LSeeD
Hello All!
LSeeD currently contains user modules, which only work with Windows x64.
Soon to be released is a minimal version which does not contain these, and has a reduction in audio effects for CPU performance.
Although this feature set is reduced, these features will be included as a modular effects set to compliment LSeeD Minimal.
-s
LSeeD currently contains user modules, which only work with Windows x64.
Soon to be released is a minimal version which does not contain these, and has a reduction in audio effects for CPU performance.
Although this feature set is reduced, these features will be included as a modular effects set to compliment LSeeD Minimal.
-s
"Every act of creation is first an act of destruction." -Picasso
Hi sephult!
If you can get the source code for the user modules to me, or into the hollyhock-grove on github ( https://github.com/ab5tract/hollyhock-grove ) I will compile them for OS X. It might take a bit, but I would love to help.
If you can get the source code for the user modules to me, or into the hollyhock-grove on github ( https://github.com/ab5tract/hollyhock-grove ) I will compile them for OS X. It might take a bit, but I would love to help.
The modules I use are Oli-Labs Boost, Clipper, and VCA. These are the ones that are restrictive to x64.
I assume he might already have, but the problem was that they were in separate distributions...I was curious if there was a single Multi-platform module.
I am not familiar with how the coding or compiling is, however I was wondering if there was something keeping them from being one entity instead of multiple modules specific to platform.
That would be awesome if you could do that, I love the high-gain modules...I am definitely a destructive editor.
The soft distortion and waveshaper are just not enough for me, without rounding.....I am a heavy Izotope Trash user...these Oli modules satisfy my distortion needs.
-S
I assume he might already have, but the problem was that they were in separate distributions...I was curious if there was a single Multi-platform module.
I am not familiar with how the coding or compiling is, however I was wondering if there was something keeping them from being one entity instead of multiple modules specific to platform.
That would be awesome if you could do that, I love the high-gain modules...I am definitely a destructive editor.
The soft distortion and waveshaper are just not enough for me, without rounding.....I am a heavy Izotope Trash user...these Oli modules satisfy my distortion needs.
-S
"Every act of creation is first an act of destruction." -Picasso
or....
Is this just because the Usine is not checking the add-ons folder when searching for the missing module?
(Thought just popped into my head).
-s
Is this just because the Usine is not checking the add-ons folder when searching for the missing module?
(Thought just popped into my head).
-s
"Every act of creation is first an act of destruction." -Picasso
Hi,
this is how I practice :
I have a folder called Usine.
in that folder I have a folder with the current Hollyhock
and another folder called Personnal
in personnal I have a folder "user modules" where I keep all user modules !
this is how I practice :
I have a folder called Usine.
in that folder I have a folder with the current Hollyhock
and another folder called Personnal
in personnal I have a folder "user modules" where I keep all user modules !
http://oli-lab.org
Win11 Ryzen9/32GB RAM - RME MADIFACE - SSL alpha link 4-16 - OSC capable interfaces
follow OLI_LAB adventures on Mastodon
@olivar_premier@mastodon.social
Win11 Ryzen9/32GB RAM - RME MADIFACE - SSL alpha link 4-16 - OSC capable interfaces
follow OLI_LAB adventures on Mastodon
@olivar_premier@mastodon.social
Hi Oli!
Thanks for the reply, in application I am confused as to how to easily distribute an add-on that contains user-modules.
Even more so.....How do we distribute if the modules are "platform specific"
I am thinking it would it be better to create a "User Module" section in the add-ons section...and then have it scanned when modules are missing.
If you would open my Win x64 version under OSX then it would come up missing then correctly identify you have an OSX version in your local add-ons?
As long as you update your add-ons this should bring in all the modules needed properly.
I am thinking this would be the proper way. (Unless I am missing something).
In your folder description you indicated putting the modules in a Personal folder.
Is this your "patch library", you are indicating in the settings panel?
If this is the case, at the current moment a suggestion of moving the add-on modules to this folder might cure the missing module problem?
-s
Thanks for the reply, in application I am confused as to how to easily distribute an add-on that contains user-modules.
Even more so.....How do we distribute if the modules are "platform specific"
I am thinking it would it be better to create a "User Module" section in the add-ons section...and then have it scanned when modules are missing.
If you would open my Win x64 version under OSX then it would come up missing then correctly identify you have an OSX version in your local add-ons?
As long as you update your add-ons this should bring in all the modules needed properly.
I am thinking this would be the proper way. (Unless I am missing something).
In your folder description you indicated putting the modules in a Personal folder.
Is this your "patch library", you are indicating in the settings panel?
If this is the case, at the current moment a suggestion of moving the add-on modules to this folder might cure the missing module problem?
-s
"Every act of creation is first an act of destruction." -Picasso
I think the best would be to have a "user module" line in the settings/personnal folders sosephult wrote:Hi Oli!
I am thinking it would it be better to create a "User Module" section in the add-ons section...and then have it scanned when modules are missing.
If you would open my Win x64 version under OSX then it would come up missing then correctly identify you have an OSX version in your local add-ons?
-s
- the user modules would be totally out of the Usine team juridiction
- I could add my new modules for testing prior to giving them away to the Usine community
http://oli-lab.org
Win11 Ryzen9/32GB RAM - RME MADIFACE - SSL alpha link 4-16 - OSC capable interfaces
follow OLI_LAB adventures on Mastodon
@olivar_premier@mastodon.social
Win11 Ryzen9/32GB RAM - RME MADIFACE - SSL alpha link 4-16 - OSC capable interfaces
follow OLI_LAB adventures on Mastodon
@olivar_premier@mastodon.social
hey sephult, oli_lab, I will try lseed on mac with oli_lab's modules in a personal directory and see if it works. thank you both for the great works 
Thanks ceaseless!
I can check the x32 and x64 here, see what happens. Nay had told and sent me a copy, the modules show up missing but that was about all I knew in regards to how it responds on mac.
-s
I can check the x32 and x64 here, see what happens. Nay had told and sent me a copy, the modules show up missing but that was about all I knew in regards to how it responds on mac.
-s
"Every act of creation is first an act of destruction." -Picasso
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