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What do you think about the LivePack?

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senso
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Unread post by senso » 08 Oct 2007, 18:26

Slowly, I'll try to simplify Usine and add some 'ready to use' patches that covers the largest range of live situations.

Just a question
What can I improve in the livepack and what kind of patches should I add?
any ideas?

Newbie Brad
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Unread post by Newbie Brad » 12 Oct 2007, 16:06

The LivePack inspired me to more effort working with Usine. I have tried to "get" the Usine idea for a long time without much success. But recently I tried again and it makes more sense now, it starts to be easy. Go Usine! The Live pack is good, the individual LivePack loopers and recorders need more panic switches or easy return to normal state switches on things like the granulator, pan, other areas or parameters where it would be good to have a panic switch.

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senso
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Unread post by senso » 12 Oct 2007, 16:54

what do you mean by panic button?
something like a reset btn? (for example set all pitch values to 0)


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senso
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Unread post by senso » 13 Oct 2007, 08:20

It's easy to implement. I'll add it in the next livekit pack.
If you can't wait a simple tip:
a [CTRL] mouse move on a step resets its value to 0.
can help!

Newbie Brad
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Unread post by Newbie Brad » 13 Oct 2007, 16:46

Thanks for that technique

joojoo1234
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Unread post by joojoo1234 » 25 Nov 2007, 17:46

love the livepack - gets you started. Helps you understand Usine if you tear these patches apart.

jean-mi
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Unread post by jean-mi » 28 Nov 2007, 23:06

I'm new to Usine, and trying to achieve a "live-multi-channel midi looper", without too much length constraints, to improvise on my multi timbral synths, soft and hard ( waldorf attack, love them...) Have I got to use one piano-roll for each channel (makes twelve, and very difficult to control).
Iwant to use it synced with some audio loopers for my guitar, so i don't want the midi loop to return to its start point each time I start a midi overdub. and if possible I would like not to have to decide the length of the midi phraze i'm gonna loop before i actually play it with my midi guitar. It seems verytricky to me at the moment. Could some body get me started?
Thanks to every one in this forum

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Unread post by bsork » 29 Nov 2007, 08:43

The piano roll outputs only one channel at the time, so if you're going to have 12 simultaneous midi parts/channels going, you'll need 12 piano rolls. However, it's easy to change output channels and you can switch between 8 different recordings on the fly, each with their own loop points.

I don't quite get it as to how you want to operate, but if you browse through the included examples and various add-ons, I'm sure you'll get some ideas as to how you want your setup to function. Recording and controlling/manipulating loops (both audio and midi) can be done in many different ways with Usine, so if you can give a good description of what you're after, I'm sure we can help you here on the forum.
Bjørn S

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Unread post by jean-mi » 29 Nov 2007, 16:10

Ok, thanks for taking the time to answer me.
What I want to do is this: Select a midi channel, play a phraze without knowing in advance where it's gonna stop, then decide it's got to repeat from here and press the "repeat" pedal , and have it repeated from there. After that, repeat this operation to record other phrazes with different sounds on top of this first base-loop
I'm OK to use as much piano rolls than I need midi channels, but it seems to me that if I don't synchronise the piano roll with the master usine cycle, at one moment the piano roll is gonna return to its start point as soon as I hit the record button again to record the second layer, even if the first recorded loop was half-finished playing.
So there is gonna be a break in the musical flow.
Another problem I encounter : when I synchronise the piano roll with usine master cycle, there is no return to the start-point anymore when I hit the record button for the second layer (which is good for me...)...BUT, then, I've got to wait untill the next cycle begins to be able to record, really.
And I would like to be able to get instantly from "just play on top, that doesn't record" to "record now and it's gonna be repeated on the next cycle".
I'm really sorry if I remain unclear, and anyway I'm gonna dig it again, maybe the "punch-in workspace", in the add-ons, is gonna solve some of these,I don't know.
But thanks again.

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Unread post by eimhin » 29 Nov 2007, 16:51

The Punch-In Pack (with the patches), seems like it can do that. You just might have to give up a whole track for ever layer. Meaning, load a Punch In Midi patch to as many tracks as you need layers. Midi learn the record bottons of each track in a way that suits you (maybe even assign them all to the same pedal trigger with different midi channel assignment, and then figure out a way to control the midi channel on the fly). Finally, for each patch, set the recording length to unlimited.

I haven't played with Punch-In Midi patch too much yet, but as far as i know you can record for an unlimited amount of time, and then hit the record button again to stop recording and start playback.

jean-mi
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Unread post by jean-mi » 29 Nov 2007, 17:10

Thanks for the suggestion and explanation, I sure will try that !


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Unread post by jean-mi » 29 Nov 2007, 18:14

OK, the midi punch in is one step, but if i want to overdub a few midi note on the existing first loop, it doesn't work;If I switch the piano-roll manually in overdub mode when the loop is playing, then each time I hit record again the player goes to the start of the loop, instead of just continuing to play and recording my notes in the same time.
maybe it needs something there to calculate a signature and a number of bars, and set Usine master sync according to the results, and switch to "cycle" sync mode....

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Unread post by eimhin » 29 Nov 2007, 18:40

Yeah I've noticed that it's the trade off of being about to punch in anywhere. If you want to overdub (and manually setting the pianoroll to overdub), you have to punch back in right in the same point you recorded the first loop, or do overdubbing in other tracks.

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Unread post by eimhin » 29 Nov 2007, 18:47

You also might want to look at the echoplexx patch in the livekit. It would be interesting to see what the same concept could do for midi, if all of the "echoplexx midi" functionality were contained within the punch-in midi patch.

Cause it seems to me that with echoplexx, once you have recorded the base layer, you can punch in the other layers anywhere and add short little overdubs and they will still loop back where you placed them over the base layer.

Too bad it's only audio!

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senso
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Unread post by senso » 29 Nov 2007, 20:11

It's think easy to transform the actual echoplexx into a midi version.
Any candidate?

jean-mi
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Unread post by jean-mi » 29 Nov 2007, 23:02

Is it a matter of programming, or just patching ? if it's the latest, I sure will manage to do it...but I don't know when I can.
I didn't even have time to play with the echoplexx yet.
Anyway thanks for your comments, they sure helped me to feel better oriented!

jean-mi
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Unread post by jean-mi » 02 Dec 2007, 16:41

OK after opening the echoplexx, (which is fine) an the midi punchIn patch, i must admit i was a bit arrogant, and that I'm not able to make a midi version of the echoplexx for now !
by the way, a midi version of the beatbox, would be nice as well caus' I like its interface a lot, but for obscure reasons, I prefer synths over samples.

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Unread post by bsork » 02 Dec 2007, 21:49

If you want to fire synth sounds instead of samples, just replace the sampler modules with CreateMidi modules and connected to a VSTi or a MIDI output.

There's also nothing wrong with mixing diferent types of sound (re)generation: Eg., the GrooveBoxMixer wkp in the add-ons is a three-channel rhythm box with a "normal" sampler, a grain sampler, and a VSTi.
Bjørn S

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Unread post by jean-mi » 03 Dec 2007, 21:07

THANKS BSORK, I do it next week-end

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