Page 1 of 1

Subpatch from selection

Posted: 03 Dec 2023, 13:46
by 23fx23
easy :p

Im used to something in houdini which can do this "group to supacth" thing and find it very conveniant to keep stuff cleaner and organized.
( houdini is def not same team size and price tag^^ i reckon)

basically select a bunch of items in patcher , -> to subpatch.

seems quite complex as ideally would need to anayse every implied wires , create every datas IO and rewire in/out of new subpasth,

im prob dreaming here lol, just an idea..

Re: Subpatch from selection

Posted: 03 Dec 2023, 19:55
by rlgsbt
OK for the dream, but... copy + empty subpatch + paste = you're not so far
of course, you have to manage the IO (and polyphony) and clear the parent pannel, but it's quite easy

Re: Subpatch from selection

Posted: 11 Dec 2023, 18:49
by senso
I think that an human being can do a better job with a copy/paste and some additional input modules than an automatic procedure ?

Re: Subpatch from selection

Posted: 11 Dec 2023, 19:21
by 23fx23
yeah i agree, its just very time consuming when man quicky prototyped and its really webby,
for ex here if i cut the led in center, i will have to untangle/ keep track of eveyting that was connected to it if i copy/paste
but yeah, i should organize myself a bit more, and earlier in time :v
Image

Re: Subpatch from selection

Posted: 12 Dec 2023, 03:25
by SylvainT
Is it a joke 😃

Re: Subpatch from selection

Posted: 16 Dec 2023, 17:02
by senso
WTF:: :-) :P

Re: Subpatch from selection

Posted: 10 Jan 2024, 21:42
by sm_jamieson
We have multi wires now in Usine and I wrote a user module "ParamMux" that can send a mix of up to 64 different data types on a single wire. I posted it in the additional modules a few years ago.
Also Usine Objects are in scripts and soon will be in the SDK. Some ideas to help the spaghetti tangle of wires.
I would like all Usine modules to support my ParamMux system really :-)

Re: Subpatch from selection

Posted: 11 Jan 2024, 14:09
by 23fx23
sm_jamieson wrote: ↑
10 Jan 2024, 21:42
Also Usine Objects are in scripts and soon will be in the SDK.
yeah tested a bit in script and opened the sdk ex, pretty cool suff! need to be organized still hehe but opens a lot of doors