Posted: 17 May 2014, 03:37
Just thought I'd share some of the things I've been messing about with in Usine Hollyhock. Made a start on creating a 'poly bot' as shown in other thread. Actually progressed and had it filled with samples, but somehow messed up the Polyphony again. The sequences are moving upwards initially, and in a dreamy relaxed polyrhythmic manner. Will be able to concat combinations, until the Polybot gets his frown on and turns strict, syncing things up a little more rigidly. (Then he'll get tired, then agititated, and then tired, and so on, allowing for a to-and-fro type performance).
I'm on my umpteenth attempt at creating some loopers with character. It's 'Juicy Loops' atm, just RC51 mods with extra controls, and pulsing animations so far. Aiming to mix from one looping unit to the other and back. Only intend to improv (unless data harvesting). Found the older 'Loop Royale', the 'King' being strictly bar synced, the 'Queen' being a more able sampler (like her chess counterpart), the Jesters being synched locally to the queen, not giving too much care, and the 'sync patrol' oscillator at the bottom giving me a visual check on any latency. And the earlier FCB Boy. An 'couple more hours' progressed version is underneath.

And the Grid...
Totally blown away by the way it kills any unused racks very smoothly (I had built a lot of cue and kill switches which was a big waste), it's practically as big as you want it, and the fact that it looks like a huge block of stacked 'Jolly Rancher' type sweeties!
edit: first image is fine, 2nd image not showing. I used the same method for both.

I'm on my umpteenth attempt at creating some loopers with character. It's 'Juicy Loops' atm, just RC51 mods with extra controls, and pulsing animations so far. Aiming to mix from one looping unit to the other and back. Only intend to improv (unless data harvesting). Found the older 'Loop Royale', the 'King' being strictly bar synced, the 'Queen' being a more able sampler (like her chess counterpart), the Jesters being synched locally to the queen, not giving too much care, and the 'sync patrol' oscillator at the bottom giving me a visual check on any latency. And the earlier FCB Boy. An 'couple more hours' progressed version is underneath.

And the Grid...
Totally blown away by the way it kills any unused racks very smoothly (I had built a lot of cue and kill switches which was a big waste), it's practically as big as you want it, and the fact that it looks like a huge block of stacked 'Jolly Rancher' type sweeties!
edit: first image is fine, 2nd image not showing. I used the same method for both.