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multi touch exemple

Create your own modules in C++
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23fx23
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Unread post by 23fx23 » 22 Nov 2015, 22:14

does anybody got a code/ example with mutitouch functionnality?. id like to understand how to deal with but a bit blurry for me actually.

i enabled all the onMouseMulti stuff but i get nothing when tracing a debug char on procedures, don't know what im doing wrong.

i do see however multitouch working if i connect an array out of mouse X,Y or down with size and datas reflecting number of fingers.

sm_jamieson
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Unread post by sm_jamieson » 16 Dec 2015, 03:07

I have this problem, see
http://www.sensomusic.org/forums/viewtopic.php?id=5232
Perhaps this does not currently work in the SDK, which is rather a disappointment. A fix is needed proto !
Simon.

sm_jamieson
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Unread post by sm_jamieson » 16 Dec 2015, 10:15

I suppose you could feed the module's mouse down and mouse x y parameters back into the module as input data array parameters. A bit strange, but it should work until the SDK / Usine is fixed.
Simon.

23fx23
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Unread post by 23fx23 » 17 Dec 2015, 16:46

yeah i had same idea as workaround, tho i guess we'll inherit one bloc latency and have to rewire each time we drop a module, but still should be usable to test some code yess

sm_jamieson
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Unread post by sm_jamieson » 22 Dec 2015, 15:06

23fx23 wrote:yeah i had same idea as workaround, tho i guess we'll inherit one bloc latency and have to rewire each time we drop a module, but still should be usable to test some code yess
I have tried this and it does work - I expect with a bloc lost as you say. I tried to send some IML messages from the module init routine to wire up those connections, but I could not get it to work. I expect it would work though - I've not looked at IML much, so I probably did something wrong.

Anyway, on the other thread I started, Senso has said he will have a look at the problem.

Simon.

sm_jamieson
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Unread post by sm_jamieson » 22 Dec 2015, 16:54

Hey 23fx23,

After reading some of your other posts trying to get IML working, I don't think I will bother ! It's too hacky, difficult to find out the "internal" module names to use, etc.

I did notice using the console, if I create a link using the input type selection box (you know, extend wire and drop into empty space), the console shows CREATE_MODULE and CREATE_LINK messages, but if I add a link between two existing modules, the console only shows a load of SET_VAR messages.

Simon.

23fx23
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Unread post by 23fx23 » 22 Dec 2015, 17:39

hi simon. yes both iml easier access and multitouch would require some sdk update.. hopefully it seem on da way! :) think i will use your method by waiting, thks for infos

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senso
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Unread post by senso » 07 Jan 2016, 21:21

Yes, confirmed, Multitouch doesn't work actually. A fix this week!

23fx23
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Unread post by 23fx23 » 07 Jan 2016, 22:50

great news :)!


sm_jamieson
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Unread post by sm_jamieson » 12 Jan 2016, 12:07

I note that a new HH2 version Usine Hollyhock II 2.0.081e update has been released. I don't know if this fixes the multi touch SDK bug, or if that requires a new SDK release.
I hope I get some time soon to try it ;-)

Simon.

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Unread post by martignasse » 15 Jan 2016, 19:00

Hi sm_jamieson and 23fx23,

new SDK release 6.05.001 posted with the multi touch fix.

sorry for the delay
enjoy
Martin FLEURENT - Usine Developer - SDK maintainer

23fx23
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Unread post by 23fx23 » 17 Jan 2016, 00:14

awesome can't wait to test that thanks!


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