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Posted: 23 Jul 2013, 15:25
by drakh
i will have ma leap in day-two, so i am thinking about coding leap module for hollyhock, do you think it will be usefull?

or some ideas how do you want to use it, or which data to send to hollyhock ?

Posted: 23 Jul 2013, 15:44
by nay-seven
Great, and yes , it will be a good idea and useful !
Now , i suppose it must be the more generic possible, only data's out and add patch example to send CC and OSC ?
Or a way to choose values out range..?
for example 0-127 for Midi or 0-1 for direct link to VST..?

Posted: 23 Jul 2013, 16:46
by iococoi
may be you could use this as an inspiration / template

http://akamatsu.org/aka/max/objects/

or the wii remote module..

we had a go with the developer version using the 5.8 SDK and succeeded in getting data into usine.

Posted: 24 Jul 2013, 10:34
by caco
Cool, I was looking at these a while back and was very tempted!!

I've not seen the Leap Motion SDK but I'd try and keep the actual Usine module as generic as possible and just output values in the range 0-1. We can then build patches around it that can do the different conversions, e.g. change it to 0-127 for MIDI etc.

Posted: 24 Jul 2013, 12:51
by multiphone
Yes, it's very good idea !

Having a user module type "Wiimote" in hollyhook sounds very good.

If it is not too complicated to make.

Posted: 24 Jul 2013, 13:01
by martignasse
wow, lots off interest for the leap motion :cool:

we were thinking about making an official leap motion module (mean, included in the hollyhock distrib) but it's not our top priority for now

as i see at least three people about to make one, it could be a good opportunity to make some collaborative work :)


what do you think about it ?

Posted: 30 Jul 2013, 13:02
by drakh
so i started initial developing.

it is avialable here: https://github.com/drakh/LeapMotion

i'am trying to mimic LeapMotion module for VVVV https://dl.dropboxusercontent.com/u/165 ... apture.PNG

http://vvvv.org/documentation/leap-(devices)

Posted: 30 Jul 2013, 16:29
by joffo78
Here http://www.clubic.com/technologies-d-av ... -test.html
A french video review of the leap motion that give a very negative impression of this object.

Posted: 02 Aug 2013, 19:52
by martignasse
drakh wrote:so i started initial developing.

it is avialable here: https://github.com/drakh/LeapMotion
cool,
i haven't yet my leapmotion to test it, but i'll do for sure after my holidays :)

following the git link, i saw that sources file of the module is missing, is it intentional or just an oversight?

and from the screen capture from the vvvv module, how infos for all fingers are provided, is it by array (i mean each finger pin contain an array with infos of each fingers) ?

link to the vvvv module itself is broken :(

anyway, you are the one who begin the thing ! :cool:

Posted: 04 Aug 2013, 18:47
by oli_lab
Hi,
would it be possible to have the module for X64 ?
I have a leap motion next to me with a diy processing patch, but not convinced of the results as the processing window need to be on top to have the leapmotion sending datas...

thanx

Olivar

Posted: 05 Aug 2013, 10:47
by drakh
I am now in stage of expreimenting with leap in processing, and getting familiar with it's C++ library and hollyhock SDK, when i will have something working i will be on github, i will try to build it as 32 and 64 too

Posted: 05 Sep 2013, 19:13
by martignasse
hi drakh,

i recevied my leapmotion :)

i'll have time next week to work on leapmotion for usine

what about the state of your experiment ?
did you update the git repository with some compilable source ?

i'm impatient to plug it in hollyhock ;)

Posted: 06 Sep 2013, 19:12
by drakh
martignasse wrote:hi drakh,

i recevied my leapmotion :)

i'll have time next week to work on leapmotion for usine

what about the state of your experiment ?
did you update the git repository with some compilable source ?

i'm impatient to plug it in hollyhock ;)
hi i am now experimenting with my "glitched" flad = reconstructing it... so at this time the develompent is in freezed stage :( hopefully at the end of the september i will have more time to continue with it and to make sometihing useable.

