Welcome to %s forums

BrainModular Users Forum

Login Register

Visual studio debugging 64 bit usine

Create your own modules in C++
Post Reply
sm_jamieson
Member
Posts: 551
Contact:

Visual studio debugging 64 bit usine

Unread post by sm_jamieson » 04 Jan 2020, 19:58

I have just moved over to 64 bit usine hh3, and recompiled my own SDK modules. If I try to debug with visual studio 2017, the breakpoints do not work due to symbols not being loaded. The modules window hardly shows any modules and my user module dll is not shown. It all works fine for 32 bit usine.
Any ideas?

User avatar
senso
Site Admin
Posts: 4424
Location: France
Contact:

Unread post by senso » 06 Jan 2020, 09:51

hello,
Personally I use VC 2019 and everything works perfectly.
Maybe you can take a look on options of the project and verify that symbols are added at compilation time, in debug mode of course.
Sorry I can't help you more.
senso+++

sm_jamieson
Member
Posts: 551
Contact:

Unread post by sm_jamieson » 07 Jan 2020, 01:54

Thanks. It is working now.
I had to select Native Code in the code type when I attached to the process.
The Auto setting was not working for some reason.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests