Page 1 of 1

Motionkit

Posted: 13 Nov 2020, 18:32
by Gilsornette
Hello,

Is there a way to edit Motionkit's patches inside Motionkit interface or should I save them and import them in Usine to do some modifications?
Thank you

Re: Motionkit

Posted: 13 Nov 2020, 19:30
by rlgsbt
Hi Gilsornette,
If you want to edit Motionkit's patches, you have to do it via Usine.
Some module will probably miss (not yet implemented in HH4), but you can also edit the older version of MusineKit without problem.

Re: Motionkit

Posted: 13 Nov 2020, 22:20
by Gilsornette
Thank you for your quick reply.
I've imported PathGroove in Usine but it doesn't start reading (moving), do you have an idea about what I'm missing?

Re: Motionkit

Posted: 14 Nov 2020, 07:57
by rlgsbt
For me, Path Groove works perfectly on HH 4.1.201104 (win64). The movement come from the "trajectory module" and a ramp.
You also can move the ball with 2 BUS X and Y (look at the XY pad).

Re: Motionkit

Posted: 14 Nov 2020, 11:12
by Gilsornette
I'm using the same version of Usine ( also Win 64) but something is going wrong.
I'll have a look again. Thank you

Re: Motionkit

Posted: 14 Nov 2020, 11:28
by Gilsornette
So, I've tried to save patches, rack and workspace, and then import them in Usine , but anytime it's not working.
Clicking on the window makes samples boxes disappear.
Some faders values are not correct. i.e tempo is 0 to 1, also for sample's fader.

Re: Motionkit

Posted: 14 Nov 2020, 18:01
by rlgsbt
Well, I don't understand why you have to save patches, rack and workspace. If you open the original workspace on HH4 (from : \MotionKit Windows64 1.0.201013\Deploy\b - Workspaces\Path Groove.wkp) it should work !
Have you also tried to open the Musinekit version (ie. Homing Pad) ? from addons or directly from \MusineKit_Windows_2.31\Deploy\b - Workspaces\Homing Pad.wkp
It's quite the same wkp.

Re: Motionkit

Posted: 15 Nov 2020, 15:34
by Gilsornette
Hello,

If I open the workspace from Motionkit directory it works correctly.
It solves my problem, thank you!

Re: Motionkit

Posted: 15 Nov 2020, 15:37
by Gilsornette
Another question, but maybe I should write a new post...
Is it possible to download PoseNet, and to run it offline?

Re: Motionkit

Posted: 15 Nov 2020, 17:19
by rlgsbt
No, you can't...
...but it work anyway offline with the cache memory of your Internet Navigator ;-) if you ran it online before

Re: Motionkit

Posted: 15 Nov 2020, 18:03
by Gilsornette
Thank you, that's a very good info I didn't know this.

I return to my previous problem. Path Groove is correctly running when loaded from Motionkit directory but it's not the case for some others.
E.g. Ringtone, additive, droid... Some data values are 0 and should be something else (Const, / amplitude in Droid...) , so the patch is not running correctly

Re: Motionkit

Posted: 16 Nov 2020, 07:15
by rlgsbt
Some module are not yet implemented in HH4. but most of these wkp were already present in MusineKit 2.31 (additive/addix). The old one should run (but without motion detection)

Re: Motionkit

Posted: 16 Nov 2020, 08:49
by Gilsornette
I was particularly interested in motion detection:-). No way, I'll use the old ones.
Thank you for your quick replies

Re: Motionkit

Posted: 19 Nov 2020, 08:35
by damstraversaz
that's a really nice project, congratulations.
The possibility to use it offline is really a must have in my opinion. Especially with students ( computers in music conservatory and school are often offline)