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save or not save ?

Create your own modules in C++
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oli_lab
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Unread post by oli_lab » 23 Mar 2016, 11:54

anyone would have a idea why there is a "save in preset" box on my modules and the parameters are not saved ?

is there something to implement ?

thanx

Olivar
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23fx23
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Unread post by 23fx23 » 23 Mar 2016, 14:48

if code use internal datas man must implement and use sdkgetchunk and sdksetchunck commands and probably trig a recomputation when geting the chunk back.
there are exemple in the sdk matrix if i recall correctly

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oli_lab
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Unread post by oli_lab » 23 Mar 2016, 14:58

Thank you !

do you think it is mandatory to have all the parameters possibly saved ? as the inputs will be connected to faders and so forth anyway and be saved.
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23fx23
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Unread post by 23fx23 » 23 Mar 2016, 18:52

no need to save/bother with input params, yeah they will be recalled with linked faders and stuff, it's more like if let's say you have an internal array that you wanna be different with presets,
peparing the chunks, giving to usine and once getting them back on preset change trig internal refresh code (for example if get a matrix cells data array of float, will need to update display once received) but if i recall correctly even not connected inputs params should be saved in preset.

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