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ethnix73
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Location: France, Caen
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Unread post by ethnix73 » 23 Mar 2014, 18:17

Been a long time since i uploaded a patch :-)

I'm building patches with one main idea: generate random ambient pads...

Here is my experiment of this afternoon. It is based on the freeze function of the reverb module.

Freezoscope

Freezoscope Without the wav files

Image


and below, you will find the same patch but with audio input for live sampling for example

Freezoscope for audio in

Image
Seb.Dub

ethnix73
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Posts: 604
Location: France, Caen
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Unread post by ethnix73 » 24 Mar 2014, 23:20

I've add another patch this evening.

Side is based on the freeze function of the reverb module
Center is based on automatic sampling in circular buffer mode and the freeze function of the reverb mode
Sub is based on the freeze function also but in mono

Pretty experimental but fun to make.
See first post
Seb.Dub

ceasless
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Unread post by ceasless » 28 Mar 2014, 09:50

This looks great, thanks for sharing! Maybe it's an idea to upload it as an add on so that is super easy for everyone to try?

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nay-seven
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Unread post by nay-seven » 28 Mar 2014, 09:56

Cool to see you back Ethnix , will test the baby for sure ;)

ethnix73
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Location: France, Caen
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Unread post by ethnix73 » 28 Mar 2014, 12:14

I will wait before uploading it as an add-on because it's really experimental, and not really finished....

Hi nay! don't hesitate to make comments
Seb.Dub

niggles
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Unread post by niggles » 31 Mar 2014, 12:48

Hmm, it's crashing Usine on my Mac while looking for the .wav files - just hangs.

Is there a way of bypassing a patch looking for the sound files?
Digital Director & Programmer by Day | Musician By Night
iMac Core I7 | Usine | Logic | Leap Motion (loving it)
http://www.tribe404.com

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nay-seven
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Unread post by nay-seven » 31 Mar 2014, 14:24

2 strange things here cause the samples used by ethnix are included in Usine and generally, when the samples are missing in a patch , you'll see the red error messages in the console, but this don't make Usine crash

there's no easy way to bypass this procedure,the only one can be eventually to open the patch in a text editor and remove all wavs path)

ethnix73
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Location: France, Caen
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Unread post by ethnix73 » 31 Mar 2014, 20:44

I have uploaded a new version with minor improvement in the pitch management

See first post for download

@niggles : i have uploaded a version without the wav files
Seb.Dub

ethnix73
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Posts: 604
Location: France, Caen
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Unread post by ethnix73 » 31 Mar 2014, 22:56

I've tested this patch with audio input for live sampling.
Three parameters added max rec time, clear rec and rec mode

see first post
Seb.Dub

niggles
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Location: Melbourne Australia
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Unread post by niggles » 01 Apr 2014, 10:01

Thanks - that one loads fine - will have a play around later tonight as I'm keen to deconstruct it a little (madly trying to code my own modules...)
Digital Director & Programmer by Day | Musician By Night
iMac Core I7 | Usine | Logic | Leap Motion (loving it)
http://www.tribe404.com

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