Invert "log" and "exp" scale names?
Posted: 15 Dec 2022, 10:27
Hello,
I have a simple question: why do log/exp scales are programmed with values on X-axis and input on Y-axis?
When I choose "log", I expect a function that gives high values when I move the fader a little bit, then a small amount of values are spread across the rest of the fader.
All other audio softwares (but it's also mathematically logical) that let the user choose a log/exp curve are programmed with the input on X-axis (MIDI keys, MIDI velocity, etc.) and the output on Y-axis (cutoff filter, volume, etc.), which corresponds to f(x) in the mathematical language. In the case of Usine, the fader/knob cursor is the input and the values are the output.
It's counter-intuitive, isn't it? The idea would be to invert the "log" and "exp" names.
Not a big deal, though. I thought there might be a reason hidden under the hood.
creal.
I have a simple question: why do log/exp scales are programmed with values on X-axis and input on Y-axis?
When I choose "log", I expect a function that gives high values when I move the fader a little bit, then a small amount of values are spread across the rest of the fader.
All other audio softwares (but it's also mathematically logical) that let the user choose a log/exp curve are programmed with the input on X-axis (MIDI keys, MIDI velocity, etc.) and the output on Y-axis (cutoff filter, volume, etc.), which corresponds to f(x) in the mathematical language. In the case of Usine, the fader/knob cursor is the input and the values are the output.
It's counter-intuitive, isn't it? The idea would be to invert the "log" and "exp" names.
Not a big deal, though. I thought there might be a reason hidden under the hood.
creal.