The EyeHarp
it's an interesting project, he talk about building a low cost eye tracking device , have you tried..?
btw , I've discover in the article the camera mouse appz , works fine too,( once you have calibrated) except with fader/knob, you'll need to add increment/decrement button, but as we can save a workspace as .exe can be a first approach for people with paralysis, what do you think ?
maybe a new collaborative project here..?
btw , I've discover in the article the camera mouse appz , works fine too,( once you have calibrated) except with fader/knob, you'll need to add increment/decrement button, but as we can save a workspace as .exe can be a first approach for people with paralysis, what do you think ?
maybe a new collaborative project here..?
about low cost eye tracking device:
No I'm not tried, but I think it depend on physical placement of inexpensive camera + EyeHarp. ..?
about camera mouse app:
Yes, I tried, and works good with inbuilt web cam too. Sometimes it change or lose tracking point, but we can improve that on settings.
abut project:
what exactly do you mean? built instruments on usine specially for "camera mouse" or "eye harp"?
No I'm not tried, but I think it depend on physical placement of inexpensive camera + EyeHarp. ..?
about camera mouse app:
Yes, I tried, and works good with inbuilt web cam too. Sometimes it change or lose tracking point, but we can improve that on settings.
abut project:
what exactly do you mean? built instruments on usine specially for "camera mouse" or "eye harp"?
here about the DIY : http://eyewriter.org/diy/ seems to be a webcam+ ir leds
about the workspace, yes can be a workspace , with only matrix, button, fader but with increment button and so but the most important is:specially built to be interesting and fun to play with only camera mouse
about the workspace, yes can be a workspace , with only matrix, button, fader but with increment button and so but the most important is:specially built to be interesting and fun to play with only camera mouse
Interesting... I look at EyeWritter PDF, don't know how much time it takes, but seams doable for me. So, let's try!
Here an example how to control samples in Usine with Camera Mouse. This is optimizes and improved version of my patch I uploaded previously, but now it is extreme minimalism.
standalone workspace and audio files:
http://www.datafilehost.com/download-0f3aeab7.html
standalone workspace and audio files:
http://www.datafilehost.com/download-0f3aeab7.html
It's a really cool workspace but maybe i don't know enough camera mouse settings but I've some issues here :
_here, camera mouse don't like the gain part, it go back to mouse mode each time i choose this part..!
_and btw camera mouse don't let you do click and drag, right..? so you can change the gain..?
_works better for pan, in the way you can change position but no way for loop..?
_changing the area with the mouse wheel...no way with camera mouse..?
_ Drag & drop samples..how do you do this with camera mouse ..?
Sorry for this long issue list but i suppose all must be done easily and with no external help if you want the user feel independent ..?
last thought : not sure the sample choice is a good idea as the people with paralysis live half of their time in hospital..? maybe you need to provide a more positive trip..?
_here, camera mouse don't like the gain part, it go back to mouse mode each time i choose this part..!
_and btw camera mouse don't let you do click and drag, right..? so you can change the gain..?
_works better for pan, in the way you can change position but no way for loop..?
_changing the area with the mouse wheel...no way with camera mouse..?
_ Drag & drop samples..how do you do this with camera mouse ..?
Sorry for this long issue list but i suppose all must be done easily and with no external help if you want the user feel independent ..?
last thought : not sure the sample choice is a good idea as the people with paralysis live half of their time in hospital..? maybe you need to provide a more positive trip..?
But you are absolutely right about independence, then we must choose most universal system like notes, at least on start.
I will tray to make something to night.
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martignasse
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hello all,
for infos, apart from my usine work, i'm on a project where we are building an eye tracker prototype derived from the eye writer 1.0 (mounted on glass, not the 2.0 mounted on the pc)
well, the 1.0 is really cheap to construct but you'll need some good manual aptitudes
the biggest limitation of the 1.0 version (for us, non handicapped) is that you shouldn't move the head at all or you'r calibration is down
first result are very impressive, the mouse cursor literally go where you look at... it's fun and strange
for now, i'm fighting with the calibration and precision because the cursor is a bit too jerky for a comfortable use
for infos, apart from my usine work, i'm on a project where we are building an eye tracker prototype derived from the eye writer 1.0 (mounted on glass, not the 2.0 mounted on the pc)
well, the 1.0 is really cheap to construct but you'll need some good manual aptitudes
the biggest limitation of the 1.0 version (for us, non handicapped) is that you shouldn't move the head at all or you'r calibration is down
first result are very impressive, the mouse cursor literally go where you look at... it's fun and strange
for now, i'm fighting with the calibration and precision because the cursor is a bit too jerky for a comfortable use
Martin FLEURENT - Usine Developer - SDK maintainer
Whaoo, cool news
and nice coincidence ! is the click work the same way ( Dwell time ) ?
and nice coincidence ! is the click work the same way ( Dwell time ) ?
starnge, because the same problem is for v.2 too, isn't it? therefore this fun mufflermartignasse wrote:hello all,
you shouldn't move the head at all or you'r calibration is down
Can you tell more something about cause - why the calibration is lost in v.1 ? Is it really because of head movements or because of unstable construction [glasses + webcam].
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martignasse
- Site Admin
- Posts: 611
- Location: Lyon, FRANCE
- Contact:
don't know about the v2.0,
i'm focused on the v1.0 and the final user has the looked-in syndrom
head movement is the first calibration killer
the construction can be a part of the problem too (jaws movements can move the glass)
but even if you minimise/resolve these problems, the soft calibration is very complex
the appli provided (coded with openframeworks) isn't very clear (mean rapid coding) and i'm suspecting some unfinished part in the calibration process.
i'm focused on the v1.0 and the final user has the looked-in syndrom
head movement is the first calibration killer
the construction can be a part of the problem too (jaws movements can move the glass)
but even if you minimise/resolve these problems, the soft calibration is very complex
the appli provided (coded with openframeworks) isn't very clear (mean rapid coding) and i'm suspecting some unfinished part in the calibration process.
Martin FLEURENT - Usine Developer - SDK maintainer
Maybe we shout start not with glasses, but head or body holder chair? 
Jus one question for future. Is it possible that soft can detect eyes focus changes? when we focus on smaller or large spots
hi there!
did some research on eye tracking a while ago...found this rather helpful list of currently available eye trackers and other gaze interaction related stuff..
http://www.cogain.org/wiki/Eye_Trackers
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did some research on eye tracking a while ago...found this rather helpful list of currently available eye trackers and other gaze interaction related stuff..
http://www.cogain.org/wiki/Eye_Trackers
~
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