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Subpatch from selection

Tell us what you'd like Usine to do
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23fx23
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Posts: 2533

Subpatch from selection

Post by 23fx23 » 03 Dec 2023, 13:46

easy :p

Im used to something in houdini which can do this "group to supacth" thing and find it very conveniant to keep stuff cleaner and organized.
( houdini is def not same team size and price tag^^ i reckon)

basically select a bunch of items in patcher , -> to subpatch.

seems quite complex as ideally would need to anayse every implied wires , create every datas IO and rewire in/out of new subpasth,

im prob dreaming here lol, just an idea..

rlgsbt
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Post by rlgsbt » 03 Dec 2023, 19:55

OK for the dream, but... copy + empty subpatch + paste = you're not so far
of course, you have to manage the IO (and polyphony) and clear the parent pannel, but it's quite easy

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senso
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Post by senso » 11 Dec 2023, 18:49

I think that an human being can do a better job with a copy/paste and some additional input modules than an automatic procedure ?

23fx23
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Post by 23fx23 » 11 Dec 2023, 19:21

yeah i agree, its just very time consuming when man quicky prototyped and its really webby,
for ex here if i cut the led in center, i will have to untangle/ keep track of eveyting that was connected to it if i copy/paste
but yeah, i should organize myself a bit more, and earlier in time :v
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SylvainT
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Post by SylvainT » 12 Dec 2023, 03:25

Is it a joke 😃

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senso
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Post by senso » 16 Dec 2023, 17:02

WTF:: :-) :P

sm_jamieson
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Post by sm_jamieson » 10 Jan 2024, 21:42

We have multi wires now in Usine and I wrote a user module "ParamMux" that can send a mix of up to 64 different data types on a single wire. I posted it in the additional modules a few years ago.
Also Usine Objects are in scripts and soon will be in the SDK. Some ideas to help the spaghetti tangle of wires.
I would like all Usine modules to support my ParamMux system really :-)

23fx23
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Post by 23fx23 » 11 Jan 2024, 14:09

sm_jamieson wrote:
10 Jan 2024, 21:42
Also Usine Objects are in scripts and soon will be in the SDK.
yeah tested a bit in script and opened the sdk ex, pretty cool suff! need to be organized still hehe but opens a lot of doors

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