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panner : no collision behavior

I need help on a Patch
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XpiR
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panner : no collision behavior

Unread post by XpiR » 23 Jul 2025, 12:07

Hi
In a panner, I'd like my inputs to move independantly without collision with the other balls.
I tried to use collide inlets which doesn't seem to be for such a use.
I could control randomly each X1Y1 X2Y2 ...etc of my balls coordinates, but I remember there is an integrated solution that I used in the past.

Thanks

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senso
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Unread post by senso » 31 Jul 2025, 08:59

you are probably talking about an old script but this script is no longer compatible with HH6.
the soluce could be to have several independent panners in a subpatch. If the number of sources is not to high...
Or rewrite a script which is never so fun...

XpiR
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Unread post by XpiR » 10 Sep 2025, 10:28

Thanks Olivier, yes a multi panner solution will be the easy solution for me.

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oli_lab
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Unread post by oli_lab » 12 Sep 2025, 16:19

Hi François,

I like the idea,.

Here is a patch to achieve it :
physics no collision.wkp
(222.17 KiB) Downloaded 253 times
Cheers

Olivar
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XpiR
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Unread post by XpiR » 17 Sep 2025, 13:01

Hi Oli
You're the one!
Thanks!

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