multi touch exemple
does anybody got a code/ example with mutitouch functionnality?. id like to understand how to deal with but a bit blurry for me actually.
i enabled all the onMouseMulti stuff but i get nothing when tracing a debug char on procedures, don't know what im doing wrong.
i do see however multitouch working if i connect an array out of mouse X,Y or down with size and datas reflecting number of fingers.
i enabled all the onMouseMulti stuff but i get nothing when tracing a debug char on procedures, don't know what im doing wrong.
i do see however multitouch working if i connect an array out of mouse X,Y or down with size and datas reflecting number of fingers.
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sm_jamieson
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I have this problem, see
http://www.sensomusic.org/forums/viewtopic.php?id=5232
Perhaps this does not currently work in the SDK, which is rather a disappointment. A fix is needed proto !
Simon.
http://www.sensomusic.org/forums/viewtopic.php?id=5232
Perhaps this does not currently work in the SDK, which is rather a disappointment. A fix is needed proto !
Simon.
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sm_jamieson
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I suppose you could feed the module's mouse down and mouse x y parameters back into the module as input data array parameters. A bit strange, but it should work until the SDK / Usine is fixed.
Simon.
Simon.
yeah i had same idea as workaround, tho i guess we'll inherit one bloc latency and have to rewire each time we drop a module, but still should be usable to test some code yess
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sm_jamieson
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I have tried this and it does work - I expect with a bloc lost as you say. I tried to send some IML messages from the module init routine to wire up those connections, but I could not get it to work. I expect it would work though - I've not looked at IML much, so I probably did something wrong.23fx23 wrote:yeah i had same idea as workaround, tho i guess we'll inherit one bloc latency and have to rewire each time we drop a module, but still should be usable to test some code yess
Anyway, on the other thread I started, Senso has said he will have a look at the problem.
Simon.
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sm_jamieson
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Hey 23fx23,
After reading some of your other posts trying to get IML working, I don't think I will bother ! It's too hacky, difficult to find out the "internal" module names to use, etc.
I did notice using the console, if I create a link using the input type selection box (you know, extend wire and drop into empty space), the console shows CREATE_MODULE and CREATE_LINK messages, but if I add a link between two existing modules, the console only shows a load of SET_VAR messages.
Simon.
After reading some of your other posts trying to get IML working, I don't think I will bother ! It's too hacky, difficult to find out the "internal" module names to use, etc.
I did notice using the console, if I create a link using the input type selection box (you know, extend wire and drop into empty space), the console shows CREATE_MODULE and CREATE_LINK messages, but if I add a link between two existing modules, the console only shows a load of SET_VAR messages.
Simon.
hi simon. yes both iml easier access and multitouch would require some sdk update.. hopefully it seem on da way!
think i will use your method by waiting, thks for infos
Yes, confirmed, Multitouch doesn't work actually. A fix this week!
Olivier Sens
www.brainmodular.com
www.brainmodular.com
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sm_jamieson
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I note that a new HH2 version Usine Hollyhock II 2.0.081e update has been released. I don't know if this fixes the multi touch SDK bug, or if that requires a new SDK release.
I hope I get some time soon to try it
Simon.
I hope I get some time soon to try it
Simon.
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martignasse
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Hi sm_jamieson and 23fx23,
new SDK release 6.05.001 posted with the multi touch fix.
sorry for the delay
enjoy
new SDK release 6.05.001 posted with the multi touch fix.
sorry for the delay
enjoy
Martin FLEURENT - Usine Developer - SDK maintainer
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sm_jamieson
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Still some problems with the SDK multi-touch,
see http://www.sensomusic.org/forums/viewtopic.php?id=5267
see http://www.sensomusic.org/forums/viewtopic.php?id=5267
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