpatch, usine rename t...
- 28 Feb 2010, 21:26
- Forum: Patching questions
- Topic: webcam stepsequencer
- Replies: 48
- Views: 53756
- 27 Feb 2010, 10:41
- Forum: Patching questions
- Topic: webcam stepsequencer
- Replies: 48
- Views: 53756
okay, I have tested it out now, and in general it works great so far, there's only one thing: in the whole top line (line 6) there are no steps detected and also in the last column (16th step of each line) there are no cells detected... as I have still not completely understood the whole script I c...

