Hello! I can't really code, so here's idea, if it's possible at all to do in Usine.
An XY pad with floating adjustable quantity and size of particles, each having XY data in output array, then there are settings for physics engine (how much acceleration is used for particles and such) and selection of different modes for touch/click interaction: attract or repel the swarm of particles. Of course we don't want particles to condense in single dot at touched area, they have to orbit said areas according to designed setting, same for repelling. Then for more complexity we could have a setting for sequencing modes on each next finger detected for making various flows of particles and interactions between several attractors and repellents.
This would be quite similar to typical particle effects apps on smartphones, but we can use the data from those particles for varions applications, like complex granular modulations, sequencing tricks (at slow particle speeds) and who knows what else.
add-on idea: particle attractor/repeller XY pad
join Hollyhock Usine Discord server: https://discord.gg/EdJarnE
cool idea, who want start ? 
I did something like that.
will be release soon
there is x and y inputs and outputs
and few inputs for speed clock etc..
the output can behave as "seek" or "escape".
up to you to link those outputs to XY pad to have a visual feedback as I didn't bother to make any visual interface .
can be chained or paralleled
"soon"
will be release soon
there is x and y inputs and outputs
and few inputs for speed clock etc..
the output can behave as "seek" or "escape".
up to you to link those outputs to XY pad to have a visual feedback as I didn't bother to make any visual interface .
can be chained or paralleled
"soon"
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Win11 Ryzen9/32GB RAM - RME MADIFACE - SSL alpha link 4-16 - OSC capable interfaces
follow OLI_LAB adventures on Mastodon
@olivar_premier@mastodon.social
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