for ex:
L0: background/grid
L1: wavform path
L2: slices/markers colors semi transparent rectangles
L3 : finally a 'selection' overlay hilight of one of the slice on top of previous layers ect..

for now every paint call needs to repaint everything from bottom to top, which i feel is not most efficient method.
ideally i would 'buffer' pre-computed static stuff to some image(s) (like bg/grid/wavform/slices colors) could be buffered to one image
so then could paint that pre-calc image, and only the stuff that really changed (here my slice selector) would then be repainted on top of that.
(that is what i usually do in such cases for ex in juce)
I didn't deeply investigated UsineFrame and video stuff yet, so not sure something can be done here, like maybe dirrectly painting to some bmp in,
or an 'internal' image.. but i don't seem to find sdkpaint methods like 'draw Frame /draw image ect.
So Just curious if some users experimented with this, and might have advices / know if something is possible along those lines?
