Plugin Manager / presets
Posted: 17 Dec 2021, 01:44
It is a common requirement to have multiple instances of a plugin.
When these various instances are stored in a preset the plugin state is stored and restored when the preset is recalled.
However, I used midi control of some plugins and I want them to all have the same state when the workspace is opened,
i.e. for them to be clones of each other.
If I copy and paste a plugin or a patch containing a plugin, this is what happens - they have the same internal settings.
I would like a way of doing this without having to edit the patch.
I think this could be done with polyphony in some way. So the cloned "voices" of the patch could effectively share the same preset.
You would need a new setting to designate a "master" voice whose preset would be saved, since they cannot all save to the same
preset. On loading a workspace all these polyphony patches would load the shared preset and be in exactly the same state.
The preset manager would also have to be able to reload all the polyphony voices from the same preset.
How would this be used ?
It you create a new preset or change some common setting in one instance of a plugin, you have to save the setting in the
plugin (as a new patch, multi or whatever) and then go into the GUI of each plugin and reload, which is a real pain.
With the new feature, you save the plugin patch to a Usine preset, then reload all the polyphony patches from the shared preset
and it's done !
Simon.
When these various instances are stored in a preset the plugin state is stored and restored when the preset is recalled.
However, I used midi control of some plugins and I want them to all have the same state when the workspace is opened,
i.e. for them to be clones of each other.
If I copy and paste a plugin or a patch containing a plugin, this is what happens - they have the same internal settings.
I would like a way of doing this without having to edit the patch.
I think this could be done with polyphony in some way. So the cloned "voices" of the patch could effectively share the same preset.
You would need a new setting to designate a "master" voice whose preset would be saved, since they cannot all save to the same
preset. On loading a workspace all these polyphony patches would load the shared preset and be in exactly the same state.
The preset manager would also have to be able to reload all the polyphony voices from the same preset.
How would this be used ?
It you create a new preset or change some common setting in one instance of a plugin, you have to save the setting in the
plugin (as a new patch, multi or whatever) and then go into the GUI of each plugin and reload, which is a real pain.
With the new feature, you save the plugin patch to a Usine preset, then reload all the polyphony patches from the shared preset
and it's done !
Simon.