Posted: 08 Sep 2013, 21:17
by hesspet
In the German magazin there's an article about building a theremin with a leap motion (includeing source code), If someone is interessted, I can scan the text and the sample code.

Posted: 08 Sep 2013, 22:16
by martignasse
@drakh
no problem, i'll start something and let you know on this thread

@hesspet
yep, i'm interested
i have no time and i don't understand germain, but i'm curious about it

Posted: 01 Oct 2013, 20:25
by awinterstale33
Hi guys, I was wondering if there had been any progress with this development?
I'm willing to help in any way I can.

Posted: 01 Oct 2013, 20:35
by nay-seven
Martignasse will answer more precisely, but yes, some news are coming

Posted: 01 Oct 2013, 22:14
by martignasse
awinterstale33 wrote:Hi guys, I was wondering if there had been any progress with this development?
I'm willing to help in any way I can.
yes, progress and good result :P

the base is here, it's not a problem to collect leap data's
the real challenge is to make it usable and useful, i'm working hard to make this module 'drop and play' in an usine patch...

...it's really funny to see our ten fingers in an XY panel :D

more news soon

PS : the best way to help is to become Platinium member ;)

Posted: 02 Oct 2013, 19:22
by awinterstale33
Forgive my ignorance but I just started this adventure. How does one become a platinum member?

Posted: 02 Oct 2013, 20:39
by r.erorr
martignasse wrote:the base is here, it's not a problem to collect leap data's
the real challenge is to make it usable and useful, i'm working hard to make this module 'drop and play' in an usine patch...
It would be amazing If you could make leap motion as gesture module, something like Senso had made for usine v.5. Then everyone could adopt it. Maybe limited fingers or some default gestures could be good start

Posted: 02 Oct 2013, 20:39
by nay-seven
@awinterstale33: Simply change your free version for a pro version :)

Posted: 29 May 2014, 15:05
by thetechnobear
hi, I'm looking for the SDK examples - is the leap motion hollyhock device available as source code?

Posted: 09 Jun 2014, 03:05
by Blaakk
I've spent a fair amount of time today diving into SDK's, specifically the new Leap Motion beta SDK, and Hollyhock's. Not getting very far with them working as one yet, but the alien terminology is turning familiar.

Built a user module, with just 2 dataField outputs to start ('Connected', and something else), but can't yet access the Leap's frames from Usine (which I can see via a console window). I know I'm close. Is it possible to view the code for the existing Leap Motion module and build upon that? The new tracking is cool, and I think the new features could be used to great effect.

I've thankfully been having luck with the PS Eye SDK though, creating controls for its parameters. It has 3 lens correctors, giving a cool 125 frames/second live fisheye warping and tunneling effects, if that's what you're into. Tracking abilities seem ok too, only to get more accurate with extra cameras (Have 4 licensed cameras). Intention was live motion capture/tracking. However I accidentally strapped one to my head and found quite a cool little 'blaakk's-eye-view' of my workflow, (and workspace which incidentally handles nearly everything I throw at, and just keeps ticking along). It also annhiliates hard disk space.

The touch screen was a very wise investment indeed, but reveals the shortsightedness of the pre-touch screen Bill. :D

Posted: 29 Dec 2015, 00:28
by yannyann
Dear all,

I have been using the Leap Motion with Usine 1.1.001 2 for some time and suddenly the Leap Piano module won't output midi anymore.

Any tips would be sooo appreciated. Will offer a free download of my new record to the kind soul! http://festivalyeah.fr/soundslikeyeah/cleary/

Posted: 07 Jan 2016, 21:24
by senso
It's probably a LeapSDK version update trouble, not necessary an Usine issue.
Did you try the Piano leap in Hollyhock 2? It's free to download; just try and let us know.

Posted: 08 Jan 2016, 18:08
by yannyann
Thank you Olivier I tried Usine 2 and it works great.