I am very new to Usine, but would like to transfer some of my procedural shader work I do for 3D graphics to Usine using the SDK.
What I want to create is Midi and Data streams of different Fractal Noise algorithms (so not random but with an internal structure and "repeatable").
I looked at the code examples in the SDK, but they aren't about what I need, on the wiki I found none either.
Since I have the algorithms at hand already, what I would be looking for is a code example for something like the "random" generator in Usine that has outputs for data and midi.
Does somebody have a code example like this or would it be possible to get the code for the random node in c++?
Usually for me that's the fastest way to get into a SDK - see a working example of what I want to do and build on that
Thanks a lot!!!
Thomas
www.screendream.de























