Module dedicated to direct pixel mapping for led pixels screens. See Pixel Mapping for a complete tutorial.
This module sends direct ArtNet/sACN and use networks settings of the plot panel defined by the target plot number setting.
Each universe is limited to 512 channels so you with RGB pixels you can only have 170 pixels per universe. This module will send several ArtNet/sACN frames by incrementing the universe by each bloc of 512 channels.
For example if you have a 100 x 100 RGB led matrix (10000 RGB), Usine will send 10000 div 170 = 59 universes with 170 pixels each.
Activates or deactivates the module.
Video input flow(s).
Total time used for the calculation of the module.
Toggle visibility state of the pixel mapper window, visible/invisible.
Shows the pixel mapper window.
Hides the pixel mapper window.
Sets the target plot for the pixel mapper. The pixel mapper will take the settings of the target plot (ArtNet IP address, sACN unicast IP etc.).
Width (in number of led pixels) if the mapper.
Height (in number of led pixels) if the mapper.
Clear the pixel mapper, deactivates all led pixels, resets all DMX channels.
Select the image to import to create special mapping based on a drawing. Image should be in black&white, white pixels will enabled, and black disabled.
drawing example
imported image
Gives the total number of led pixels, calculated as width x height
Gives the number of active (enabled) led pixels.
Forces the pixel type to a global value. Normally, the pixel type is set individually for each pixel with pixel type option (see bellow).
the override pixel type must have the same number of DMX channels than all pixels of the pixel-mapper. For example, if you have RGB 3 bytes pixels on the pixel-mapper, you can't override it to RGBW 4 bytes. In those cases, you might have unpredictable results.
This option can be used to avoid conflicts when several pixels are sent to the same universe, same channel. When ON, all universes are sent at the same time after a filtering of conflicted pixels. The ArtNet-Sync is sent only once.
Enables selected pixels.
Disables selected pixels.
Automatic DMX channels assignation. You have to select pixels you want to fill first.
Universe of the first pixel.
Index in the universe of the first pixel in the range [0..512].
Defines the fill direction.
Determines how each color value is converted to ArtNet DMX.
Size of the DMX universe, only DMX 512 available in Usine.
Fills the pixels DMX channels according the settings above. Once filled, on screen, each universe is drawn with a distinct color.
each universe is drawn with a distinct color
Various ArtNet/sACN tests for the selected pixels.
Sends a small chaser to the selected pixels.
Abort the current test selected operation.
Switches ON selected pixels.
Switches OFF selected pixels.
Implantation map.
Saves the pixel mapper window as hi-def image to be used as an implantation map.
Visible only if a pixel is selected. Gets or sets the DMX channel information of the pixel.
The pixel is enabled.
Universe number of the pixel.
DMX channel of the pixel.
Pixel in order in the universe. For example with a RGB pixel type it's a number in the range [0..169]
.
Hint text displayed on mouse over.
Background color of the control.
transparent option must be OFF.
Blue background color example.
Determines if the background of the control is transparent or not.
Example, the first module is transparent.
Background color when the control is modified by a remote (MIDI,OSC,etc.).
Optional Filename of the background image.
Only PNG, JPEG and BMP formats are supported.
Use [ctrl+click] to reset.
Example on an panel-xy-pad.
Force the image file to adapt its displayed size to the size of the object.
See manipulate-bitmaps.
Background bitmap input.
Use [CTRL + Click] to reset the input.
Background bitmap output.
Displays or not the border of the control.
8 pixels border on an panel-xy-pad.
Sets the border width of the control in pixel.
8 pixels border on an panel-xy-pad.
Border color of the control.
a yellow border on an panel-xy-pad.
Border color when the control is OFF.
a black OFF border on a switch.
Border color when the control is ON.
a white ON border on a switch.
Thickness of rounded corners.
0 = no rounded corners.
Example on a panel-shape.
Enables or disables the drawing of a border when the control is selected with the mouse.
Displays or not the caption.
Example on a fader.
Caption alignment of the control, left, center or right.
Vertical alignment of the caption, center, top or bottom.
Example on knob: Center, top and bottom.
Example on switch.
Size multiplication factor applied to the caption font.
Example on switch.
Font name of the control caption.
Example with 3 different fonts on switch.
Color of the caption font.
Example on switch.
Italic style for caption font.
Example on switch.
Bold style for caption font.
Example on switch.
Underline style for the caption font.
Example on switch.
See using-drag-drop.
Enables the drag on this control.
Enables or disables the drag&drop possibilities on this control.
Name of the dropped file.
Clears the latest dropped file name.
Determines if the control can be modified by the user. When OFF, the mouse interaction and modifications are disabled so the user can't change the value.
Sets or get the visibility of the control.
Global color of the control. Usine will choose the best contrasted colors according the global color.
When ON the global color of the control is not affected (is isolated) when the parent control global color changes.
