When you load or save a VST patch or bank (fxp or fxb file) using the plugin manager load or save buttons, a file selection box
appears to specify the file to be saved or loaded.
Could the plugin manager load/save be given a direct file load/save option (like the HH5 preset manager has for direct-to-file) ?
I know I could save the VST settings with a Usine preset of the patch containing the VST, but that would mean restructuring my
workspace to put each VST instance into a separate subpatch.
Simon.
plugin manager fxp/fxb direct load/save
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sm_jamieson
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plugin manager fxp/fxb direct load/save
Last edited by sm_jamieson on 30 Dec 2021, 20:14, edited 2 times in total.
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sm_jamieson
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As a alternative to using fxp save/load:
I have just set up a subpatch containing Pianoteq VST and saved the subpatch poly 1 preset direct to a file.
I tried to load the preset file into subpatch poly 2 and it did not work.
I then looked in the 2 preset files.
They are like:
[VERSION]
save version=115
usine version=HH5
date usine=211124
[6977464658333720400]
The number in brackets is presumably an ID to make sure you a reloading into the same patch.
If I change the ID to that of poly 2, the preset from poly 1 will then load into poly 2.
I understand the ID is there to protect usine where loading a preset that was saved from a completely different patch could cause chaos ?
So I think we need some special Polyphony support that would allow a patch from one Poly voice to load into another Poly voice.
Perhaps a list of alternate IDs (from all the poly voices) could be put in the patch file ?
It would make sense to only allow the duplicate IDs for items that are the same in all the poly voices - Usine would obviously have that information.
Simon.
I have just set up a subpatch containing Pianoteq VST and saved the subpatch poly 1 preset direct to a file.
I tried to load the preset file into subpatch poly 2 and it did not work.
I then looked in the 2 preset files.
They are like:
[VERSION]
save version=115
usine version=HH5
date usine=211124
[6977464658333720400]
The number in brackets is presumably an ID to make sure you a reloading into the same patch.
If I change the ID to that of poly 2, the preset from poly 1 will then load into poly 2.
I understand the ID is there to protect usine where loading a preset that was saved from a completely different patch could cause chaos ?
So I think we need some special Polyphony support that would allow a patch from one Poly voice to load into another Poly voice.
Perhaps a list of alternate IDs (from all the poly voices) could be put in the patch file ?
It would make sense to only allow the duplicate IDs for items that are the same in all the poly voices - Usine would obviously have that information.
Simon.
It's a good suggestion, we'll think about that.
Olivier Sens
www.brainmodular.com
www.brainmodular.com
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