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Posted: 20 Apr 2011, 00:38
by multiphone
Hello,
I resume, for the moment we have 3 approach in Usine for micro sounds
1°) The Senso Patch "Grain engine"
This solution is based on the record grain and reorganization. Advantage this one is possible to use in real time (With the small latency of recording)
2°) The" Tanabarbier and friend" one
This solution is based on the grain module used like sort of cuter (classic use). It necessary to use it with sample in the example patch.
3°) The Caco One with Csound
Another proposition ?
Posted: 20 Apr 2011, 09:41
by multiphone
@Headphoner,
Yes, i forget your patch, sorry, your approach is interesting, and without any "glitch".
@ Noise2sine
Yes, i have tested X-crusher Live few years ago, sounds really great, but it's closed environment. I test the new version today.
The most important things for X crusher is here:
"The crusher-X algorithm is based on the traditional granular synthesis algorithm (Xenakis, Roads, Wilkins) invented in the early 1950s. In granular synthesis, short (e.g. 50 milliseconds) sound fragments, "the grains," come from a fixed file buffer. The starting time, length and silence between the grains can be modulated. More than one grain at a time is possible, so you can create complex sound "clouds" from any sound signal.
A special feature is the floating sound buffer which allows real-time input and output. In this floating buffer the grains are created. You can apply many unusual parameters to the grains such as pitch, filter, pan, reverse, overdrive and limit - all within a simple, flexible interface.
All these granular parameters can be modulated by internal oscillator sources. A feedback loop inside the algorithm enables very complex and non-linear sound processing."
Best
Posted: 20 Apr 2011, 09:56
by caco
I have uploaded a quick example of using Csound4Usine to do granular synthesis using the SyncGrain opcode. This is a quite a basic example but it shows how to get a stream of realtime audio into Csound's granular synthesis opcodes. For anyone wishing to go into more depth with granular synthesis in Csound take a look at the other granular opcodes
here. The Partikkel opcode in particular is designed to cover all the granular synthesis methods discussed by Curtis Roads in his book 'Microsound'.
Download here
Audio Example
Posted: 20 Apr 2011, 23:43
by multiphone
Hello Caco,
Thanks a lot for this exemple.
I'm waiting about the famous books of Curtis Road, and i try to enderstand the Csound code for use Partikel opcode.
Best
Posted: 21 Apr 2011, 08:41
by caco
I haven't really dug too deep into Partikkel yet as it is a very complex opcode but at some point I want to create a GUI for it in Usine to make it easier to use. If you are new to Csound I would start off with
Grain and
Granule and build up to Partikkel once you are a bit more familar to its syntax . Partikkel scares even me slightly and I've been using Csound for many years

