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CPU benefit of effects in separate patch.

Posted: 03 Jun 2025, 19:44
by sm_jamieson
I have a VST e.g. omnisphere, pianoteq etc in a patch in a rack. I want to add an effect, either with a VST e.g. valhalla reverb, or with a Usine effect from oli lab or whatever. So I wire up the effect in the same patch. It works fine.

Is there much CPU saving to be gained if I move the effect to
1. A subpatch ?
2. A separate patch below in the same rack ?

Thanks.

Re: CPU benefit of effects in separate patch.

Posted: 03 Jun 2025, 19:56
by SylvainT
Hello,
No, you won't gain anything to move your fx in another patch or in a subpatche.
Decreasing CPU consuming would necessite to make heavy calculation multithreaded, but it is not an easy task when it is related to audio. And the way omnisphere is calculated doesn't rely on Usine.
The only way to have multi-threading would be to move your fx in another rack. But it will introduce one block size of latency, i.e. almost 3 ms with 128 sample block size at 48kHz. Depending on your use case, it can be doable.
Sylvain