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Posted: 22 Nov 2015, 22:14
by 23fx23
does anybody got a code/ example with mutitouch functionnality?. id like to understand how to deal with but a bit blurry for me actually.
i enabled all the onMouseMulti stuff but i get nothing when tracing a debug char on procedures, don't know what im doing wrong.
i do see however multitouch working if i connect an array out of mouse X,Y or down with size and datas reflecting number of fingers.
Posted: 16 Dec 2015, 03:07
by sm_jamieson
I have this problem, see
http://www.sensomusic.org/forums/viewtopic.php?id=5232
Perhaps this does not currently work in the SDK, which is rather a disappointment. A fix is needed proto !
Simon.
Posted: 16 Dec 2015, 10:15
by sm_jamieson
I suppose you could feed the module's mouse down and mouse x y parameters back into the module as input data array parameters. A bit strange, but it should work until the SDK / Usine is fixed.
Simon.
Posted: 17 Dec 2015, 16:46
by 23fx23
yeah i had same idea as workaround, tho i guess we'll inherit one bloc latency and have to rewire each time we drop a module, but still should be usable to test some code yess
Posted: 22 Dec 2015, 15:06
by sm_jamieson
23fx23 wrote:yeah i had same idea as workaround, tho i guess we'll inherit one bloc latency and have to rewire each time we drop a module, but still should be usable to test some code yess
I have tried this and it does work - I expect with a bloc lost as you say. I tried to send some IML messages from the module init routine to wire up those connections, but I could not get it to work. I expect it would work though - I've not looked at IML much, so I probably did something wrong.
Anyway, on the other thread I started, Senso has said he will have a look at the problem.
Simon.
Posted: 22 Dec 2015, 16:54
by sm_jamieson
Hey 23fx23,
After reading some of your other posts trying to get IML working, I don't think I will bother ! It's too hacky, difficult to find out the "internal" module names to use, etc.
I did notice using the console, if I create a link using the input type selection box (you know, extend wire and drop into empty space), the console shows CREATE_MODULE and CREATE_LINK messages, but if I add a link between two existing modules, the console only shows a load of SET_VAR messages.
Simon.
Posted: 22 Dec 2015, 17:39
by 23fx23
hi simon. yes both iml easier access and multitouch would require some sdk update.. hopefully it seem on da way!

think i will use your method by waiting, thks for infos
Posted: 07 Jan 2016, 21:21
by senso
Yes, confirmed, Multitouch doesn't work actually. A fix this week!
Posted: 07 Jan 2016, 22:50
by 23fx23
great news

!
Posted: 08 Jan 2016, 18:09
by sm_jamieson
Good news !
Simon.
Posted: 12 Jan 2016, 12:07
by sm_jamieson
I note that a new HH2 version Usine Hollyhock II 2.0.081e update has been released. I don't know if this fixes the multi touch SDK bug, or if that requires a new SDK release.
I hope I get some time soon to try it
Simon.
Posted: 15 Jan 2016, 19:00
by martignasse
Hi sm_jamieson and 23fx23,
new SDK release 6.05.001 posted with the multi touch fix.
sorry for the delay
enjoy
Posted: 17 Jan 2016, 00:14
by 23fx23
awesome can't wait to test that thanks!
Posted: 20 Jan 2016, 10:41
by sm_jamieson