Posted: 21 Apr 2011, 09:21
by multiphone
Hello,
Yes, but i'm little scared by Csound in general !
And i have some basic question about Csound syntax, so... step by step your right.
I have to read the Books of Curtis Road to understand deeply the Road approach of granular synthesis.
For info, Some of important elements of history and techniques are here
www.granularsynthesis.com
Thanks for your advices Caco.
Posted: 21 Apr 2011, 10:06
by nay-seven
Thanks for the link Multiphone ! i've discover soundgrain on this page ( use Csound audio engine too ) and seems to give cool results and there's a graphical interface too, with a touch screen it's interesting .
A little cpu hungry but ok for sound design
Posted: 21 Apr 2011, 10:40
by multiphone
Yes !
Your welcome.
Take a look to
http://www.densitygs.com/
This is a very beautiful tool too, in Csound engine.
It will be very interesting to list some inovative feature for make an original grain tools in Usine, but the list of the existing things is very long.
Posted: 21 Apr 2011, 10:44
by multiphone
Just for info...
Just an very old free tools by Nicolas Fournel i use a lot for sound design, no equivalent for the sound as i know...
http://www.nicolasfournel.com/granulator.htm
Best
Posted: 21 Apr 2011, 12:12
by pylône
Hello
I'm also interested by granular and micro sounds. So i downloaded the syncgrain that i didn't know, but when i want put it in the patch place i have the message : can't find the user module c:/Misc/Usine library/c4u/Csound/Csound.usr.
Thanks in advance for help.
Posted: 21 Apr 2011, 12:28
by multiphone
Hello Laurent,
Yes,
You will have to place the "user module" that you find here
http://www.sensomusic.com/downloadaddon ... c4u102.zip
In
C:Usine Pro StandAlone 5.50.55FilesModulesUser
Before to load the patch
Best
Posted: 21 Apr 2011, 12:49
by nay-seven
a little precision : you can put all users modules in your personal library ( better for update process )
you check the last
Wiki tips here
but the most important for Csound module is that your csd files must be in the same repertory than this module ( there's a
how to install.txt in the archive )
Posted: 21 Apr 2011, 22:22
by pylône
Hello Hervé, Hello nay-seven,
Many thanks for your help.
I installed the csound as you told me + the win32exe.
But when i put it in the patch and swith on there is nothing. Do i forgot something?
Posted: 21 Apr 2011, 22:37
by nay-seven
you have drag and drop SyncGrain.pat from your library in an empty patch in Usine...?
Posted: 22 Apr 2011, 08:49
by multiphone
Posted: 22 Apr 2011, 10:27
by nay-seven
great,
as you say , very interesting !
thanks !
Posted: 26 Apr 2011, 16:37
by multiphone
Hello,
Here's a new idea to improve a test granular patch.
http://www.sensomusic.com/forums/upload ... _cloud.zip
This time I think the form, the organization of grains and also the scanning of the sample are more efficient.
Posted: 26 Apr 2011, 17:00
by nay-seven
great !
you've found a book about gardens..?
have to study your patch but i like the result !
Posted: 26 Apr 2011, 17:15
by multiphone
Hahahah ! Yes !
In fact ... this book about the gardens ...
I ordered it !!
With the famous "Microsound" just to get the true sources in hand.
The garden is not as easy as it look as ... as granular synthesis.
But i'm totaly facineted by the writing of "Novanina"
http://www.novarina.com/index.php
or the poetry of Ghérasim Lucas
http://editions-hache.com/luca/luca1.html
I think this patch is starting to show some interesting things but I hit some limit Factory. I'm not misguided "Density" application Max made ​. But I must still improve a lot of things and consumption processor plant is too large to push far enough.
Maybe a simpler way ?
Posted: 27 Apr 2011, 13:23
by headphoner
Hi Hervé,
I,ve tested your patch and i can i say that i like the scan sample function.
Have to test more it more.
Good job!
Posted: 27 Apr 2011, 13:48
by multiphone
Hello Headphoner,
Yes, It's more interesting like that for produce some granular textures, but i'ts just a beginning.
The scan sample, the grain shape and the overlay (Sync grains or kind of No sync...)are very simple for the moment.
A study the question deeply.
Posted: 29 Apr 2011, 00:11
by capitan mission
Great! I saw these videos months ago, one of the causes that I got interested in microsound.
I want to buy the book "The Computer Music Tutorial" by Curtis Road. I give it a look via internet, it covers almost every aspect of electronic music, its a BIG book. Is from years ago, but the info is timeless.
Posted: 29 Apr 2011, 13:47
by multiphone
Hello Capt'ain,
Yes !!
The equivalent Book translated in French is called "L'audionumérique, Musique et informatique" THE BASIC BIBLE for electronic or électroacoustic Musician !
Best
Posted: 29 Apr 2011, 19:36
by capitan mission
Hello Herve
You're lucky! Theres no Spanish translation for this book. Well, I can read English, but it would be good.
Posted: 29 Apr 2011, 20:22
by multiphone
Yes ! But i'm actually reading "Microsounds" the other book of C.R. and is in English... No way for granular sounds at this moment

Posted: 22 Jun 2011, 10:32
by headphoner
Hi,
it seems that in the next usine's release we'll have a good solution
granulator
Posted: 22 Jun 2011, 14:45
by martignasse
hehe, it's informative to look at the wiki
pretty effective solution in fact
here some test :
a raw output of the module with the 1kHz tone as input
a more obscure test with a resonator after the granulator
grain synthesis is a very very huge deep world !
Posted: 22 Jun 2011, 18:34
by tanabarbier
Aaaaaah ! What an excitment !
Is there an approximative date for the release of this incredibly waited new version of usine ?
Oh and it's a bit off topic but, if Usine 6 is 64 bits, does it mean that it will actualy be able to work with more than 3Go of RAM ?
Thanks !
Posted: 22 Jun 2011, 19:04
by headphoner
sounds good!
What is the audio source in the 2nd and how many granulator modules did you use?
And about the cpu?
Bravo!
Posted: 22 Jun 2011, 19:28
by martignasse
sorry, can't remember the audio source, too much test
only one granulator but two resonator.
cpu is very light, about 0.3% the module alone, here on my CoreDuo 6400.

