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how to turn on all steps in "Seq Buttton" patch

I need help on a Patch
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tsferro
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Unread post by tsferro » 17 Sep 2019, 01:39

I am messing around with the Groove steps patch, and I've randomized the sequence steps ("trigger") using a clock/interval and a knob to adjust the time, so that some notes are on and some are off, and this is working fine

I am now trying to create a button that gives the option to turn all the sequence notes on so that every step in the sequencer plays (not missing any steps), I think by somehow passing all 1's to the steps ...curious if any one has any suggestions on the best way to go about this since I am not having any luck

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x.iso
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Location: RU, Saint-Petersburg
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Unread post by x.iso » 17 Sep 2019, 01:51

2 ways to do this.
1) easy way: if reset is not used, then set reset value to 1 instead of 0 and use reset button in toolbar of the module, or wire a button to reset node.
2) other way: there's array inlet for values, you just have to pass array of same size as this module has, full of 1 values. for that use array fill module and Pass flow module.
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tsferro
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Unread post by tsferro » 17 Sep 2019, 02:43

thx agin x.iso - got it to work with option #2

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