easy :p
Im used to something in houdini which can do this "group to supacth" thing and find it very conveniant to keep stuff cleaner and organized.
( houdini is def not same team size and price tag^^ i reckon)
basically select a bunch of items in patcher , -> to subpatch.
seems quite complex as ideally would need to anayse every implied wires , create every datas IO and rewire in/out of new subpasth,
im prob dreaming here lol, just an idea..
Subpatch from selection
I think that an human being can do a better job with a copy/paste and some additional input modules than an automatic procedure ?
Olivier Sens
www.brainmodular.com
www.brainmodular.com
yeah i agree, its just very time consuming when man quicky prototyped and its really webby,
for ex here if i cut the led in center, i will have to untangle/ keep track of eveyting that was connected to it if i copy/paste
but yeah, i should organize myself a bit more, and earlier in time :v
for ex here if i cut the led in center, i will have to untangle/ keep track of eveyting that was connected to it if i copy/paste
but yeah, i should organize myself a bit more, and earlier in time :v
WTF::
Olivier Sens
www.brainmodular.com
www.brainmodular.com
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We have multi wires now in Usine and I wrote a user module "ParamMux" that can send a mix of up to 64 different data types on a single wire. I posted it in the additional modules a few years ago.
Also Usine Objects are in scripts and soon will be in the SDK. Some ideas to help the spaghetti tangle of wires.
I would like all Usine modules to support my ParamMux system really
Also Usine Objects are in scripts and soon will be in the SDK. Some ideas to help the spaghetti tangle of wires.
I would like all Usine modules to support my ParamMux system really
yeah tested a bit in script and opened the sdk ex, pretty cool suff! need to be organized still hehe but opens a lot of doorssm_jamieson wrote: ↑10 Jan 2024, 21:42Also Usine Objects are in scripts and soon will be in the SDK.