Name of the snapshot (which contains the visual properties) loaded when the object is created. By default the snapshots files are located in /Resources/Snapshots/
or /Config/Snapshots
.
the snapshot name can be without extension ie. LIGHT CLASS
instead of LIGHT CLASS.tuknob_tab_design
Determines the Z-order of the control
Example with the first knob on top.
Opacity value of the control.
0 will give a totally transparent control so invisible.
Blur amount applied to the object.
Example of blur.
Be careful, the blur softness use shaders which are not supported by all graphic cards.
It can crash Usine.
Displays or not the header on the panel.
Example on sequenced-lines.
Height of the header in pixels.
Background color of the header.
Determines if the header is drawn as a plain bar (HH5 style) or as small bar in the upper left corner.
plain ON
plain OFF
Determines if the horizontal scroller is visible or not.
The scroller appears only if the container is smaller than the controls inside.
Example of horizontal scroller
Height of the scroller in pixels.
Scroller color.
Scroller opacity.
visible only in god mode, see setup-panel-tab-expert.
Current private id for this control.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Opens the web browser to display information's or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Determines where the object is visible.
When the location is set to a container which doesn't exist in the patch, Usine try to find in parent patches, the first container available. If no container is available an error message is displayed.
Sets the control as an additional container so any other control can be placed into that container. The additional container is identified by a number.
a button inside a listbox
When ON, will also be visible in the interface-builder-panel.
Gives the mouse state of the control:
In multi-touch environment, can be an array of [0..1] values.
Gives the mouse wheel speed and direction, -1,-2,-3,...=forward, 1,2,3,...=backward.
Enables or disable the mouse wheel action.
Sends a 1 value if the user has [dbl-clicked] on the control.
Determines if the mouse is active on the control.
Gives the mouse X position on the control in relative coordinates from 0=most-left to 1=most-right.
In multi-touch environment, can be an array of [0..1] values.
Gives the mouse Y position on the control in relative coordinates form 0=top to 1=bottom.
In multi-touch environment, can be an array of [0..1] values.
Pressure value on touch-screens.
The pressure value is not available on all touch screens.
Gesture information's.
In touch and multi-touch environment, returns an array of the fingers movements See multi-touch
When ON, the value of the control is reset automatically on mouse up.
When ON, move up-down to rotate a knob, left-right when OFF.
Sends a 1 value when the control is hovered with the mouse.
Sends 1 when the control is mouse overed.
Sends 1 when the control is selected.
Top position of the control in pixels.
Left position of the control in pixels.
Height of the control in pixels.
Width of the control in pixels.
Horizontal position in % [0..1] relative to the parent panel.
Vertical position in % [0..1] relative to the parent panel.
Height in % [0..1] relative to the parent panel.
Width in % [0..1] relative to the parent panel.
Top position in pixels in the interface-builder-panel.
Left position in pixels in the interface-builder-panel.
Width in pixels in the interface-builder-panel.
Height in pixels in the interface-builder-panel.
Rotation angle of the control.
Rotates this control in vertical position.
Zoom scale of the control.
Determines is the control can be zoomed with the wheel mouse.
Determines if the control can be resized with the resize grip.
Determines if the control is minimized or not.
Determines if the control is movable on X axis.
Determines if the control is movable on Y axis.
When ON the control stays inside the parent on X axis.
When ON the control stays inside the parent on Y axis.
TpgControl_Button.floating content parent y
Determines if the control can be resized on its left hand.
Determines if the control can be resized on its right hand.
Determines if the control can be resized on its top hand.
Determines if the control can be resized on its bottom hand.
See physics-engine
Enables physics-engine in this panel.
The physics speed of the control in physics-engine.
When ON, the physics-engine starts with a random speed for each child controls.
When ON, all controls have the same masses in the physics-engine.
The position control is not affected by the physics-engine.
Friction factor in the physics-engine.
Energy conservation coefficient on collision.
Gravity factor on the X axis.
Gravity factor on the Y axis.
Position of the object when the physics engine is reset on X axis.
Position of the object when the physics engine is reset on Y axis.
Angular speed of the control in the physical engine.
Sends a 1 value when the control collides with another control or a border.
Gives information about the collide state in the physics-engine.
Speed vector value on the X axis in the physics-engine.
Speed vector value on the Y axis in the physics-engine.
Automatically reorganize positions of controls in the panel.
Left margin used in reorganization, in pixels.
Interspace between controls used in reorganization, in pixels.
Resizes panels automatically when child controls are moved or resized. Switch it OFF if you use floating panels inside.
Margin in pixel used for the auto resize option.
Adjust the panel width to a multiple of the default rack width.
In unlock mode, snap the control to a grid.
Grid size in pixels when snap to grid is ON.
Displays the toolbar with its icons.
Example ON and OFF
Height of the toolbar % of the global height.
Example toolbar size on a panel.
version 6.0.241021
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