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Player Start Position

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Gilsornette
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Player Start Position

Unread post by Gilsornette » 20 Mar 2020, 17:26

Hello,

I want to set an offset , to "shift" the start position of a rythmic sample using normal sample player. I can't find how to do that.
I don't want to use crossfade loop player because th grid (of the sample player) is useful for me to set my new start position.
I hope it's clear.
Thank you

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nay-seven
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Unread post by nay-seven » 20 Mar 2020, 18:00

If i understand correctly, and starting from the patch you obtain when you drag a sample/normal player:
start.png

Gilsornette
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Unread post by Gilsornette » 20 Mar 2020, 18:12

Thank you for your quick answer. This way will reduce the length of the loop but I want to keep the original duration.

joffo78
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Unread post by joffo78 » 21 Mar 2020, 11:31

Hello. Try to do that with markers position ?

Gilsornette
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Unread post by Gilsornette » 21 Mar 2020, 16:40

Hello,
Yes I've tried but it's the same problem, reducing the sample loop to the length between two markers.
What could be fine also is to "snap" markers on grid lines otherwise it's not very convenient

Something else: it seems that cross fade looper is not working properly: on start it's not looping , you have to activate [play loop] in the menu, but
moreover it's not starting from or looping between the markers. Or I'm missing something?

joffo78
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Unread post by joffo78 » 22 Mar 2020, 02:54

Could you explain us what do you want to do exactly ?

Gilsornette
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Unread post by Gilsornette » 22 Mar 2020, 14:35

Using normal sample player, I want the start position of a sample being on, for example if it's a rythmic sample, second beat .
Not starting from the beginnig of the sample but looping on the whole sample anyway. Maybe it's not possible with this player
but it seems, for me, to be a very basic function.

joffo78
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Unread post by joffo78 » 22 Mar 2020, 19:45

Something like that ?
Attachments
loop start on marker.pat
(67.75 KiB) Downloaded 223 times

Gilsornette
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Unread post by Gilsornette » 23 Mar 2020, 11:09

@Joffo78: thank you for the patch. It's almost the right solution. But as the player reads first a small part of sound, than jump to the marker, we hear a click.
It's really audible if the maker is set in a low level part of the sample.

joffo78
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Unread post by joffo78 » 23 Mar 2020, 12:09

maybe try to put an adsr module between sampler and output with play connected on the from 0 to 1 module ?

joffo78
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Unread post by joffo78 » 23 Mar 2020, 12:18

Something like that
Attachments
loop start on marker with env.pat
(76.13 KiB) Downloaded 230 times

Gilsornette
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Unread post by Gilsornette » 23 Mar 2020, 12:36

ok I'll try to search this way, thank you. I'll also mention it as a suggestion

joffo78
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Unread post by joffo78 » 23 Mar 2020, 14:56

There are so many Stuffs I'd like to get in this sampler...

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