Posted: 23 Jun 2011, 02:38
by Clearscreen
I've got a use in mind for this already!! Brilliant!!

Posted: 11 Jul 2011, 17:01
by caco
The those of you interested in granular synthesis there is a new synthesis program released using Csound as the audio engine.
It is basicly a wrapper around Csound's partikkel opcode which pretty much implements the entire Microsound book by Curtis Roads. It is designed to be used in M4L but the standalone Csound code is freely available so there is no reason it couldn't be altered to work in Usine too.
Looks pretty interesting
http://www.partikkelaudio.com/
Posted: 11 Jul 2011, 17:14
by headphoner
hi,
i quickly tested it yesterday with winxound. really cool!
Have to transform it for c4u
Posted: 01 Sep 2011, 18:22
by headphoner
Hi,
I need some feedbacks about this
graincloud sampler
Posted: 01 Sep 2011, 19:14
by nay-seven
I've quickly test, here some feedback, most on the patching side
* generally when you drag & drop a sample , this sample is automatically played, here no ?
* the list box for the samples can have hide path/hide extension options ON ?
* for the wave display the show loop option is on , but we can't really use it cause the sample is always fully played ?
* a limiter can be useful in some case?
Posted: 01 Sep 2011, 20:29
by headphoner
Thanks a lot nay-seven!
i uploaded a new version with modifications
graincloud sampler2
-loop can be change
-a limiter
-the list box without "c:// etc....."
I still have a problem with the drag & drop and with the clear list
I'm not a pro "string text"
have to work more
Posted: 01 Sep 2011, 22:13
by bsork
It eats CPU cycles like there's no tomorrow, but - hey - this is one is

!!!
Posted: 01 Sep 2011, 23:18
by multiphone
Hello headphoner,
10/10 for the sound !
Perhaps some simplification to do.
It is me who said that?
Realy nice.
Best
Posted: 02 Sep 2011, 18:47
by headphoner
Hi,
third version
i resolved drag & drop problem and put some modifications
graincloud sampler3
feedback still welcome
Posted: 02 Sep 2011, 21:51
by nay-seven
Cool ! great one !
some ideas :
an audio thru option when recording..?
64 poly is a little too much for my cpu, but maybe my problem

the apply button is not really in the same color scheme than the others..?
Posted: 02 Sep 2011, 23:34
by headphoner
thanks nay-seven for your useful feedback!
"audio thru option" do you mean an "rec and play" option?
64 poly is my problem too, i can't go up to 24 with my laptop so 32 poly max is enough may be =D
color button ok
Posted: 02 Sep 2011, 23:45
by nay-seven
no, was mote thinking in a reel audio thru, this mean, you hear what you record..?
actually when you press rec, you hear nothing..not easy..?
Posted: 03 Sep 2011, 16:18
by senso
about cpu load, I don't understand why you put a sampler in the poly sub patch, as they are exactly the same?
You could divide the cpu by at least 3.
But maybe, I misunderstood...
Posted: 03 Sep 2011, 18:25
by headphoner
Hi,
i have to use one sampler with one granulator to modify the speed or and modify the start position for each grain of sound without glitch.
Posted: 07 Sep 2011, 16:47
by GDLive
Awesome, very good work, headphoner !
Posted: 29 Sep 2011, 15:42
by headphoner
Hi,
Here the last version of my graincloud sampler
GSC
Posted: 30 Sep 2011, 21:21
by nay-seven
really interesting results , love the way you manage the rec too
will use it for sure !
Posted: 15 Nov 2012, 14:37
by caco
In case anyone is interested Hadron ( a Csound-based granular effect) is now available as a VST -
http://www.partikkelaudio.com/
Off to test it now
