Hmmm, maybe they have to use the new constructors??
No that didn't do it. Is this another manual tease from the V5?? Looks like many objects are showing up, but I'm not seeing anything deeper than the first subpatch layer either.
My thought was to write a script to deliver me a list of all my scripts, but I wasn't sure what text string to search for.
Not seeing my scripts in object list
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woodslanding
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Not seeing my scripts in object list
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
Hello,
To see scripts (and modules) in the object list, they need to have a name (not the caption). In the patching window, alt clic on your script (or module) and add a name.
After a compilation or initialization, you'll see your scripts in the object list.
And you'll find a named module everywhere in your workspace, as deeper as you want.
Remember that without name, you can't find a module.
All the best
Sylvain
To see scripts (and modules) in the object list, they need to have a name (not the caption). In the patching window, alt clic on your script (or module) and add a name.
After a compilation or initialization, you'll see your scripts in the object list.
And you'll find a named module everywhere in your workspace, as deeper as you want.
Remember that without name, you can't find a module.
All the best
Sylvain
-
woodslanding
- Member
- Posts: 1327
- Contact:
gotcha, thanks
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
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